Quote from: ProgZmax on Fri 24/06/2011 00:54:21
What happened to Quest for Infamy, Blackthorne?
Quest For Infamy got to be too big of a project for us to work on. We had great intentions 7 years ago, but didn't have the experience to do it. So we worked on remaking King's Quest III to gain experience and learn how to make a game. We did that, and started our Space Quest 2 remake shortly after we finished KQIII, all while hemming and hawing about QFI. With Space Quest 2 ending up taking us longer that we wanted - life got in the way. A lot of us got married, had kids - my kidneys failed again and I went back on dialysis..... life got in the way.
Ultimately, we decided that we just didn't have the time to make QFI the way we wanted; not making it in our free time as a free release too. I always say we could do it, if we got a budget.... and sold the final product. (And we wrote a version that is completely free of QFG-properties)
Typical story; big ambition, but when we got into it - realized it's a lot harder to do than you think.
Bt