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Messages - Blackthorne

#281
Quote from: Yutzster on Wed 29/11/2006 17:30:37
For instance, this gem of a PM he sent me after he threatened to rape my 'transexual ass'... sorry SkyFire, it's too good to not share:

QuoteFeel free to shit yourself as you experience my rage! Fuck bastard super cockshitmaster!!!! fuckity fuck fuck fuck! cuntlicker wallfucker!

I think this may very well be the most entertaining item I've read on a message board all year.

Oh, and the requisite....

You're a bint for starting this thread.

Bt
#282
Quote from: Rui "Trovatore" Pires on Sun 26/11/2006 11:29:51
I say, I don't suppose there's a way to play the game without text and just with the voices? I don't like having them both when I can understand the spoken dialog, it makes me a bit impatient...

No, I believe that right now you can only have the option to have text/voice or text/no-voice.  But perhaps with a future release we can make a voice only option.

Bt
#283
I love the Tull.  They've been playing the Isle of Wight concert on "InHD" which is an HDtv channel I get.... LOVE IT.


Bt
#284
Quote from: LimpingFish on Tue 21/11/2006 21:35:59
Devil's advocate: In America, is racism a genuine problem and still as dangerous and oppressive as it was, say, pre-1970? Or has it simply become a crutch used by minorities when things don't go their way?

I can only view this situation as a white male, 18 - 45, with no prior leanings towards either view. :-\

You're racist for saying that.  Racist.

Bt
#285
Infamous Adventures

http://www.infamous-adventures.com

Developed with AGS

King's Quest III - 2006



Bt
#286
I agree that this is an outrage.

We need to keep racsim behind closed doors and in living rooms, where it belongs.


Bt
#287
I can't remember.  The past few years have been a blur of sex, drugs, drinking and dialysis. Somewhere in there, I think I worked on a game.


Bt
#288
The color scheme IS on purpose.  I was going for the Garish, pulp art feel - much like, say, EC comics.

Bt
#289
Hey there, guys.

I've been working on this background for a game of mine.  I like the basic idea I've got here, but it seems a bit empty to me.  I think it needs some more "widget-ry" to Sci-Fi it up a bit.  I'd also like the extreme foreground (which is black now, as you see) to be a bit more machine like and interesting.

Does anyone have any ideas and suggestions?




I'd appreciate some fresh eyes on this.


Bt
#290
As Sinister said in his above message, Infamous Adventures is looking for some BACKGROUND ARTISTS/PIXEL EDITORS and SPRITE ANIMATORS to help out with two projects.

Projects are low-res (320x200) games in the "Sierra" style.  Projects gaurenteed completion and credit to all workers.

I think our projects are pretty fun, and if you've ever wanted to work on one - even in a small capacity, it'd be great to have you.

Send me an email, blackthorne@infamous-adventures.com , or a PM here - along with a sample of your work.  Every little bit helps, and even the smallest contributors would be credited and thanked.

If you're curious as to what we're doing, if I get a serious inquiry from you, I'll share the nature of our projects.  I know, I know... I hate secrecy and it's lame, but bear with me.


Bt
#291
One of the members of my team made a nice tutorial about trees and such for 320x200 "Sierra" like backgrounds.  I'm sure it could help you.

http://www.infamous-adventures.com/Tutorials/Tree.html


Bt
#292
Just to let those know, again -

Version 2.0 and the Voice Pack have been released for the game!

Click here to directly to the downloads page!

Take a gander if you haven't yet.


Bt
#293
This game rocks, and it was WELL worth the five bucks I paid for it.  Christ, a pack of smokes costs me five bucks and I don't enjoy them half as much as I enjoyed "The Shivah".

For the cost of lunch, I got an awesome game, and I helped a brotha out.  Kudos to Dave and his team for making a great game, and not charging an arm and a leg for it.  I see it as helping people out.

Bt
#294
I'm with Snarky.  I love you all.


Bt
#295
Let me tell you that Josh Mandel is a wonderful guy.

Bt
#296
Look, I played the game and I found it to be a harmless parody.  The original game, Al Emmo, is game of much better quality.  The graphics are low res in this - and it's not even an adventure.  It's like "Hogan's Alley", really.

I don't think this will have any negative effect on Al Emmo.


Bt
#297
Quote from: Nostradamus on Mon 28/08/2006 08:56:54
It would be MUCH MUCH more fun if we were allowed to interact with the ingredients and with the mortar and brazier and cast the entire spell step by step ourselves instead of just pressing cast at the spell-book. It's the most original and innovative part of the game, the part that made it that much better than KQ1&2 (when you played the original series) and you took all the fun from us by denying us from actually doing the spell casting!

Yeah, this was one of the biggest points of contention in the production of the game.  We had several ideas on how to approach it, and in the end we decided that the "spellcasting" was just a "manual" based copy-protection, so we made the system the way we did.  We knew some would like it, others wouldn't.  I've gotten a lot of compliments on the spell system and a lot of deragatory comments on it as well.  So, like they say, you can please some of the people all of the time, or all of the people some of the time but you can't please all the people all the time.

Anyway, thanks for playing our game.  I hope you enjoy the rest of it, and I encourage you to finish the game with the full point count.


Bt
#298
Quote from: Vel on Mon 21/08/2006 21:04:50
Uh dudes, I got a bug with my actual first click in the game - when I tried to walk to the left to the house, alexander stood on an obviously non-walkable area and couldn't move... and that kinda put me off to play the rest of the game, sorry. :-/

That's the first I've ever heard of that bug happening, Vel.   That's weird.  I tried, but I couldn't replicate anything like that.  Maybe it was just a freak accident, sir.


Bt
#299
Completed Game Announcements / V. 2.0 Released
Mon 21/08/2006 07:11:05
Hey there guys.Ã,  Version 2.0 of King's Quest III has been released.Ã,  Now with Full Voice Pack.Ã,  Check it out.

http://www.infamous-adventures.com


Quote from: Klytos"Well, it's finally here. The long awaited patch and voicepack. Firstly I'd like to apologise to you the fans who have been patiently awaiting this, yes we promised nearly two months ago that this would only take a few days (a week at the most) but things changed. Secondly, I'd like to say that the patch isn't really a patch. Because of the work we did to the game, the patch itself was going to be nearly the same size as the entire build. So we figured why bother having both. Sorry about that folks.

After fixing all the bugs which had been pointed out to us, we went through the game as much as we could and fixed all the minor things (like walkbehind errors, graphical glitches etc) that weren't crashable bugs but certainly detracted from the gaming experience. All in all there were well over 200 errors in this area, not including spelling and gramatical errors. This took us to about the three week point.

Then we decided to add in some things that you the fans pointed out to us were in the classic game and not in our remake. You thought it detracted from the overall game, and although sometimes we didn't agree, we added in what we could. The magic map onboard the pirate ship has been added, as has interactions for every inventory item on the general game world, even if it does nothing it'll bring up a standard response to let you know nothing happened. One of my favorites was to add in some more ambient sounds in the game world, giving the game more of an in-depth feel. For a full list of all the fixes and additions you can open the fix list document in the game directory.

Then there's the things we added because we had some time. (We had the time because of the voice pack, but I'll get to that soon). Something that wasn't a bug, yet annoyed me was not having a delete button in the save game menu, so we added that in, as well as giving players a warning when the save list is full (which was a bug). Sinister decided that Manannan didn't look evil enough and that he should have a "cool" red trim on his robes as he did in the classic game. Although I was sceptical at first he produced some fantastic sprites which neatly fit over the top of the old sprites, so we added them in and they look brilliant. LittleBlueSmurf worked with Sinister and recoloured the dialog portraits which now look even better than they already did. Little things, like adding in a couple of animations we had half-finished for deaths, adding in the fish in the ocean eating you in fly form, putting a chime in when points are scored, we had a little time so we added what we could. And we think it makes for a better game. (We also added in a special ending if you finish the game with full points, we hope you enjoy it, we think it rocks.)

Now the reason we had some time was that we had some major problems with the voice pack. We started going through it and discovered that we had lost some of the voice files, in particular Andy Hoyos' performance of about half of the Manannan files, which everyone assumed somebody else had but nobody did because we all assumed that they were still on the forums which had been hacked a few months ago. So re-recording was required on some parts. Then the painful and slow work of making sure all the files were edited to the same format and the same volume level was done by Ponderer. And finally we added the speech into the game and made sure everything matched up and of course some lines didn't so we had to change the build to match the voice files as much as possible. This took just over a month to do.

So there you have it. That's what we've done over the last two months. That and enjoy the fact that so many people have enjoyed our little project.

Oh yeah, there really wasn't a "Moonlight Sonata" in the first release of the game. We added it into the soundtrack to amuse ourselves watching people looking for it. It was fun, thanks people. I will give you an ironclad guarantee now though, it is definetly in version 2 of the game. I'll even let you know where! Remember that special ending I talked about a few paragraphs ago, it's in there. Honestly. (Note : I'm surprised somebody didn't simply play the music.vox file in the music player which is available to download on the AGS website. Would have been a simple way to prove it wasn't in the game.)

Klytos
Team Leader IA's Kings Quest III Project"

I, personally, want to thank all the fans of our initial release, and the members of the IA team who worked hard to make this.  I had a great time, and I hope you enjoy playing our game.  It was a lot of fun.



Bt


#300
What a wonderful game.  Certainly worth the five bucks.  Kudos, Dave.  And I look forward to "Bestowers of Eternity".


Bt
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