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Messages - Blondbraid

#2061
As nice as the old background was I can see why you changed it, the symbols on the wall in combination with the hanging plants made me think of
an Indiana Jones temple rather than a spaceship. The new one looks more detailed.
#2062
Quote from: Danvzare on Fri 03/06/2016 18:08:57
I love that walk cycle. It has a sort of (probably unintentional) goofiness that I like. It gives personalitiy to the character and goes well with the artstyle. :-D
The portraits are a little scary though.
Yes, I agree with that.
The portrait expressions seem slightly weird in a frowny sort of way,
and the last guy's lips look a bit white for my taste.

The walking animation is nice, he looks like he's in a bit of a hurry! :)
#2063
Hints & Tips / Re: The Shortest Journey
Thu 02/06/2016 22:23:37
Thank you Blur!
However, I am now stuck in same place as Michael.
Spoiler
I have tried walking in different directions, but I can't find a path that gets all three stones. Which way shall I go?
[close]
#2064
Hints & Tips / Re: The Shortest Journey
Thu 02/06/2016 18:27:16
So I'm stuck
Spoiler
in the first room of the temple. I have found two blocks of stone with skulls on them, and two slots on top of short pillars as well as a slot in the door where the blocks can be placed,
but no matter how I place them nothing happens. What shall I do?
[close]
#2065
You can take different routes with item descriptions, either describe what the item is and what it does,
or focus how the character reacts to them.

For example, let's say there is a knife on the floor. What will the character say?
something along the lines of "It looks like a common kitchen knife"
or maybe "Why is the knife on the floor? What happened here?".

The length of the lines can also affect the pace, I'd go with short descriptions for the more intense parts of the game
and some more fleshed out observations for the slower bits when the character has time to look around.
#2066
Quote from: cat on Wed 01/06/2016 16:00:51
Your additional effort has been rewarded - the game is now Pick of the Month :)
Thank you for choosing my game, I'm so happy that you liked it! ;-D
#2067
AGS Games in Production / Re: Neofeud
Wed 01/06/2016 14:59:12
Most intriguing, sounds like quite a brave new world!
#2068
Quote from: Danvzare on Mon 30/05/2016 10:43:28
I've never really found a decent horror game. At least, in my opinion. The best horror games I've ever found, are usually just horror levels in non-horror games.
The simple matter is, horror games usually take themselves too seriously while introducing laughable game mechanics.
I sort of agree with some of your points, the game that has scared me the most is probably Alice: Madness returns and that game is a hack and slash/platform game!
The horror of that game doesn't come from the mechanics, but from the story, that handles some very dark subjects...

I'm not sure if these games were made in AGS, but I remember a flash game called
Morbid, which had a really great atmosphere. The game was in two chapters
and both of them had intro sequences that really creeped me out the first time I
played them.
http://www.pastelgames.com/morbid/
#2069
Quote from: sthomannch on Tue 24/05/2016 18:17:36
Good game! Nice graphics and dialogues and the puzzles were right, so I could go smoothlhy through the game. The character of the sniper was excellent. Congratulations.
Quote from: Creamy on Fri 27/05/2016 17:58:49
Finished! Two thumbs up, you get better with every game :)
I found one bug:
Spoiler
I was able to climb the patriotic rope before crafting it.
[close]
You might want to enable the  « solid » property to avoid character overlap.
Kudos for the charming graphics. They work surprisingly well in this grim setting.
The story was compelling too.
Thank you! ;-D
Good that you spotted the bug, Creamy, I have already uploaded a new version where I have fixed the issue,
and if you or anyone else finds any issues with this new version, please let me know.

I'm also happy to hear that my games are improving, and hopefully my next game will be even better.
(I already have an idea, but so far just an idea, but I hope to start working on it soon enough! ;))
#2070
Quote from: rorstudio on Tue 24/05/2016 16:07:17
ok
this game is short funny and simple
and don't have so much "cranberries"(
improbable and ridiculous image of russian people ) in it
congrats;)
BTW
i am russian;)
Thank you, I'm glad that you liked my game!
I have tried my best to write fun and compelling
characters without resorting to stereotypes,
and it's nice to hear that you think them funny! :)
#2071
I'm not sure whether photos or cartoon style would be a better choice, but I do think
it would be good to use a background for the portraits so they don't melt into the background...
#2072
I have now uploaded a new and improved version of Sniper and spotter being patriotic! ;-D

Apart from fixing a few typos, walk-behind issues and a certain puzzle where you talk to a number of characters (those who played the game before will know what I'm talking about! ;))
I have also drawn new sprites for the waiting cursor and inventory menu, as well as added a few lines to various object interactions!

This game may not be perfect but I do hope these changes have improved it.
#2073
AGS Games in Production / Re: Ghostdream
Fri 20/05/2016 20:53:18
Quote from: Fitz on Fri 20/05/2016 19:41:53
That trailer was gorgeous! The first thought: a little bit of Beksinski there (whose art I always considered absolutely magnetic, and beautiful in its own dark way).
I agree, and I love how everything, even the environments, were all floating and moving. It really enhanced the ethereal feeling.
My only pet peeve is that font though, as nice and retro as it is, it doesn't mesh well with the artstyle...
#2074
Quote from: Mandle on Fri 20/05/2016 12:04:03
In the age we live in you never know though, of course. A single spark, like the game being promoted by a famous website/blogger/youtuber/etc, could send sales rocketing up.
Quick, someone send a copy to Pewdiepie! :)
But yeah, I agree with Fitz, many games and movies have started with modest sales that grew slowly but steadily. Especially with Steam games many wait until the game is on sale.
I myself have a long list of games that I wanted to buy, but have postponed it until I have more time on my hands.
Many things can still happen, I wish you luck!
#2075
AGS Games in Production / Re: Neofeud
Fri 20/05/2016 17:08:38
Quote from: SilverSpook on Fri 20/05/2016 15:02:16
Yes, there will be furniture-related gameplay :)
How fun, I can only imagine what it will be used for! ;-D
Anyway, just read this: http://www.cracked.com/blog/25-prom-dresses-that-say-my-dad-owns-moon/
And immediately came to think of a certain character of yours... (roll)
#2076
AGS Games in Production / Re: Neofeud
Fri 20/05/2016 12:05:46
Cool!
Will there be a puzzle where you have to change the furniture settings? :)
#2077
The problem has been solved elsewhere,
I received a few messages and a lot of help from Haggis, and it has just been solved.
I'm so sorry I didn't notice your replies here sooner! :-[
#2078
Quote from: Haggis on Thu 19/05/2016 14:28:16
Ok - my coding knowledge is limited so I'll wait for one of the more experienced members to provide proper advice - but - it sounds to me like you've defined the same variable multiple times.

I guess I have two questions:
1) What's the name(s) of the global variables you created?
2) What variable are you defining in line 55 of room 19?

If you define a global variable - you don't need to also define that variable in each room / you can't define another variable of the same.
Well, the lines I used is:
Code: ags

function check_dialog_puzzle_5() {
if (!dialog_puzzle_5_1 || !dialog_puzzle_5_2 || !dialog_puzzle_5_3) return;

I tried disabling those lines, but then a message saying Script link failed: Runtime error: unresolved import `"check_dialog_puzzle_5".
#2079
Thank you Haggis!
Unfortunately, when I try to start the game this error comes up:
room19.asc(55): Error (line 55): Variable 'check_dialog_puzzle_5' is already imported
Quote from: Matti on Thu 19/05/2016 10:44:03
If you want a new dialog to start in a specific room then put check_dialog_puzzle_5(); in the room script, not in the dialog script.
I did put the script functions from Khris into the script for the room where the dialogue shows up instead of the global script.
#2080
Quote from: Matti on Thu 19/05/2016 10:44:03
As Khris said, you have to create global bools (dialog_puzzle_5_1 etc).
I'm sorry but I don't know how to create a global bool, how do you do that?
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