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Messages - Billbis

#61
I'm in! Probably with Creamy. Lets start!
(nod)
#62
Hints & Tips / Re: A Night in Berry
Thu 05/02/2015 10:56:02
Maybe this?
:)
Also, have you been upstairs in the inn?
#63
It looks great! I like the sprites and the overall atmosphere.
Best wishes for the (long) development!
#64
Quote from: Gurok on Thu 23/10/2014 11:47:00We should do that for AGS functions! :D
Kitai have done that for the french forum, throught javascript IIRC. It linked to the french AGS wiki manual.
Sorry for beeing out of topic, but I'll love to have this functionality here.
#65
There is this Bloc-Notes module made by Kitai that is supporting copy/paste.
The topic is in French, but hopefully the embeded documentation will be in English. If not, you can try to contact him. May be not the ideal solution for a MAGS project. :-X
I dont think it is supproting pasting outside the game, though.
Good luck!
#66
Amazing!
Congratz AprilSkies and Jim Reed !
I'm really bad at it. :grin:
#68
This French module, Phylactère, is well reputed.
#69
To be 100% honest, scaling sprites with alpha do add a very tiny darker outline on some parts, but is very subtle.
[imgzoom]http://image.noelshack.com/fichiers/2014/09/1393791754-lemasabachthani.png[/imgzoom]
Check the shoulders of the front character, for example.
#70
If you want to preserve the alpha channel, you should set up your game in 32 bits color depth.
Also, set transparency on "leave as is" when importing the sprite.
Cheers.
#71
Great idea !
I just added my game on the wiki. Maybe we should also keep it updated?
Somebody could do a section of up-to-date and well coded open-source projects, to avoid having only a unsupervised list of hundreds of open source games.
#72
I am personally one of the lazy gamers. If stuck more than 5 minutes (literally), I give up. Either I fill the envy to search the internet for the answer, or never play the game again.
So I'm all in favor for hint system (I even code this for my puzzle-less AGS games  :P).
I play adventure game for the story, the atmosphere, the humor, etc. I have no more time and envy to search for too long the solution for a puzzle.
But I guess it depends what public you target, and above all what kind of game you want to make. :)
#73
The Rumpus Room / Re: Curios
Wed 03/09/2014 10:03:45
Quite a classic, but I have one of those at home:

It's two parabolic mirrors creating a real image of an objet (hologram! :shocked:).
Check the video.
#74
Oh yes, sorry. I meant to test it some times ago, then I got lazy and never done it. I've just tet it now, and it work's like a charm, thank you all (and specially Gurok, I think). Bug is corrected. :)

#75
Hints & Tips / Re: A night in Berry help
Mon 25/08/2014 18:24:14
Spoiler
The rifle is under the floor of the coach, under the floor board. As far as I remember, you simply have to click either with left or right mouse button to open the floor boards.
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Stange bug with the mouse, on my setting it is pretty smooth. You can try changing a few options in the winsetup...
#76
Congratulation AprilSkies !

Many thanks Tabata for this great Coloring the ball !
#77
Here's my choice. That wasn't easy because they all have nice aspects.
1- Nautilus, by AprilSkies. Even if the perspective of the lower part look a bit odd, I can't resist in front of all those tiny adorable rivets. And also, that shadowing!
2- The adorable pet, by selmiak. Because it does indeed look gentle!
3- The Cassiebsg's armed guy. Because he've got plenty of cool shark teeth, and also arm-buoy.
#78
The Rumpus Room / Re: AGS Mix CD
Fri 15/08/2014 13:19:36
I strongly suggest some Muse. Knights of Cydonia, Map of the Problematique or Unsustainable are my current favorite, but I'll be happy with basically any of there songs.
#79
Hints & Tips / Re: A night in Berry help
Thu 14/08/2014 20:15:22
Thanks! 8-0
Well spoted, sniper.
#80
Hints & Tips / Re: A night in Berry help
Wed 13/08/2014 20:38:47
It seems it is my turn to be stuck:
Spoiler
How do you end the fight between the wolf and the guard? I have the rifle and the powder, but no projectile...
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