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Messages - Blondbraid

#2341
I like the trailer, it looks cool and I like the music.
But the text on the screen which says "deep story and lots animation"
feels weird from a grammatical standpoint, though English is not my native
language, and this is the only complaint I can think of at the moment.

Judging from the trailer I get the feeling that the game is kind of a retro sci-fi story
in the same vein as Alien or 2001: A space Oddysey, but less gruesome. I if this is what the
trailer is supposed to convey it has succeded in doing so.
#2342
As far as pixelart goes it looks pretty neat, though hopefully the actual game might be a little more zoomed in
(I'ts a bit hard to make out the details on such small images). They kind of look like some minecraft characters went on
a holiday trip to an old school pokemon game, which is actually kind of cute when I think about it.:)

When it comes to ideas regarding plot and story, there is a thread full of other peoples thoughts and ideas
which might provide some inspiration here:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=33176.0;all
#2343
Critics' Lounge / Re: Character concepts
Fri 07/08/2015 00:08:10
QuoteNow you made think of these two (laugh)  (in french, sorry)!
I haven't read the comic, but it sounds interesting (nod)!
Anyways, here is a new character design.
I thought about leaving her uniform undefined so that I can reuse the sprites for different situations, since I had an idea for a joke
(which is hard to tell without spoilers). Basically, the first time the player meets her, she presents herself as Svetlana the army cook,
Spoiler
later on the player encounters her by a plane wreck in the battle zone, but it turns out that it isn't her, but her identical twin sister Tatiana the pilot.
Later on the player meets an identical woman tending wounded soldiers, making you wonder weather there is a third sister,
but it turns out that it's just Svetlana who works extra as a nurse, sawing off gangrenous limbs and so forth when she isn't preparing her fellow soldiers food.:-X
[close]
Is this funny or lazy?
#2344
QuoteI noticed for the first time in five years of watching the show that the backgrounds tend to not adhere to the rules of perspective in some parts. Plus, the same locations can be inconsistent or even contradictory over different backgrounds
I guess that I have quoted him before, but I find this quote from Francis Bacon inspiring:
There is no exquisite beauty… without some strangeness in the proportion.

It might seem weird, but sometimes things can seem more "real" if the perspective is "wrong", like in this painting:

If you hold a ruler against the picture, the ladder looks bent and does't go in a straight line, but it doesn't look wrong to the naked eye.
With that said, the perspective on the left picture looks weirder than on the picture to the right, especially the table looks off.
I was once given the advice to never use a ruler when I drew pictures, but instead use my intuition.

As far as drawing goes, my tip is to use transparent layers on top of each other,
first a rough sketch at the bottom,
then outlines on top of that,
and then colors and shadows underneath the layer with the outline.
But this is just my personal opinions, and I am quite new to this myself, but I nevertheless hope that this may be of some help to you.
#2345
Critics' Lounge / Re: Character concepts
Wed 29/07/2015 17:51:06

I decided to change the spotter's hat,
hopefully this is an improvement.

Soon I might have enough of a game to start a
thread in AGS games in production, though I'm
terrible at coming up with good names and titles.
Does anyone think that "Sniper and spotter being patriotic"
sound like a good name for my game?
#2346
Critics' Lounge / Re: Character concepts
Sat 25/07/2015 16:30:59
QuoteOn the Nazi part you might like to make a difference between Wehrmacht and Waffen SS.
Soldiers and officers in Waffen SS were nazis. That was a nazi party organisation. Soldiers and officers in the Wehrmacht (regular army) where not necessarily nazis. There where of course nazis in the Wehrmacht too, but not all where.

The battle between Russia and German in WW2 was between two totalitarian regimes. I can't see that there is a good and an evil side in that conflict. It was all evil. On an individual level there was room for good, but overall it was pretty bad. Handling that well in a game is not a small task.

For a Russian soldier at the time the Russian leadership and the political officers could easily be as much a threat as the German army
I fully agree to all this and I wanted this game to be partially a satire of action movies and video games where the only goal is to kill
as many bad guys as possible because they are all evil and bad guys and was born in a different country than the "hero". I suppose another
source if inspiration for me has been the last season of Blackadder, where they used black humor to point out the absurdity of war. If I
wanted to tell a black and white story of good versus evil, I'd probably make it a fantasy story.

Here is a new picture of the spotter, which I intend to use as a sprite in the game.
He is supposed to look slobbish and maybe a bit drunk, but otherwise
a happy and carefree man, who in contrast to the
sniper do not care much for the war or ideology.
I have a feeling that something is a bit off with
this image though, but I'm not sure what...:-\
#2347
Critics' Lounge / Re: Character concepts
Fri 24/07/2015 10:57:43
You have given me lots of ideas!:)
I am grateful for all comments that I have recieved.
I just finished a bit of concept art for the antagonist of this game, which to the suprise of none,
is Wehrmacht soldiers. While Nazis is one of the least unique video game enemies in the world (next to zombies, and Nazi zombies)
my game will hopefully have a somewhat original art style.

This is supposed to be an officer barking orders at a soldier, though I have little to no knowledge of military ranks.
I am kind of torn between adding more insignia and details or keep them simple and cartoonish. My goal is to make them look simple
yet still look like actual German soldiers and not just generic bad guys from any sci-fi dystopia.
What do you think?
#2348
Critics' Lounge / Re: Character concepts
Wed 22/07/2015 13:35:53
QuoteNo beard and no mustache in sight. I think that is an improvement. :)
I am relived to know that! :)
I love your character design, she looks wonderful!
Perhaps too wonderful for my game...:(
The sniper is meant to be a cold and somewhat scary (yet a bit silly) character and I want her design to reflect that,
with an owl-like stare and sharp angles (I love the expressionist art style with weird proportions and dramatic shadows,
and also wanted to make it exaggerated and cartoonish at the same time).
I guess I also wanted to make her something of an anti-heroine, who isn't nice or pretty in any way yet still a
sympathetic character by the end of the story.

I guess I was also partially inspired by this video:
https://www.youtube.com/watch?t=369&v=hGlJdXwOYWM

All the same, your character design is great and I especially
love the watercolor look.
#2349
I like the perspective on this picture, though
the area on the right is a bit of a mess in my opinion. It's hard to make out the angle of the
fence and the wooden things around it, is it supposed to be some kind of porch?
As of that big gray bit of road, maybe some cracks or a water puddle?
Perhaps a parked car or bicycle could fill it up, but it could also
make the scene a bit cluttered. When it comes to the hotel, it already
gets the viewers attention by being in the middle of the picture and taking up
a lot of space, but you can always add a big sign over the entrance or something similar.
#2350
Critics' Lounge / Re: Character concepts
Sun 19/07/2015 22:36:37
Here is a hopefully improved redraw of the sniper!
#2351
Critics' Lounge / Re: Character concepts
Sun 19/07/2015 18:45:55
QuoteMaybe the comissonar should have a pair of spectacles?
QuotePerhaps some more stars?

I'm so sorry, but this image just popped into my head and I just couldn't resist. ;)

But on a serious note, I am grateful for your support.
Regarding the female sniper, I wanted to make her look weird and menacing,
but she is NOT supposed to have a beard and mustache. If it looks that way
I'm glad that it was mentioned so that I can remedy that. She's meant to
look silly yet scary, but hopefully the unibrow and stare will be
enough to get the point across. I will post a new image soon!
#2352
I can't tell which paint program you are using, but by using transparent layers on to of
each other you can easily draw on top of your sketches instead of going through the trouble
of erasing them first, and it makes it easier to move objects around. When it comes to
perspective, straight lines and 90 degree angles can make it look a bit artificial.
After all, Francis Bacon said that “There is no exquisite beauty… without some strangeness in the proportion.”
It might also be a good idea to use other pictures as a reference, the fastest way
would probably be to google for photos for comparison.
#2353
I guess it all started when I saw an old WWII propaganda cartoon (Der fuehrers face, in case anyone is wondering),
and I got inspiration for a game set during the second world war, in a cartoonish art style,
visually I'm going for something in between a 1940s cartoon and expressionist art.

The main heroes would be a soviet sniper and her spotter in a darkly humorous story
akin to a buddy cop comedy in a war zone.

The sniper
(A strict and menacing character devoted to her motherland and strong believer in the communist ideology)

The spotter

(A jolly, if shabby man who isn't particularly attached to anything)

I wish to strike a balance between cartoonish and historically accurate.
On one hand, a real soldier would have more straps, bandoleers and details on their uniform,
but on the other hand it would be hard to draw and could easily look cluttered on a cartoon character.
These pictures are just concepts, but I plan to use them as reference when I draw the sprites for the game,
so I'm looking for some feedback and opinions as to weather the uniforms look right and recognizable despite
a somewhat simplified style.

The characters, from left to right, are supposed to be a commissar, a night witch (not an occult sorceress but a female pilot) and a simple solider.
Can they be recognized as such by their uniforms? I have a hard time finding color pictures from the time in question.
Any thoughts and opinions on the character concepts?
#2354
This is the story of a prince who, due to a tiny attempt to murder his own sister and usurp the throne,
has been forced into exile in a remote mountain monastery. Surprising to none, something sinister dwells
among this isolated group of men dressed in dark hooded cloaks.

Seriously, has anyone seen a story about a rural community
that DIDN'T hide something fishy?

It was hard to decide whether to label this game as a whodunit or a comedy since it has elements of both,
though not much in the way of puzzles. The focus of the game is to figure out the identity of a killer
through dialogues with the witnesses and suspects and careful examinations of the surroundings.
Or mindlessly bumbling around until you accidentally stumble onto the solution.
Either way is fine with me.

While technically not my first game, this has been something of a beginners project for me
and I hope this will serve as a stepping stone for more elaborate future projects.

Here is a link to the game: http://www.adventuregamestudio.co.uk/site/games/game/1930/

This game is kind of a standalone sequel to The Viking Guardsman(http://www.adventuregamestudio.co.uk/site/games/game/1919/).
#2355
I have completed the game and uploaded it.
http://www.adventuregamestudio.co.uk/site/games/game/1930/

It is finished!
#2356
Critics' Lounge / Re: Art Style Suggestion
Fri 12/06/2015 10:30:08
I really like the style of the characters and would
love to see a game with the characters in the top sketch,
they seem to have a charming British witticism about them.
#2357
AGS Games in Production / Re: Shadow Wars
Thu 11/06/2015 11:02:58
The game looks really interesting, it reminds
me of Wolfenstein: the new order in a good way.
#2358
Quote from: selmiak on Thu 04/06/2015 20:57:49
this looks very sweet, but is there enough blasphemy in it? No idea if I want to play a monk... ;)

Well, the protagonist doesn't want to be a monk either.
The "hero" of the game also got sent to the monastery as punishment for trying to stab his own sister to death
Spoiler
and he is probably the most sane person in there.:-\
[close]
#2359
I guess it has already been said,
but the artwork looks great and furthermore,
unique and memorable.
#2360
AGS Games in Production / Re: The Second Man
Mon 08/06/2015 11:05:22
I like the atmosphere, it really captures the feeling of the
classic James Bond movies.
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