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Messages - Billbis

#121
Quote from: juaniTNot so sure if there's an alternative ending, because some puzzles seem to be completely optional.
Spoiler
Nope, you've found everything. I wanted to add a few more things, but had no time nor much inspiration. Also, yes, the game is heavily based on the Bible.  ;) I'm not sure how obscure my final twist is. :-X
[close]
I hope you'll make a post-MAGS version of your entry, I want to play the whole story as you planed it.
#122
I am totally ok to count Mobile Angel as a valid entry despite its very small delay. (nod)
I play all the entries, congratulation to all of you for releasing something ! I've also rate your games on the Database. It will be nice if we cross-rate our games so that they can reach the 5 rated threshold. :)
Thanks JuaniT, Seven and HanaIndiana for your kind words. :-*

@JuaniT: Very nice background and music. They help a lot to the immersion. The end was a bit to trippy to my tastes, but the three first rooms were fantastic to play.
@HanaIndiana: Nice Voice acting, and very nice pixel art! Very funny little story. As absurd as I like.
@DmitrryStefantsov et al.: The story was very inventive, and I like following it. The very first traveling also render very good. I am definitely a fan of your animation method (laugh). Of course the game is less polished than the other entries, but its a charming default IMHO. Keep going !
#123
Lema Sabachthani

You have been sentence to death.
But what you had done had to be done.



Left click: interact. Right click: look at. Space bar: show interactive areas. Any key: skip cutscene.

Download from the database (~8Mo)

Warning, contain one relatively violent sequence.
I will made a post-MAGS version with a few supplemental animations, so if you found any mistakes, bug, typos, etc. please, PM them to me. :)

Thanks:
SpriteFont plugin by Calin Leafshade
FichierParametres module by Kitai
Beta test: Valoulef and Atavismus
English proofreading: Straydogstrut
Sintony font by Eduardo Tunni
Piano by Pidem
Sound effects from Freesound.org (see SoundLicences.txt file)

Now, I'm gonna play JuaniT entry !
#124
Thanks !
#125
Hey!
I'm making a Game for the February MAGS, called Lema Sabachthani.
It needs some proofreading as English is not my native language. So if someone is volunteer to proofread it, he or she will gain my eternal gratitude and some thanks in the credits. :P The MAGS end on March the 2nd, so I need proofreading as soon as possible.
Here's the .trs file (~9ko).
If possible, write the corrected sentence the line bellow the faulty one, and send the file back to me here or in a PM.
Obviously, warning! heavy spoilers inside!
Thanks!
#126
Hey, Seven, I respect your decision, but it makes me sad. :~(
I think most of us feel the same about what we are making: obviously what we make is far from what we have idealize. My last month was full of discouraging moments when I realized that my wonderful scenario was crap, that I won't have time to make any talking animations, that the animations I have made are poor 2 frame walk-cycles, that my game probably won't be proofreading (and god know that it needs some!), that the supposed-to-be-very-profound dialogs I wrote are ridiculous two sentences long, etc.
IMHO, it is not the creator that have to judge its games, but the public. And to that, we have to release our games! Furthermore, nobody will judge you because your first game isn't as good as expected, it is the contrary: people in these forums respect the ones that make game in just one month, no matter how crappy and buggy they are. So I think you should release your entry anyway.


"Please, Seven, release your game!"
#127
Thanks again for all what you have done, Crimson Wizzard. I wish you a lot of success for your future projects! Feel not ashame of leaving this one, because you have done much more than your share IMHO.
#128
I'm still on, making some progress, but there still a long way to go.
I have 4 of my 5 rooms, but I am still laking several crucial characters and animations. We plan to record the music this week-end.
Here's another screenshot for you:

Happy crunch time to all the other participants!
#129

Congratulations!
This version is fantastic. Well done community!
#130
Editor Development / Re: New HAT for AGS
Sat 15/02/2014 16:43:26
What I'll say may be completely irrelevant but:
-there is an online version of the French manual: http://admin.no.uchi.free.fr/dokuwiki-2008-05-05/doku.php
-it's a wiki: editable and keep tracks of modifications.
-you can download the offline version of this manual into a .chm file. (Main page of the wiki, "Télécharger la version hors-ligne du manuel français (19/10/2012)")
-however, this .chm file isn't updated in real time. I have no idea how it was generated (automaticly or manualy ?). I'll ask Kitai (he is in charge of this online manual) about this.
So there may be a way to convert the english wiki manual into a .chm file without much trouble.
#131
The Rumpus Room / Re: Because.
Thu 13/02/2014 21:46:10
But what if it wasn't you ? :confused:
#132
That's brilliant, Daniel !
#133
Ok, first week is already gone.

I have my main idea for the scenario. It will be serious, religious-related (but not proselyte), full of existential questions. The main difficulty will be not to be ridiculous, which will be hard to achieve. I hope the music will help keeping a heavy and concerned atmosphere.
I have drawn a first room, and (very poorly) done the main character walk-cycle. I am just starting the integration within AGS.
For the graphic style, I am going HiRes (800*600), Low Palette (seven colors, what a symbol! := ).

Here's a first screen:



I hope your projects are going well!
#134
I can download, install, run and compile a project with AGS-3.3.0.exe.
Well done, team ! :)
#135
I'm in. I just hope I will have time to complete something. :)
#136
Quote from: Crimson WizardAlso please tell if you are OK with new winsetup.
I'm OK with the new winsetup. :)
It's far clearer like this.
No problem with compiling and completing my projects with this RC so far. Great job!
#137
Quote from: WHAMSo it seems that the ReadRawLineBack(); -function is restricted to importing 199 characters or so.
This is correct.
Quote from: WHAM2. Is there a way around this issue?
I am certainly not enough qualified to answer that question. When I encounter the problem, kitai produced this marvelous piece of code :
Code: AGS
String FichierParam::GetParam(String param) {
 
  if (String.IsNullOrEmpty(param) || String.IsNullOrEmpty(this.sep)) return "";
 
  File* fich = File.Open(this.fichier, eFileRead);
  String debut = param.Append(this.sep), fin = this.sep.Append(param);
 
  while (!fich.EOF && !fich.Error) {
    String ret = fich.ReadRawLineBack();
    if (ret != null && ret.StartsWith(debut, true)) {
      while (!fich.EOF && !ret.EndsWith(fin, true) && !fich.Error)
        ret = ret.Append(fich.ReadRawLineBack());
      fich.Close();
      return ret.Substring(debut.Length, ret.Length - 2*fin.Length);
    }
  }
  fich.Close();
  return "";
  
}

(Which is part of his module FichierParam, full code available here)
I do not understand this code, but I hope you will. ;)
Note that the previous code is designed for a custom separator (this.sep) and not for csv.
The idea is to put a second time the name at the end of the text:

WHAM1;Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin eget magna lacus. Suspendisse pharetra non nisl quis tristique. Cras suscipit felis ante, et adipiscing libero aliquet non. Vestibulum luctus elit mi, sit amet viverra arcu rutrum mattis. Donec eget tellus sed mauris accumsan sagittis lacinia nec nisl. Nam rhoncus, nunc sit amet condimentum imperdiet, quam erat aliquam eros, ut tincidunt tellus dui vitae lorem.;WHAM1
WHAM2;Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin eget magna lacus. Suspendisse pharetra non nisl quis tristique. Cras suscipit felis ante, et adipiscing libero aliquet non. Vestibulum luctus elit mi, sit amet viverra arcu rutrum mattis. Donec eget tellus sed mauris accumsan sagittis lacinia nec nisl. Nam rhoncus, nunc sit amet condimentum imperdiet, quam erat aliquam eros, ut tincidunt tellus dui vitae lorem.;WHAM2


Hope that helps.
#138
Out of topic, but the French version of the manual is available (and editable) here thanks to Kitai. Also, French version of AGS (based on an old 3.2.2) here. And we plane to do a French version of 3.3.0 as soon as it is released in final version. Help is very much needed, and will be welcome with great pleasure.
One cool thing with the online manual is that it is linked to the French forum code analyzer (just put your mouse on the "Display" function). 8-)

Back to topic, has someone reproduced and/or corrected this minor bug?
#139
Many thanks for playing it, pierrec!
I'm very glad you enjoy the narration style. My personal opinion was that they were to many text and not enough gameplay, but if people enjoy it like that, that's great news!
I'm just starting developing the next chapter. It should take me something around one years (sadly I can only to afford a couple of hours per week on this project and I am not very efficient).
I'll keep you updated.
#140
It works also for me.
The game is very polished! Congratulation for the released, DKH!
I am not that sure that my numerous dying are of great artistic interest. :=
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