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Messages - Blobby 101

#41
Critics' Lounge / Re: A dystopian audio file
Sat 03/10/2009 10:52:09
that's really good, If you got that recorded in high quality and added some (maybe sampled) other instrument parts into It could be great!
#42
ok, thanks, I was guessing this would probs be the case, oh well.
Yeh, i will just make it a character.
#43
Basically, i want an inanimate object (A toaster to be precise) to talk. Now, i realise i could just make it a character, but i would really find being able to position it in the editor (as an object)  instead of in my scripts really useful, so is there any way i can make an object talk?
#44
umm... i wasn't entirely sure about double posting. I know it's frowned upon in most forums unless an amount of time has passed, but i don't know about here :P

I've updated the first post because I have now got a fair bit of the game done and i should be able to release a demo in the next week.
#45
it's hosted on his University space, which by the looks of things is private.
You need to upload somewhere else.
#46
woah, I've never seen ghost busters before, But this does look REALLY similar!
I'm going to change it slightly and add more knobs and pipes and things. I will also lower the amount of colours in the rendering.
thanks for all your comments, in the version that is now in my gam, I have changed the framing as well.
#47
there, sorry, they are working now right?
the first screenshot pretty much is definitely final and the second will probs stay the same, it's the character sprites that probs aren't final because they are rubbish or supplied :P
#48
Termoyle's Plan(Working title)


some people may have seen one of the backgrounds for this game that i posted in the critic's lounge. The version in this game so far isn't the final one, nor are most of the Bg's but they have the style that i hope the final ones will have as well.

STORY:
One day you wake up. But unlike when you normally wake up, you are not in your bed. You are lying in a broken metal box in the middle of a lab.
It's your job to find put what's going on, Save yourself and then, if there's enough time and you can be bothered to, Save the day as well.  :)

Screens:
Screenshot1:


Screenshot2:


Screenshot3:


Screenshot4:


Development log:

25th Nov 08: Started game
26th Nov 08: Added more rooms, Started dialogs.
28th Nov 08: Finished First Part
29th Nov 08: Added First trap/puzzle
30th Nov 08: Made thread.
4th Dec 08: Added 5 more rooms, made it possible to die.
5th Dec 08: Finally thought up a good puzzle (One that isn't really obvious.)
9th Dec 08: Implemented it and finished house scenes.




As you can see, my Character skills aren't good :P the one character in there that i made looks rubbish.
Oh well, i'll hopefully be able to make some decent one's eventually, and replace the default Sprite that i'm using in there at the moment.

Edit: Damn, the screens aren't working, let me find somewhere else to upload them. Almost Fixed Finally Fixed
#49
ok, thanks.
I thought i'd posted this but i obviously haven't, The equipment in there at the moment is a cloning machine, I didn't expect anyone to be able to tell that obviously, so i thought i'd posted that, i must have deleted it though  :-\

i'll sort out the shadows, lower the cam angle and lower the amount of green as well.
EDIT:

Latest version. added more stuff (including an elevator, a Teleporter and a weird spikey thing :P)
took your suggestions into account Ildu but didn't do much with the shadows. I'll sort them out more later, before i put the BG into AGS
#50
I've started making my first real AGS game and i've decided on a style which i really like. I want to get peoples criticisms and improvements so that i can really get this game looking great  ;)
anyway, It's a mad scientist's lab. It's by no means finished, there's a load more equipment  that needs to be added, It's more of a style test at the moment.


please comment, thanks
#51
ok - This probably sounds like a stupid question but i'm a bit of a noob when it comes to AGS 3. I remember in the old version there was a checkbox or something that you could use to say if you wanted the game to be fullscreen or Windowed, but in AGS 3 i can't find  that option! How do i now put my game into fullscreen mode?

Thanks.

P.S: i've tried changing it from Direct Draw To Direct3D but it needs a Video Card that can support pixel shader 1.5. Which I don't have.

EDIT: oh man, i feel stupid now - sorry for the thread, i've fixed it now. all i had to do was build it instead of running it.
#52
Hi! i'm Blobby 101, my real name is Rhys and i've just joined!
I'm playing around with AGS at the moment so soon i'll be making a game.

Hopefully...  ;)
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