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Messages - Bionic Bill

#21
I'm not expecting a genre-breaking tradition-defying monolith in the history of interactive art. I'm expecting an intelligent, interesting game. That's all. :)
#22
Let me reiterate my excitement: EXCITEMENT!

I, and probably a significant part of the community, can't wait.
#23
For some reason this has been the only AGS game as of late I've been able/motivated to play through w/o any walkthrough help. Don't ask me why. Twas fun. Not a memorable aesthetic experience or anything, but I guess I was just in the right mood for the game.
#24
Critics' Lounge / Re:One Day [demo]
Sun 25/01/2004 19:55:12
i for one would love to see this continued. you've got characters with actual backgrounds and, possibly, personalities. you've got an intriguing and unexpected "world" and cute graphics that i expect would jar with the rest of the storyline if it was continued. i may have to track down the story this is based on.

the main character could probably use a nose, and in the side walk cycles, the shading seems to change, it's rather odd. the absence of a talk icon would be strange to maintain, and i'm guessing you wouldn't if you continued the game. keep up the good work, even if it's not on this particular game.
#25
General Discussion / Everybody loves Jeebus.
Fri 09/01/2004 00:09:50
Can you still get into BIOS or will the computer just not start at all? Is the fan on the CPU loose? Even just a little bit? Some processors are really sensitive, some burn out, some just shut themselves off. You on AMD or Intel? Is the RAM loose? Do you know the outlet you're plugged into is stable? If you can't get into bios try unplugging your IDE stuff and then trying so you can narrow it down to something in the mb/ram/proc vicinity.

Of course it could have been some tiny random thing that will be impossible to identify, but I hope things get solved.
#26
interesting stuff over at adventuregamers.com. i am now tired of people talking about it, but maybe it'll help somebody.
#27
It might very well have something to do with the age of the medium. I play IF and grew up with it, though I might be an exception in my age group(I'm 20). The people who "grew up" with IF are by and large older, right? So maybe the people who hang on to their old forms got mature along with the medium. In another five-ten years the teenagers making teh n00 /\/\onk3y 1slandzorz will have graduated from university with degrees in thoughtful (and intensely lucrative!) things like philosophy, English, art, etc. etc. So when they revisit their old stomping grounds for nostalgia's sake they can't help but hit at things that are about a million times more deep than the "original" art. Zork was not a "deep" game by any estimation, I don't think, but Adam Cadre's Photopia will make you crap your pants. Eventually there will be steps forward in defining interactivity and narrative. IF is interactive literature, and maybe graphic adventures will make visual art a part of that. I hope so anyways.

The problem with IF at the moment is that modern game developers pay little to no attention to the current scene, and the lessons they could learn from it. The modern consumer is simply no longer arrested by a screen of text. So maybe graphic adventures could someday help connect art with mainstream video games. Blah blah, viva la revolucion! etc.
#28
Giving best animation to DOA probably sums up these awards in general...

W3 ar35 teh 5P1K37\/! Wee apeel too h0rnee guyz, right guyz!?!1!?! right!?!!!1!?

*sigh* and halo for best pc title...that's just...that's just great.
#31
Quite glad to see this hasn't been scrapped. Can't wait for it. Sign me up for beta testing.
#32
General Discussion / Portable adventures
Wed 19/11/2003 05:12:03
You might find this interesting. I hope the instigator gets in contact with CJ. If not for a port, then at least for a little advice.

I'm the proud owner of a GP32, and Lazoravich owns a Zodiac. We both have quite a bit of interest in a portable adventure engine.
#33
Sweet merciful crap! Why didn't I know about this game already? Good stuff.
#34
General Discussion / locky-locky
Thu 13/11/2003 20:05:24
I'm gonna go ahead and say this thread has worn out its welcome. I can't imagine anything useful being added.
#35
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 22:46:41
This thread is generally very mature. I'm rather wowed. Let me say: hurrah to everyone.

I'm glad that the off-the-cuff and rather easy reply of, "I have free speech NOW SHUTUP," has been mostly avoided.

Wanderlady: you've asked nicely, and please, please don't try to press the issue. You can give your fellow man the opportunity to make your life nicer. You're probably not going to be able to convince anyone who doesn't already take Jesus' name as something carrying a lot of weight. Religious/Philosophical debate simply doesn't do well (usually) on messageboards. Except when Helm and I went straight from debate into working on Crown of Gold. That was fun. Well, I guess that's all. Remember to be loving.
#36
sweet mama-jama!
#37
I liked MP2 if only for the fact that Sam Lake is listed as "writer" in the credits. Gives me hope that I might have a job one day.
#38
There's an adventure game here: http://mj.schoolis2die4.com that's interesting if only because they use a mock 80's SCUMM engine. I can't say I'm too interested in Michael Jackson, but I thought some of you guys might be intrigued.
#39
Interactivity is something that's pretty new as far as the development of narrative goes (unless you count the relationship between bard and audience in oral tradition). So, it's certainly not as if an "interactive story" is the end-all of video gaming, it's just that it needs to be messed around with so we can understand how it works. Interactivity gives us new kinds of immersion, player-protaganist identification, and other such things that are not being explored much in any mainstream games I know of. That would be my motivation for making such a game.
#40
I must agree with GarageGothic's sentiment. It's not really the genre I like, but the ability to have a narrative driven video "game". If there was an easy 3D engine that allowed me to make interactive stories and absolutely no blowing up of stuff, I'd be all over it. Historically the adventure genre has been more story-driven, but even then the play mechanics have often been forced, or non-sensical, and/or unenjoyable.

If I made a game now, a great many detractors would cry, "Where's the game part of this game?"

I'm considering getting "into" games, so I hope my philsophy changes some. I can't very well expect to get "interactive stories" published by anyone reputable. Stupid capitalism and its built-in quality assurance.
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