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Messages - Blondbraid

#2001
I'm using version 3.3.5.
#2002
Thank you Crimson Wizard, It's nice to know how to change fonts.
Quote from: Monsieur OUXX on Fri 29/07/2016 13:55:37
My suggestion: Don't use FontEdit. Now that the standard AGS allows 256-characters font, go the "Mad Scientist" strategy described on the wiki page : http://www.adventuregamestudio.co.uk/wiki/Fonts
However, I have tried to change the font according to the link , but the letters I tried to add still show up as question marks in the game. I can't see the extra letters in the AGS editor either, how do I make them show up?
Do I have to bind the letters to the buttons on my keyboard as well?
#2003
AGS Games in Production / Re: Neofeud
Fri 29/07/2016 11:44:06
That sounds awesome! ;-D
#2004
Hello!
I have two questions, first,
Is it possible to use a different speech font for different languages in the game, and if so, how do you implement it?

Second, I have tried to edit a font using fontedit from the AGS resource page, but when I save it the file doesn't show up when I try to import it into my AGS game. What shall I do?
#2005
AGS Games in Production / Re: Neofeud
Mon 25/07/2016 13:10:33
8-0 Trippy, and beautiful at the same time!
Like a weird mix between tree-roots and nerves...
#2006
AGS Games in Production / Re: Ghostdream
Mon 25/07/2016 13:04:15
I'm glad to hear that you've come so far with your game, I love the art-style and music! ;-D
#2007
The shadows in the last animation looked very impressive!
#2008
Concept: Riaise
Playability: Babar
Artistic execution: CesarCub
#2009
This thread really reminds me of The worst muse on Twitter! (roll)
So, so much wonderful terrible advice, I couldn't resist posting a link.
Some of my favorite nuggets of wisdom:

If you make that kid the Chosen Hero, you can totally bypass any other character development!

Video game technology basically plateaued at the Super Nintendo, right?

You're right: A sanitized Medieval France where everyone's white and uses modern idioms is a very original setting. Go for it.

You won't have to do as much research if you replace the city's immigrant population with elves.

It's not really an exposition dump if a character is reading it off a futuristic device.

You don't want readers to solve the crime ahead of your detective--better withhold all the really critical clues.

It's doesn't really count as exposition if a character is just reminiscing out loud.
#2010
Wow, Misj', Reginald looks absolutely awesome! 8-0
#2011
AGS Games in Production / Re: Neofeud
Wed 20/07/2016 18:02:53
Wow, now that looks like a guy you sure don't mess around with! 8-)
I'm really glad to hear that all goes well with the game, I'm so excited to see it might get released soon! ;-D
#2012
Congratulations Slasher!
Blackudder really felt like a winner from the start, with both fun story and gameplay.
#2013
Quote from: Creamy on Wed 13/07/2016 22:01:29
That's unexpected :smiley:
I go on holiday tomorrow morning.
Blondbraid, could you handle the next coloring ball please?
Well, I'm also about to go on holiday soon! (roll)

Though I think I can try to handle it from where I'm going,
my main concern is that I've no previous experience and I'm
not sure of how to make a fun and interesting coloring ball...
#2014
Quote from: cat on Sat 09/07/2016 22:55:28
On the other hand, there is not so much gameplay. Would any of the dialog options I choose make for a different outcome?
Well., there is one difference...
Spoiler
The dialogs will have different punchlines!

But otherwise, you can not affect the outcome of the trial and it always ends the same. Partially because I wanted to showcase the Kafkaesque absurdness of an historical mock-trial where the defendant was clearly judged beforehand,
and partially because I didn't have any time or ideas for implementing more non-linear gameplay.
[close]
Regardless it's fun to see that my game has taught players something about history, and it will certainly be exciting to see what the results of the vote will be! ;-D
#2015
Quote from: Danvzare on Mon 11/07/2016 11:04:26
Just avoid naming it a word that beings with "Re" and you should be fine. ;)
Game with the word "War" in the title comes to mind. Gears of War, God of War, Total war, Warhammer, Total war: Warhammer...

The names for my AGS games have all ended up pretty simple, just a rather straightforward description of what the game is about. The only game where I actually felt like I have come up with a good title is Sniper and Spotter being patriotic, but now I have a hard time coming up with an equally good name for the sequel.
#2016
You have truly outdone yourself this time! 8-0
The soundtracks are most grand, I can almost see the charging knights before me when I listen to them!
#2017
The latest screenshot looks lovely, an I'm seriously impressed with the water effects!
The importance of good graphics can never be underestimated. 8-)
Ancient Egypt in space, you wouldn't happen to be a fan of Stargate?
#2018
Quote from: Amayirot Akago on Fri 08/07/2016 19:02:30
Even that's not entirely original anymore, just look at Kung Fury ;)
You got me there! Kung Fury is objectively speaking, the coolest movie ever filmed. 8-)

Nevertheless I have tried to depict my character as a fleshed out and complex character,
and while I wanted to show my character as a warrior first and foremost with the big laser gun he is firing into the air,
I also wanted to show that he has a sensitive side and is like, in touch with nature by riding on a huge tyrannosaurus.
I also gave him a viking helmet, which symbolizes being a viking.
#2019
Hello!
I agree with just about everything here so far and I'll give this a try:

Remember the classic 2D adventure games with beautiful graphics that still holds up really well today?
No, cheap 3D models that looks like creepy plastic puppets are far superior! They were cutting edge technology in the 1990:s! And don't bother with using custom models for important characters, standard assets will be just fine. And textures? Plain colors will do fine, preferably dull and grayish pastels.

In-game menus should be as busy and crowded as humanly possible, the more animations and different sound effects, the better!

Make all items you only use once in a puzzle stay in the inventory afterwards. Sure, the item will never be used again and it makes no sense for the player to keep it, but its a great red herring in future puzzles!

Speaking of puzzles, they don't actually need to be part of the game world in any way that makes sense. Players looking for an intriguing murder-mystery or epic fantasy adventure will love to randomly stop and do puzzles lifted from a children's activity-book! And let's not forget that puzzle where you have one 1-liter bucket, one 5-liter bucket and one 3-liter bucket and have to fill a bucket with 4-liters of liquid, I bet nobody has don exactly that puzzle in a video-game before!

Comedy relief is a must, context, story and basic common sense be damned! And the very best way to do comedy is to have a funny sidekick whit no personality whatsoever apart from being funny. And the best way to make them funny is to have them break everything all the time, and being a liability in general. And if you really, really want to make them stand out and be memorable, have them speak in a very squeaky voice and repeat themselves a lot. Or make them fat.
#2020
Quote from: Riaise on Thu 07/07/2016 15:52:44
I've been wanting to practise pixel art, so I thought this would be a good opportunity. Here's my attempt:
Come and visit the Black Market to stock up on pirate supplies, before refuelling yourself in the Kraken Arms tavern!
How very cute!
I like the flag and water animations, but it looks weird that the birds just stay in one place. :)
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