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Messages - BigMc

#221
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 22:13:00
Feature requests are issues too, right? And a milestone is a list of issues that has to be resolved. I think "Issue Tracker" is more to the point than "AGS Coding Projects", This is all a project here, so what? I don't know, maybe something else will also do, but I can't think of something else better than Issue Tracker right now. The link on the homepage should also be updated.

EDIT: On the homepage it says "Bug and Feature tracker", that could also do.
#222
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 18:39:20
Is it possible to rename the "Projects" link in the menu to "Issue Tracker"?
#223
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 18:04:26
Thanks. :)
#224
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 17:57:25
Thanks. Could you name the bug category "github.com/adventuregamestudio/ags" or so instead of "Adventure Game Studio Multiplatform"? Also the 64 bit branch is named "64bit".
#225
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 17:52:50
Do you like bugs where the version is not specified? That has to be possible for users in a bug tracking system.
#226
Site & Forum Reports / Re: Issue Tracker
Thu 05/07/2012 17:39:42
Quote from: AGA on Tue 03/07/2012 18:51:51
monkey_05_06, you should have access to the admin link, which lets you add versions and categories.  I didn't add any yet, since I didn't know what would be relevant.

To make the tracker useful for bugs, we need for the Version field versions of released AGS versions and names of branches. So, at least 3.2.1, main, refactory, 64bit.
#227
Alternatively, there could be a link to https://github.com/adventuregamestudio/ags stating it is the development version and on which platforms it works. There are installation instructions for the new platforms behind that link.
#228
Thanks JJS!

@xenogia: How is it supposed to look like instead?
#229
Use the acsetup.cfg, but remove the lines with D3D. We should do something about these lines crashing the engine.
#230
You can try suspending PulseAudio, but I have no idea what causes this.

$ pasuspender -- ags game.exe

EDIT: Which games are affected?
#231
I have no problems with PulseAudio. Is this a slow computer? Are you using the 64bit branch?
#232
It's possible to add support for this to Allegro 4, ASEPRITE did this, but the patch is not included in upstream Allegro. You could try to get the patch included into Allegro, but please don't rely on patched versions of libraries.

There might be other ways to support this, don't know. Porting to Allegro 5 might be a good idea in the long run anyway.
#233
Quote from: Snarky on Tue 03/07/2012 16:18:07
* Support switching fullscreen/windowed mode during gameplay

As far as I know Allegro 4 doesn't support this. This might require porting to Allegro 5.
#234
Quote from: Crimson Wizard on Sat 30/06/2012 13:47:18
Quote from: BigMc on Fri 29/06/2012 23:25:24
Until a majority of commenting people tells you otherwise.
Umm, yeah. Problem with that is you never sure: did they silently agree with you, or simply did not read your post yet :D

If you had people helping you with refactoring, you could discuss with them. But since you are the only one working on this right now, you know best what needs to be done. Also, noone who doesn't help out himself feels entitled to tell you what to do. If you do stuff, you also have to make the decisions. Could be that people chime in and discuss things with you, but that mostly doesn't seem to be the case.
#235
Quote from: Crimson Wizard on Fri 29/06/2012 21:38:50
And can anyone please explain me at last, are there any development coordinators in charge here? Speaking of plans while there's no one to approve them is like standing at the town square yelling and hoping someone will listen  :undecided:

You are the coordinator of engine refactoring (and if you want also of new features). :) Until a majority of commenting people tells you otherwise.

You could start a list in the AGS Wiki or the github Wiki.
#236
You don't need alfont, but libfreetype. The dependencies are listed in debian/README.md.

You can run games in windowed mode by writing into acsetup.cfg

[misc]
windowed=1

Then you can see the error and report the bug.

I'm getting random segfaults all the time with the 64bit branch, while JJS can't reproduce that. We're still a bit clueless why global variables are at random adresses on my system, although I think I have turned off all randomization.
#237
If you want to stick to a repository on CJ's server and import stuff there before a release, ok. But please then install git on that server. If you have worked with both, you know that git is technically better and nobody should import stuff into svn anymore.
#238
The instructions for building a Debian/Ubuntu package on amd64 should now work for Debian unstable and hopefully on Ubuntu Quantal Quetzal. We need someone to test it on Ubuntu. There the distribution parameter for "pbuilder create" is "quantal". I will update the instructions when it also works on Debian testing.
#239
If you want this to be included in the git repository send a pull request or ask JJS to give you commit access.
#240
I guess that's what you wanted to do:

Code: AGS
git remote add ivan git://github.com/ivan-mogilko/ags-refactoring.git
git fetch ivan
git checkout -b refactoring ivan/refact_Stage_4
git push refactoring


It's all quite easy, just use google.
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