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Messages - Blano

#21
It seems that dotnet35 itnot installing correctly... Can it be the cause of F5 issue?
#22
hello, i've successfully installed runtime 2015 (is it vcrun2015, right?) with no result, i share the img to show the errror message

https://ibb.co/KzcDYBn
#23

The only error says that the game file is corrupted

ok runtime 2015 is missing! Ill try
#24
hello, as title i'm trying install the editor with playon linux:
what i did since now:
installed play on linux
configured a machine with win 10 with wine 3.0,
i downloaded dot net2.0 dotnet 3.5, dotnet4.5
i downloaded gdiplus and vcruun2008

the editor seems to work but cannot test my game... i'm using the 3.5.0 p5 editor
do i have forgotten something? thank you for your help
#25
YES!!!!! IT WORKS!! Thank you again! i really appreciate your help!!
#26
Thank you! your help is always useful! bye
#28
hi Crimson Wizard!

the problem seems to be in the resolution, i tried starting a new project, the default cup and key ar ok, when i change resolution are smaller, when i import the new graphic it's a 6x6 px again... maybe the sprite resolution? i'll give a try


edit

ok i think it's because the inventory item editor has an amount of pxs that are scaled when i set a hi res..(hope to be understandable)
#29
They're small just in the items editor, i cant set the right hotspot on them

edit:
they're about 70x70, checked in the sprite editor and nothing seems wrong!

i'm working on high-res game so i'ts 1920x1080
#30
hi, i'm really new to Ags and i cannot figure why my items sprite are soooooo little (like 6x6 px).. ant idea why, how can i set a major size?
if i open another project they seems to be the right size.. do you think it's caused by some module and/or setting? let me know!
#31
i have just some rooms already drawn! anyway thank you for your useful tips, i will look to learn walking before run! thank you again!
#32
hi Laura Hunt, i'm planning to make an isometric game with some "moving" platforms!

what i want achieve its not a continuos moving plaforms but just like elevators, and i think i can do that with many walkable areas.. right? :)

edit: yes with above i mean "on top of"
#33
ok, you're the best guys, thank you! and excuse my noobyness!
#34
ok perfect! is there any way to see the WA in the editor that is under the the object?
#35
Hello guys!

i need to draw my walkable areas above objects (this because they're moving platforms)

i'm posting again because i can't figure out how to see or set visible a walkable area behind an object.. do you think it can be done?
am i missing anything? thank you for your help!
#36
thank you all for your replies!
i don't know why my character disappear for few seconds in walk mode, any ideas? i set to false the "turn before walk in the character tab and in general settings"

EDIT
solved adding missing loops! thank you for your help!!
#37
hello again, i have just implemented the isowalk module from https://www.adventuregamestudio.co.uk/forums/index.php?topic=50492.0thread but can't figure out where i make the mistake..

i get error from line 108 of the script :(108): Error (line 108): undefined symbol 'GetWalkableAreaAt', can you help me?
#38
yes just with mouseclick
#39
Hello thank you again, i posted here pecause i tried yet to add to corresponding positions but cant see the Player moving with the missing positions
#40
Hello Slasher thx for your reply
, i would like to skip up down right and left loops to set visible just the oblique ones!
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