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Messages - BlackMan890

#401
If you want to make an RPG without coding, i suggest using

rpgmaker 2000

or

rpgmaker 2003

NOTE, DONT and i mean DONT post for help in agsforum
#402
Do you mind if i use your code?
#403
Quote from: Ishmael on Tue 24/08/2004 12:22:34
Got is useful in QuickBasic, where you don't use the functions that much.

PRINT "Blah balh balh"
IF blah = 1 THEN GOTO blah
PRING "bleh bleh bleh"
END

blah:
PRINT "Even more blah blah blah"
END

or something.... but in C it's easier to use functions and conditions.

you are not suposed to use goto in qbasic*, i know it and therefor use other things like: do ... loop and in this case, function

i know this because i create games in qbasic*.  In qbasic* you are strongly suggested NOT to use goto, only when you can't use anything else and i see that you don't have a reason to use goto and i think you never will

* qbasic = quickbasic
#404
Quote from: PyroMonkey on Tue 24/08/2004 00:36:23
In that case, when you go to the Views, double frame your views. Don't underestand? Think of it as this:
(Where 0=idle, 1=right leg, 2=left leg)
00110022

Hope you understood that.

Sorry didn't understand a word :-\

Quote from: Edwinxie on Tue 24/08/2004 03:06:51
On the side of the character view, there is the speed thing.

Animation speed, speed the animation but still will have the same effect and uniform movement speed works but also works for upp and down :(

Quote from: Ishmael on Tue 24/08/2004 12:00:16
If I understood right, your problem has something to do with the "Anti-glide mode" checkbox not being checked in the General Settings....

That Check Box is already checked
#405
Editing the picture, please wait

sorry if you don't want me to paint over, but i wanted you to know how you can make it a little like a helicopter this image i am working on, i should maybe use it in my own game

anyway, here it is:

http://www.geocities.com/jnatann/Images/helicoptermod.jpg

Edit:
edited the whole image

sorry, i didn't complete it and it's very long but you get my idea of an helicopter don't you?
#406
Hi guys :D (this must be realli anoyng saying this all the time)

how do i sve my game so i can play in dos that is, create a dos executable file??
#407
what i mean is, there are to many frames so you see him walk 3 steps but he went 2 steps, do you understand?
it's like he is walking backward or there is a big magnetic pulling him backward
#408
Also, if you are going to create a good game with good quality i say:

Spoiler
work on the flight panel or add some detail, and then i will have a look on it
[close]

if you are going to create a special room with full view on the flight panel, then just add a button there and button over there and, maybe a display there and there...
and for the room, i would do it like 6 days assain when you had the sniper and was looking for the killer

EDIT, removed my insult
#409
Hi guys :D

i have a little proplem, my guy is walking to slow, left and right propaply becasu there are so many frames,
how do i make him go faster, what i mean is that my guy moves shorter than the animation go here to see what i mean:
http://www.geocities.com/jnatann/gamezip.zip
559 kb
#410
ah now i understand, i didn't use code, and when i did, edit message it had been checked a box that says, dysplay the next message, but that message doesn't exist :=
thanks Hotspot for the help
#411
i have a question, does the object need a walking space? or does he need it if he chooses moving the door?

also, Rap4Life42o, if you already solved this proplem, please show a thumb up so we know it is solved, cause i hate people who solved their proplem and do not showe it to the others
#412
FaceLocation (CHARACTER, 216, 80);
DisplayMessage (1);
#413
Hi guys :D

here is the error:

An error has accured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 2.61.747)

(Global script line 101)
Error: DysplayMessage: Invalid message number to Display

This error comes when i test the game and look at a hotspot, what this hotspot does is let the caracter look at it (in direction) and then dysplays a message, the message is dysplaid and the it comes,

line 101 in global script is:

94 function on_mouse_click(int button) // called when a mouse button is clicked.  button is either LEFT or RIGHT
95   {
96   if (IsGamePaused()==1) // Game is paused, so do nothing (ie. don't allow
mouse click)
97     {
98     }
99   else if (button==LEFT)
100    {
101    ProcessClick(mouse.x,mouse.y,GetCursorMode());
102    }
103  else // right-click, so cycle cursor
104    {   
105    SetNextCursorMode();
106    }
107  }

help please
#414
hahaha i had the answer all the time:

1 function show_inventory_window()   
2   {
3   // ** DEFAULT INVENTORY WINDOW
4   InventoryScreen();
5   /*         
6   // ** CUSTOM INVENTORY WINDOW
7   GUIOn (INVENTORY);
8   // switch to the Use cursor (to select items with)
9   SetCursorMode (MODE_USE);
10   */         
11   }

when i removed line 4 it didn't show the message and when i had line 4 and removed line 5 and 10 it showed it but also the message so to conclude that:
if i remove line 4,5 and 6 it works
it's because /* and */ is what got it skipped and InventoryScreen(); is what showed the message
(i should have seen this befour ;) )

about proplem 2:
the darkets color in the palette is the color witch the computer changes to the background(that is: color black), so all i had to do was changeing black into dark dark grey and my proplem was solved(NOTE you have to have black somewhere or it will change dark dark grey into background so have black around the image, cause that's where Foreground color goes(foreground changes the black color around it into watever you want(or the color witch the background color is)))
#416
Hi guys :D

i have 2 proplems that i would like to get an answer:

first:
how do i make it that even if it's empty it would still open the window? this is the code:
1 function show_inventory_window()   
2   {
3   // ** DEFAULT INVENTORY WINDOW
4   InventoryScreen();
5   /*         
6   // ** CUSTOM INVENTORY WINDOW
7   GUIOn (INVENTORY); 
8   // switch to the Use cursor (to select items with)
9   SetCursorMode (MODE_USE);
10   */         
11   }

first try:
i removed line 4 and it didn't show the message but it didn't open the inventory so i tried again:

second try:
i removed line 5 and 10 and it worked but it still showed the message

2
I have GUI's and the outlines are suposed to be black, NOTE i am using images in my GUI's
but when i test it, it doesn't show black, it shows the background, what can i do?

it would really help me if you helped
#417
Thanks Hot spot :D
#418
Hi guys :D

i have 2 question:
What is an idle view?
and
when i create a view of blinking, does it show it all the time or does it show it regulari?
#419
Critics' Lounge / Re: Indi Sprite
Sat 21/08/2004 22:12:43
Thanks but i don't understand the animation
down:
7
it doesn't look like 1-2-3-4-5-6-7-1-2-3....
and so on, in what order are these animations suposed to go

PS i know i'm lazy or n00b or what ever
#420
Critics' Lounge / Re: Indi Sprite
Sat 21/08/2004 22:05:10
Quote from: Privateer Puddin' on Sat 21/08/2004 17:50:34
Why not just use the animations that go with the original? :)

I have tried Everywere on google and i can't find animation of Indiana jones :(
i looked for a long time and finally gave up if you know a site with indy's animation PLEASE give me the url, i would help me a lot
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