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Messages - Blondbraid

#1002
I'm sad to say that it seems my attempts to get the game translated seem to have run out in the sand,
but in an attempt to bring up a more positive note, I have now updated the game to fix a few spelling errors
as well as adding custom icons:

So, what do you guys think?
#1003
Quote from: Lewis on Thu 30/08/2018 15:35:29
Just stopping by to say I had a little play of this, and really liked the writing in particular. Good job!
Why thanks, I'm glad you liked it!
#1004
#1005
Quote from: VampireWombat on Wed 29/08/2018 13:04:38
The problem isn't just that it's thought Americans are too lazy to read subtitles, but also that a movie can only make money if it has a big name attached to it.
Though Noomi Rapace does have a reasonably good Hollywood career too, appearing in big franchises like Prometheus and Sherlock Holmes.
#1006
When it comes to bad remakes, what irks me the most is when a good movie or TV series gets an either pointless or even downright bad remake in English just because people think Americans are too lazy to read subtitles.
As a Swede it frustrates me to no end to see The girl with the Dragon tattoo, Let the right one in, Real Humans and Wallander get unnecessary remakes that adds nothing to the original, or files away all the unique bits deemed unpalatable to english and american audiences just for the sake of a cheap cash grab, rather than just subtitling or dubbing the original and let people see something from a different country than their own.
#1007
Thanks for the link! That might just be the most 80's thing I've seen today! 8-)
#1008
Quote from: madopolis on Tue 28/08/2018 20:23:26
I honestly downloaded because I love the song Der Commissar, and kind of that era of history, and I must say, I love the game. It's hilarious, the cut-scenes are great, it gets slightly glitchy sometimes, but over-all, you've made a great game!  :-D
I can't wait to finish it, and it's even inspiring me to finish my AGS project.
Funnily enough, I've never heard about that song before, where is it from?
Anyway, I'm very grateful that you like my game and I'm glad it has been an inspiration to you.
Let me know what you think once you've finished it and best of luck with your own project!
#1009
Quote from: Mandle on Mon 27/08/2018 16:16:52
Quote from: Radiant on Mon 27/08/2018 14:06:31
You may be able to get around this by having two people work on the translation so they spread the work (and proofread one another to account for stylistic differences).

NO! JUST NO! this will never work, will end up being much more work and stress than having just one person work on it, and will result in a bad translation.

I have been through exactly this scenerio on Donald Dowell and it caused me, and AprilSkies, so much stress in the end that we had to just go for the inferior translation.

Luckily, a lot of stuff got changed back last minute before the game was released to reduce the damage. Thank God for Andrea!
I can see how having two people do the same translation could backfire, either causing inconsistencies in the translation or making them do redundant work translating the same text twice.

I have received positive comments from people happy to see a game in Swedish, so I hope having more languages will draw in more people,
since it is a rather story-heavy game.

But I don't really have the budget for a professional, so I'm still holding out hope that someone here will volunteer.
My hope with getting the game translated is that more people will want to download it, plus I was hoping to use a new translation
as an opportunity to keep up interest in the game by posting about added languages and similar features.
#1010
Some time ago I recently released the game I've been working on for the last year, and I was hoping on finding somebody here willing to help translate the game to different languages,
but the problem is that in my recruitment thread for the game, out of the two people who offered to translate the game to French and Spanish respectively, one of them had to retract the offer
due to being busy with other stuff and I haven't heard any news from the other person. I still haven't gotten my game translated and I was wondering if anyone has any tips for what to do in such a situation.
Any advice?
#1011
Quote from: VampireWombat on Fri 24/08/2018 15:20:33
Alas, you didn't list my preference. High definition cartoonish, like many of the games being published by Daedalic.
That is definitively my favorite style, and I think that's what works best in the medium.
I've seen some great pixel-art, but the problem is that since so many indie developers are already using it
it's extremely hard to make a game with pixel art stand out from the crowd and have it's own look.

As for attempting photo-realistic graphics and using poser models, I don't like it since the characters
all too often end upp looking like dead-eyed mannequins. Too many people use it as a shortcut because they
think it's less work than drawing, but creating a lifelike and appealing character that doesn't fall into
the Uncanny valley with 3D modeling will often take just as much if not more practice and effort.
One of the worst examples of Poser gone wrong is Limbo Of The Lost:

(The character above is supposed to be the charming hero of the game... :-\)
#1012
General Discussion / Re: Free Steam keys!
Thu 23/08/2018 22:18:08
For Honor is free on Steam, in case you missed it the last time:
https://store.steampowered.com/app/304390/FOR_HONOR/
#1013
AGS Games in Production / Re: Tardigrades ©
Thu 23/08/2018 17:35:36
It's sad that it all had to go this far, but good luck! Holding my thumbs for you!
#1014
Nice!
Ok, I know I already did the same concept in the latest game pitch competition, but I just really liked this idea I got.

Cecilia Vasa of Sweden, a princess and a pirate.
She was once a good friend of Queen Elisabeth of England, but they had a major falling out
after Cecilia racked up tons of debts due to her extravagant lifestyle, and she eventually
had most of her belongings confiscated by her creditor John Diamond upon leaving England.

When her older brother King Johan the third couldn't give her the dowry she was entitled to,
he gave her a fleet of ships instead, which Cecilia used to spread terror across the Baltic sea.
And the first man to see his ships seized? John Diamond.

Since then she would run multiple pirate operations and attack English, Danish and German ships alike,
not stopping until the very king of Sweden was forced to arrest her when she stole 100 000 silver thalers
from a ship belonging to his allies.

And she's based on a real historical person...
#1015
The Rumpus Room / Re: What grinds my gears!
Mon 20/08/2018 22:49:08
When it comes to handicap parking, there are people with neurological disorders that leave no visible mark but still cause great pain when they move,
and to those people I can imagine having a slightly shorter walk to the shop would make a great difference even if they aren't confined to
a wheelchair. But if they don't have any handicap card or anything else in the car I don't see any excuse.

I think that to the sort of otherwise healthy people who park in handicap spaces, their mindset is that since handicapped people are a minority,
to them a minority means rare -> unlikely to meet one today -> might as well not exist. It's the same sort of pervasive thinking that makes
people skip seatbelts just because the majority of cars don't crash when people drive them.
#1016
My pitch was the one with
Spoiler
Pirates. I got inspired from reading about Princess Cecilia of Sweden. When her brother, King John the third couldn't give her the money she was entitled to for her dowry, he gave her a fleet of ships instead, which she used for piracy to such an extent that he eventually had to arrest Cecilia for not being satisfied with merely robbing ships from enemy nations, but the ships of allies to Sweden as well.
And with that said, Cecilia was still one of the less violent members of her family!
[close]
#1017
So, I tried my hand at making a new comic:
#1018
I think the others in this thread has already made some really good points, though I'd like to add that probably one of the biggest pitfalls of not only horror,
but any serious story in general, is to have an otherwise dark and mature atmosphere, but then tacking on silly jokes geared towards kids as an afterthought.

Comedy in horror can work very well if the comedy itself is related to the story and setting, and will often work best with dark humor or gallows humor,
whereas the works that fail usually have goofy jokes that feels like they were lifted straight from a kid's show and doesn't fit with the tone or atmosphere at all.

One of the worst offenders in this regard are the Gargoyles in Disney's The Hunchback of Notre Dame (I know it isn't a horror movie, but still a good example of how bad comedy can ruin good storytelling),
for while they serve as fun sidekicks for the protagonist Quasimodo to discuss his motives and intentions with in the beginning of the movie, they very quickly wear out their welcome when the story takes a serious turn,
and at several times the rest of the plot is forced to a grinding halt so that the gargoyles can do some dumb slapstick or pop-culture references.
Probably the low point of the film is when we've just seen the villain tearing up Paris, burning houses with people still locked inside and committing ethnic cleansing
of the romani minority, only for the movie to cut to the Gargoyles joking about grilling a sausage above the flames and having a song number full of pop-culture gags.

In my opinion, if you want to use comedy in horror, you should try to:
- Use dark humor to highlight the grim situation
- Have the characters make a quip about how absurd it all is, being hunted by monsters/stuck in a haunted house/whatever the situation is
- Having somebody be killed in an ironic fashion
- Having the characters joke about each others fears and flaws

But you should avoid:
- Using goofy kid humor, like jokes about polka-dotted underwear, potty humor, silly dancing excetera
- Making pop cultural references to works that aren't horror
- Making jokes during the tense climax and third-act resolution of the main plot
- Adding a comedy relief character who has no story purpose or personality outside being "funny" (this is how you end up with Jar Jar Binks)
#1019
The Rumpus Room / Re: What grinds my gears!
Tue 14/08/2018 18:38:51
@Danvzare
I agree, it reminds me of when people say stuff like "You totally have to watch this show! Sure, it starts off really bad, but after the first two seasons it gets good!". I used to be less picky with what games I played and what books I read and so on when I was a teenager, but at some point you will realize that your time isn't infinite, and time spent watching a bad show or playing a bad game is time wasted that you could have spent watching something actually good, and I'm done wasting my free time on something mediocre just in the hopes that it could potentially turn good in the future. I have a personal rule, that if a piece of entertainment fails to give me any intrigue, entertainment or any other good reason to keep watching within the first 15 minutes, I'm done with it, and I've never regretted having that rule.
#1020
AGS Games in Production / Re: Tardigrades ©
Tue 14/08/2018 13:10:35
Quote from: Cl... on Tue 14/08/2018 02:35:13
Quote from: Stupot on Mon 13/08/2018 22:37:08
It's weird that there are trolls accusing YOU of plagiarism. You just have to have a basic understanding of how time works in order to know that's not the case.
If you wanna troll you don't let things like logic or facts stand in your way.
Exactly, and even if both works do share a giant Tardigrade, you have to ignore pretty much all surrounding context in order to accuse one of simply being a ripoff of the other.

It reminds me of people accusing Disney's Atlantis of ripping off Stargate, because both movies feature a protagonist who leads a team of explorers to an ancient civilization and eventually falls in love with a local princess while discovering their history,
but at the same time both stories are drastically different in things such as the setting, who the villain is and what tone the story has, and you could list just as many differences as similarities.

On this logic alone, you could accuse every singe fantasy book to be a ripoff of Tolkien, or all sci-fi of stealing from Flash Gordon.
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