Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Blondbraid

#2081
Quote from: Khris on Thu 19/05/2016 00:31:45
Asked an answered dozens of times.
I suspected as much, but couldn't find any answers I was looking for when I tried to search the forums... (roll)

Anyway, I tried using the script that you gave me, but an error line shows up:
GlobalScript.asc(151): Error (line 151): undefined symbol 'dialog_puzzle_5_1'

I put the first line into the Header of the global script and the rest into the main global script. Have I missed something?

Also, this script shows how you turn a dialog option on, but I wanted to have a new dialog start once you enter a specific room after you chose all the options, but only once...
#2082
Hello! :)
I'm wondering what I should do if I want to make the player having to ask several different characters something before an option in a certain dialog becomes available.

What I want is that the player has to chose a certain option in three different dialogues, in any random order as long as all three has been chosen, before a forth dialog is triggered.
How can this be done?
#2083
Quote from: cat on Wed 18/05/2016 21:27:45
Thumbs up for that!

As a developer I fully understand your feeling of wanting to release the game, but a little bit of polish goes a long way. For a start, I'd suggest to create a translation file and give it to someone to proofread. I'm sure there are lots of people here who are willing to help.
Good idea, I hadn't thought of that. Thanks for the tip! :)
#2084
Quote from: Cassiebsg on Wed 18/05/2016 19:01:12
Finished it yesterday! :-D
Nice job, in all I enjoyed it a lot.

Looking forward for more from you! And of course, Olga and Ivan... (laugh)
Thank you! :)
I'm very happy that you liked it, and I too hope Olga and Ivan will soon go on to a new adventure!
However, I'm not entirely satisfied with this current game yet, especially since you and several others have pointed out several typos and bugs I missed before,
so I will try to fix this game up a bit and perhaps polish it some more. I'm glad that you pointed out some of the flaws, and while I might not change too much, I'll try to improve what I got.
If anyone notices a problem with this game that haven't been mentioned in this thread, please let me know!
#2085
It sure looks beautiful, love the detail on the fences!
It feels like the game has undergone quite the evolution since the first pics! 8-)
#2086
AGS Games in Production / Re: Ghostdream
Mon 16/05/2016 22:17:54
Such beauty! Wonderful atmosphere and unique art-style, the swirling strips of fabric in the characters clothes in the last pic reminds me of Alfons Mucha.
You can really tell from a single glance that a lot of passion and effort were put into these images!
#2087
They are really great!
I totally forgot posting you a link to my finished game before:
http://www.adventuregamestudio.co.uk/site/games/game/2050/
I think your music really helped set the mood for my game and I hope I get the chance to use more of your tracks in my next game! ;-D
#2088
AGS Games in Production / Re: God's Algorithm
Mon 16/05/2016 09:38:14
Quote from: CaptainD on Mon 16/05/2016 08:52:51
Interesting plot and gorgeous screens, teaming up two successful commercial adventure game developers, what's not to love?!
Definitely agree, this looks beautiful!
#2089
Quote from: Grok on Sat 14/05/2016 06:08:09
Once the game is released you can polish it up for a next version, or you can take what you learned with you to make your next project better.
Yes, I am already thinking of making a sequel.
Since I already have sprites and assets for the main characters, it would mean I would spend less time drawing and designing the characters and could devote more time on polish.
#2090
Quote from: cat on Fri 13/05/2016 22:06:27
It is a very good first game, but it could be so much better with just one week of additional testing, proofreading and fine-tuning. I hope that you will put in the little extra work that could make the game go from good to great.
So glad you liked it! ;-D
While technically not my first game, I'm still inexperienced with AGS. I do agree that the game could have been more polished though, the reason I hastened things towards the end was that I wanted to spur myself to actually finish the game (I was worried that I would otherwise keep polishing the game forever if I didn't limit myself!). But seeing that several people mentioned typos and similar stuff, I am considering making an updated version...
#2091
Neat!
While I can't see the text in the small GIFs, the colored bars look real good and the GUIs fit well into the game world.
It will be interesting to see how they will be used in the game! :)
#2092
Quote from: blur on Fri 13/05/2016 11:25:10
Could not complete it, because
Spoiler
after Ivan changed his underwear I could not continue, as I got the same dialogue as before ("...do as she says..."). Running on Linux with ags 3.3.5.5 and 3.3.0.1162 though, so perhaps it is a engine error.
[close]
Spoiler
You ar supposed to go forward, once outside the sick-room, go to the right past the boarded up door and window in order to progress!
[close]
If you or anyone else have any trouble solving a puzzle or knowing where to go in my game, you can start a thread in the Hints and Tips section and I'd be more than happy to provide a detailed description of the solutions!
#2093
Congratulations!
The world needs more games with dinosaurs in them!
#2094
Quote from: Rocchinator on Thu 12/05/2016 16:18:22
UPDATE Nº7 BROKEN PC - REPARED - NEW BG IN PROGRESS
Hi everyone! 2 month ago my computer broke, I thought i had lost all the game but a friend of mine that is a computer engineer help me out and i could recover most of it. I have a new pc now and im working again.
Like Cassiebsg said, it's good to keep a backup.
It would certainly be a shame if this game had been lost forever! :)
#2095
Thank you, Kumpel! ;-D
It's great that you liked the game and also, thanks for the link, I will definitely look into that.
QuoteYour characters have been fantastic. It was equally fun to play as the normal and to his life clinging guy Ivan or that bad ass brave girl Olga. Please think hardly about letting them do another battle :)
QuoteI hope this game is the beginning of your series of more AGS games (nod)
QuoteLook forward to potential sequels!
I'm happy that people like this game enough to want sequels, and if there is a demand I'd be happy to start working on a new game.
I do have a few ideas for a new mission for Olga and Ivan...(Ivan probably won't help wolves learn how to fly though!) :)
#2096
Great, I can't wait for this game to be released!
I love everything I've seen and read about it so far and wish you best of luck!
#2097
QuoteI am an absolute sucker for any movies/games set in WW2, but I have never played a point-and-click adventure game in the genre: It mostly lends itself to strategy games...
While rare, there are a few adventure games set in WW2, such as Undercover: Operation wintersun and A stroke of fate: Operation valkyrie and it's sequel, Operation Bunker, which I have played, but those games are more about secret plots and espionage rather than simple soldiers. Another game which in part inspired me, and an AGS game no less, wold be La Croix Pan.
Quote
- Strong character types: contrast between an incompetent noob and a fanatical nationalist. Olga's comedic but possibly somewhat realistic extremism and courage reminded me somewhat of Victor Reznov from Call of Duty World at War.
Actually I was was partly inspired by Reznov and his dynamic with Chernov when I wrote Olga. Ivan on the other hand, was heavily inspired by The Good Soldier Š vejk! ;)
I'm very happy that so many of you played my game, and that you liked it.
Thank you so much, everybody!
#2098
Your teaser have me intrigued!
How did he get superpowers? How does it connect with the ancient Egyptian imagery?
And what's up with the titular tardigrades? :)
#2099
Quote from: Haggis on Mon 09/05/2016 11:30:47
Haha - it was a very expressive eye roll, well animated!
Spoiler
The eye roll worked best on the dead body outside the church, I could understand it with that - it was the 'object under the bed' that I thought needed an explanation as to why he wouldn't take it - I wanted to pick it up (thought I might need to cut some trousers off someone :D). Speaking of which that's a nice historic reference re: women's underwear - maybe you could get it from the nightwitch? Of course you could leave it as it is - it works.
[close]
Ooo I haven't seen these games before (I was basically on a non-game playing mission until my own was finished), I'll give them a play.
Happy to hear this, I hope you like my other games as well! ;-D
Spoiler
As for the saw under the bed, he was probably thinking about what it was used for, what with all the bloody rags and amputated limbs, but I suppose I could have been clearer.
[close]
#2100
I'm so happy that you like my game!
Quote from: Haggis on Mon 09/05/2016 01:48:50
If I had any constructive feedback it would be:
- look into developing some of the puzzles - for example:
Spoiler
When getting the new pants (:-D) - you have a lovely room full of various characters but in the end all you do is ask Olga for a pair and then go change in the room. Unless there were other ways of solving this that I missed, you could expand this puzzle so you need to trade for pants, or win some pants off one of the characters in the medical room (although maybe not the person with one leg... that would be mean :) ).
[close]
As for the puzzle,
Spoiler
I thought it would be funny that the spotter had to ask Olga since many real women soldiers had to use men's underwear (for some reason communal unisex underwear is a very overlooked aspect when discussing the horrors of war!) but I find your suggestion interesting.
[close]
QuoteThere were also a few times where I would click on something and he just rolls his eyes and shrugs - it might be good for him to say something about those objects but no biggie.
I thought his expression was comment enough...(roll)
QuoteLook forward to potential sequels!
While it would be fun to make a sequel, I dare not make any definitive promises yet.
I do like the idea of either continuing the story or have the characters play a part in one of my future games.
(I like cross-references, I did in fact add a little reference to the characters from my two previous games in Sniper and spotter being patriotic! ;))

I am so happy that all of you seem to really like my game! ;-D
Does anyone have problems solving the puzzles? I'm pondering whether to start a Hint's and Tip's thread for this game...
SMF spam blocked by CleanTalk