Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - BlackMan890

#381
my point, (i may be rude or tough or hard on you)

*in all my life i have never seen so plain sidewalk and plain street, work on that
*when you put animate this, add some cars
*the floor in the shop or whatever this is is really empty(in the middle)work on that
*add some frames in walk animation

well thats it, but tomorrow i will add some more when i get a good zomm at it
#382
Critics' Lounge / Re: C&C This Engine Room
Sat 28/08/2004 18:01:07
ok here is my point of this (i may be hard)

*work on the shading, the shadows are really light(take a look at what Darth Mandarb did)
*the crane in the corner is really small, work on that
*the pipes from 2 to 3 machine, work on that
*also, if this is radioactive then this leaking in the corner could killl the person
*there is missing a line in the upper right corner of the machines fix that
*fix those black lines in the toolbox
*fix the perspective on the door(take a look at what Darth Mandarb did)
*add some detail on the machines(take a look at what Darth Mandarb did)
*the door is missing a piece to open it, here are couple of choices to open it:
    *movement sensor on the upper half
    *a button
    *a card, eye or finger identifier

is it just me or is the perspective on the pipe lines from tha machine to the wall way off? if so, fix that
#383
Critics' Lounge / Re: Aldo's Front Walkcycle
Sat 28/08/2004 17:53:24
when he is walking, his body is jumping up and down, left and right, back and forth really fast, i have never seen anyone walk like this, work on it!
#384
Critics' Lounge / Re: Hellport Docks
Sat 28/08/2004 14:54:10
This space is really empty, work on it, couple of suggestion

*some crates
*some boxes
*couple of sailors in the corner talking
#385
how about making a region that will change the arrow so if you move your arrow over a door, it will change into an arrow indicating to that direction
#386
Competitions & Activities / Re: The ASCII game
Fri 27/08/2004 22:58:30
Next (if i am allowed) something really HORRIBLE and i mean HORRIBLE, big
#387
Harsh.....
#388
I did a quick paintover:
befour*

after

EDIT:

*hardened the color
*changed the wall and the ceiling
*added a card identifier
*added a air conticien*
*added a window
*removed the picture

i thought that because this is an alien, i had the wall and ceiling out of steel
NOTE, the perspective* is WAY OFF

* (forgive my english)
#389
Critics' Lounge / Re: Aldo's Front Walkcycle
Fri 27/08/2004 19:35:12
when i take a good look at him, it looks like he is a thief with the black "shadow" as mask  ;D ,i should check my eyes ;)
#390
i edited the pickture a little, if it fits, then i can start create the closet

plese tell me what you think
#391
Critics' Lounge / Re: Aldo's Front Walkcycle
Fri 27/08/2004 18:12:27
is his head upside down or am i drunk :-X
#392
Competitions & Activities / Re: The ASCII game
Fri 27/08/2004 16:48:03
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                                                                                                 ___                 |
|                    _________                                                          /___\                |
|                  /                   \                        _                             / O      \              |
|                 /                      \                     /o\                           |__/     |              |
|                /                        \                   /    \                           \_     _/              |
|               /                          \          _ _ _/      \_ _ _                 _/    \ _              |
|              |                            |         |      HOME      |             _ /   |    |  \             |
|              |   %%%               |         |     SWEET      |            /  |   |    |   |             |
|              |   D                       |         |      HOME      |           |   |   |__|   |             |
|              |              |             |         |_ _ _ _ _ _ _ |          /__| <| | |    |             |
|              |          ---|---          |                                        <| | |   ____   |            |
|              |              |             |                                               /  /        \  \            |
|_ _ _ _ _|______________| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/  /_ _ _ _\  \_ _ _ _|
|                                                                                        /  /             \  \          |
|                                                                                   __/_/             _\_ \        |
|                                                                                  /___ |            /___ |       |
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
|___________________USE_SWORD_WITH_DOOR____________________|
| _ _ _ _ _ _ _ _     _ _ _ _ _ _ _     _ _ _ _ _ _ _ _   |    / \       |           |           |
| |      GIVE       |   |    PICK UP    |   |        USE        |  |  _|  |_    |           |           |
| _ _ _ _ _ _ _ _      _ _ _ _ _ _ _     _ _ _ _ _ _ _ _  |    |_|      |           |           |
| |      OPEN      |   |   LOOK AT   |    |      PUSH        |  |_ _ _ _ _|_ _ _ _|_ _ _ _|
| _ _ _ _ _ _ _ _    _ _ _ _ _ _ _    _ _ _ _ _ _ _ _     |              |           |           |
| |     CLOSE     |   |   TALK TO   |    |       PULL        |  |               |           |           |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_ _ _ _ _|_ _ _ _ |_ _ _ _|

Not bad ;)

Next (if i am allowed) something really HORRIBLE and i mean HORRIBLE, big
#393
Competitions & Activities / Re: August MAGS
Thu 26/08/2004 22:15:27
 :'( i won 0 games

Jail House Breakdown by Viktor
: i was stuck in there so i couldn't see how the big destructive animation is

Ray and the Guitar by Rap4Life42o: i didn't get far(got to the car, no longer) and i could see the graphics VERY simple

Operation Red Dice by Akumayo: I couldn't start the game

Korins Mines by Simon Benfold: This game i got to the guy but no longer, i could see your animation and found it interesting
#394
Critics' Lounge / Re: Ship background, inside
Thu 26/08/2004 21:28:37
i was thinking about adding a closet between the bed and the door but should i use wood? because i already have a wooden closet which i created many weeks ago, when i first started using AGS:

i may need to shorter it a little

and i was thinking to make the light to an object so you can turn the lights off and on

EDIT ah i see, thanks Darth Mandarb
#395
also, when i learned qbasic, i found ags script very easy, so i would think that you would have none proplem learning C/C++ if you already know AGS script code, NOTE, in C/C++ there are Many Many Many more lines you have to learn
#396
Hi Guys :D

i am working on a game and my background is not ready, i tried adding some shade and detail, take a look:


http://www.geocities.com/jnatann/Images/shiproom1.png

It wasn't much but i tried making the door because the door isn't plain but goes inside and i tried doing some shading, please help me make it like a ship, i searched the google to get a look at a ship from inside but i didn't find any pickture, can anyone help? note, everithing is steel, but I'm not sure if it will fit in the cabin
paintovers are welcome
#397
monkey0506, if you want to make a good GUI  template, then i would suggest you to make a RPG template that would Rock for many people here

oh Proskrito, when i use your mi2 GUI i notice that there is a restart GUI, but how do i call that?
#398
have you started making all the graphics? because when you create the game, then it would be best to start at the graphics and then create the game, else you got good code but haven't started at the graphics, then why learn the code if you don't have graphics to test them??

It will be hard if you are always saying like for example,

here is the code to make him go to another room:
code
code

then you say, wait while i draw my room or something
#399
first of all goto can be useless because you could use something else example:
Code: ags

choose:
print "the door was over there but you didn't have the key, what will you do?"
input "i will 1(break the door), 2(leave) or 3(check my soutcase)" done%
if done% = 1 then
  print "you broke the door but you fell down the stairs and died"
  goto dead
elseif done% = 2 then
  print "you left"
  goto room3
elseif done% = 3 then
  goto suitcase
end if
goto choose
room3:
code....


but what i would do is use subs so each room has its own sub
and the it would be much acurate example
this is sub room2
Code: ags

sub room2
print "the door was over there but you didn't have the key, what will you do?"
input "i will 1(break the door), 2(leave) or 3(check my soutcase)" done%
select case done%

case is 1
   print "you broke the door but you fell down the stairs and died"
    room2% = 5 '5 is what i use for dead

case is 2
   print "you left"
   room2% = 1
  
elseif done% = 3 then
  room2% = 2
end case

loop until done% = 5 or done% = 1 or done% = 2
end sub

then in main code would look like this:
Code: ags

call room2
select case room2%

case is 5
call dead

case is 1
call room3

case is 2
call soutcase


this is what i would use, i would have a sub for each room and using the main code to call them.
it would make it easyier to understand and shorter and would be easyier to change and add because everithing is in order

please forgive my english
#400
Proskrito, could you pm me to give me all the sprite so i can save it in 255 col? please
SMF spam blocked by CleanTalk