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Messages - Blackthorne

#81
Quote from: Radiant on Mon 08/04/2013 10:18:43
Quote from: Ascovel on Sun 07/04/2013 09:55:20

They run out of time to make King's Quest - they've lost the license rights.
Wait, when did that happen? Could you link to an article please?

If you start here - http://www.telltalegames.com/forums/showthread.php?t=45247 - you'll be able to trace it around the net.  The confirmation came with an interview of Paul Trowe ( http://www.telltalegames.com/forums/showthread.php?t=45247 ) and Dan Conners of Telltale. ( http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/ )

They'd lost the rights almost a year ago, but it wasn't discusses publicly until now.


Bt
#82
Hey Friends - I have a little development video about Quest For Infamy here - this shows the development of an in game background.  The music is also from the soundtrack, by our composer - James Mulvale.

http://youtu.be/5DMuWz-agNY

I also realized that I didn't put a link to where you could download the new Demo 2.0 of Quest For Infamy - I've included it in the above post, but it's at www.QuestForInfamy.com - check it out! It's free, fully playable and fully voiced!


Bt
#83
I bought it on GoG.com this morning.  I've had my eye on this one a while.  Congrats on the release of your game - and I look forward to playing it!


Bt
#84
Hello, friends!

Just an update on Quest For Infamy!



We have released Demo v2.0 - there's more content in there, some changes, fixes, suggestions... it's free, have a look and enjoy!

Thanks, again, to all who have supported us over the years. 

Get the demo here - www.QuestForInfamy.com

Main Website - www.infamous-quests.com



Bt
#85
Hey guys - just a quick jump in, asking if there's still any development with this?  Just curious, because Infamous Quests is definitely interested in having a native Mac Port, instead of a Wine Wrapper.


Bt
#86
Best multiple ending ever?  Space Quest II!  Just type cheat!


Bt
#87
I will definitely be keeping an eye on this!  Joseph, you've always been amazing to the AGS community.



Bt
#88
Ah, I'm sorry.  I realize this is to keep annoying threads to a minimum, but this is a paying project, and I felt more people would be interested in it that other projects that are merely looking for people to help make a game for fun.  I won't bump it anymore, but I do feel it's an opportunity missed for some people as I doubt they would rarely dig to the third page to find something.


Bt
#89
I don't want to live on this planet anymore.


Bt
#90
A little fanboy-ing is always good! 

Mark and Scott are nice guys - I'm glad he sat and played your demo!


Bt
#91
Hey, I think the campaign was shoddy, too.  I just thought you were going to burst a blood vessel, man! 

You know, lesson learned here - be more honest about what you've done, don't over-hype yourselves, and be more modest in a budget.


Bt
#92
You should have seen ktchong go off about Tom Hall and Brenda Bathewaite's pedigree in an other forums I saw.  I seriously think a vein is going to pop in his forehead.

Yeah - the two game creators have a past.  With some great games they have worked on!  No doubt - just, the pitch sucked.  It was vague.  I mean, it'd be the same as if some dude who worked on "Rygar" said "Old School 2D Platformer!"  $1,000,000 budget! 

I do like to try to find smaller, more interesting projects to fund on Kickstarter.  A few months ago, I pledged to "Super Retro Squad" by Exploding Rabbit.  What did they do?  Just a free game called "Super Mario Crossover" which was a nostalgic fun mashup of some NES games.  No other track record than that; Super Retro Squad is much like that, only with Intellectual Property and Characters they own.  They had a modest goal - I think it was like $10,000 and they smashed it, raising $50,000+.


Bt
#93
There's different levels of track records, as well.  It really all depends on the goal amount, what they present in the pitch, and how the creators present themselves.  There's room for Kickstarter's of all sizes - but there have been some with outrageous goals, and weak initial pitches - ie.  Shaker: An Old School RPG (Which started out as just "Old School RPG by Tom Hall and Brenda Bathwaite") or David Crane's Jungle Adventure.  Established names, yes - weak pitches.

On a personal level, I like Hero-U's pitch and presentation - and I look forward to seeing how their Kickstarter progresses.  I am a backer.

Bt
#94
You know what also struck me about Shaker (Old School RPG) was that they had most of their stretch goals up immediately - and one of them was "two RPGS" from one Kickstarter, if they reached $1.9 million....

First, odd idea - just make one great game.  Second, I think it's odd to announce stretch goals so early - especially when you're already looking for a millions dollars.  Makes you look a little... pompous and greedy?  I dunno.  Sits odd with me.  I think it's better to announce any stretch goals once you've reached target.

Bt
#95
Yeah, absolutely - Old School RPG was as vague as DoubleFine.... you know, though, I think that could only be done once, you know? Just because it worked for DoubleFine doesn't mean it will work for others.  In fact, I don't think you'll ever see that again.

Yeah, Project Eternity was well managed, though I wonder if they could have gotten traditional funding, or they just wanted to be in charge of the whole enchilada themselves.  I can understand that.

Bt
#96
A few weeks ago, Tom Hall and Brenda Brathwaite started a Kickstarter for "Old School RPG"... they had a $1,000,000 goal.  I looked at their pedigree in the games world, which was fine - but I always thought the pitch was too vague, and the more I read, the more I thought it was a shoddy campaign.  The Company they work for, Loot Drop, is owned by John Romero, for one... (I think I mentioned this earlier here...)

Well, the support really dropped off.  Kicktraq has it trending to only raising 50% or so of it's goal now.  Which is still $500,000.... that's a lot of dough to small indie developers, for sure. 

I do get mad at established game veterans throwing together these shoddy Kickstarters. 

Obsidian must have done something right, because they finished Project Eternity's KS with over $4,000,000 raised - beating DoubleFine Adventure.


Bt
#97
See, I know it's not popular - but I loved the Sam and Max thing.  That way, I was surprised and entertained by the things they said!  Made me laugh more... that might work better for comedy, I think. 

It really depends on that you want - some games are and should be immersive, other games are more like you're an observer, doing things and interactive, but being entertained.

Bt
#98
Yeah.  In the pitch for "Old School RPG", John Romero shows up in it, driving a Hummer that cost more than we raised in our Kickstarter to make a whole game with a team of 15-20 people.  It just makes me wince a little.  There's little guys out there working hard to make good games, and being appreciative of every cent we raised, and being frugal and (hopefully) wise with what we've been given.


Bt
#99
Sure, there's some freeloaders out there, "green kids" as you put it, who slap together a piss-poor Kickstarter, and you know what - those projects usually fail.  There's been some big names (David Crane) who slapped together a pretty poor Kickstarter and went out and failed too.

Not everyone who's out there using Kickstarter is there to avoid "a day of real work before they get their break".  The genuinely have no avenue or interest from professional publishers.  There's a few Kickstarters out there being run by people who could get a professional publisher to back them (And have, in the past, with nary a problem cashing their paychecks, either) but instead choose Kickstarter.  (I don't think the Cole's project, however, would generate much interest from a publisher.  I have no problem with them trying to run a decent campaign.) 

Jensen's Kickstarter, however - take a look at it.  When it started, there wasn't even a clear project to be made.  It was started as "Pinkerton Road"... funding for a company, which is a no-no according to KS guidelines.  Only during the KS they announced they were doing Moebius.  And then, to add to it, they said - in the middle of taking fans money - that a publisher had signed them on for a "secret game".  So, the double dipping kind of rubbed me the wrong way.

This model cannot sustain companies - these million dollar Kickstarters simply cannot go on.


Bt
#100
Yes - while they don't own the QFG games, the Coles do own the rights to Glorianna, Silmaria and other names and places in the QFG world.  However, this appears to be more of a top-down RPG.  We'll see more when the kickstarter gets closer, I'm sure.


Bt
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