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Topics - Blue Bee

#1
Hi Ladies & Gentlemen

I'm looking for some assistance with my Horror game.

It's in 320 X 200 resolution mainly in black and white (see trailer & screenshots below) and I need someone to help with the following:

2 X Characters with full walkcycles (side, up & down)
1 X character with just side walkcycle
5 X characters with 'static' animations (i.e. smoking, turning head etc.)

I've got placeholder designs which I'll share etc.

Hoping to release game for end of November so plently of time.

It'll obviously be freeware, but I do have a very small budget for expenses etc.

interested? for a further discussion email: aaron.best@bluebeeagency.com

TRAILER HERE (NO GAMEPLAY)













#2
Hi,

So I'm probably going to create my own verbcoin from scratch on this one, however, for my own sanity (and to satisfy my OCD) I'm wondering if anyone can give me a pointer on the following:

I'm utilising a second inventory (with a dummy character) as a note system, using the verbcoin template packaged with AGS (the idea being the verbcoin would also be used on this second inventory to 'review' or 'link' notes.)

not being an expert coder I used it as a learning experience and I've had the 2nd inventory working in previous games. However using the verbcoin I initially encountered the issue that the verbcoin wouldn't appear in the 2nd inventory GUI.

I managed to overcome this by replicating the code that deals with inventory clicks to include the 2nd GUI - however the actual act of clicking the interaction buttons doesn't do anything.

I have spoken to members of the community directly regarding this who have advised me to create my own verbcoin, as the templates code is a bit messy and broken so I'm in the process of doing that, however for my own piece of mind and knowledge can anyone advise on the code within the template that effects the above?

Thanks
#3
Hi All,

I'm using a GUI which pops up when you move the mouse to the bottom of the screen - like so:



I'm utilizing the tween module to smoothly move it from below the screen rather than it just appearing.

When you click the button it opens up the inventory GUI... thusly:



All working fine... except, when the button is moving it ghosts out... also when I click on something in the inventory (which obviously is a seperate GUI) it ghosts out the button GUI and the left of the inventory GUI... like so...





Any ideas? - Just incase it matters I'm using a heavily modified version of the verbcoin template...

Thanks in advance

Aaron
#4
Hi all,

I'm wondering what the easiest way to implement a broken sword style dialogue system where the inventory is displayed during a conversation with an NPC and clicking on the inventory starts a conversation around the item?

Can't seem to find anything covering this.

Thanks in advance.
#5
Project:
May MAGS Game

Details:
Hi, I'm looking to see if anyone has a little time to help me with 4 portaits for a Sci-Fi MAGS game.

I'm needing:

2 Male
1 Female
1 Male (In spacesuit)

Will consider any style/level of ability

Interested parties can contact me via email for more info - aaron.l.best@gmail.com
#6
Presenting...


A Supernatural Noir Horror

AGS Page: HERE

September 30th 2008.
It's been three months since 'The Abacus Killer' claimed his first victim. The only clue, the figure 8 painted by the body.

Since then he's claimed a further two victims, each time a number left at the scene, counting down - but to what?

DCI Warren Blake, over worked and under pressure is called to the scene of a further murder - has Abacus claimed a fourth victim?

This horror themed point and click adventure game, set in modern day England and with Noir overtones acts as the prologue to the 'I Can't Sleep In Silence' series currently in production HERE

Screenshots:





#7
Hi,

I've checked the forum etc. but I'm unable to find a workable solution for my issue (or I may being stupid due to lack of sleep!)

I'd like to customise the size of the text windows that display in game messages.

The concept is that when a message is displayed the whole screen is blacked out with the message displayed in the middle - think silent movie style.

I obviously know how to use a custom text window/font etc. it's just getting the window to be larger.

I've tried re-sizing the GUI in game but it doesn't seem to work, the size of text window seems to be reset to it's standard size close around the text.

Any ideas?

Thanks in advance.

A
#8
Presenting...



Playable Prologue Teaser Available HERE
Gameplay Trailer: HERE

In 2008, Detective Warren Blake cornered 'The Abacus' - an arithmomaniac serial killer who had terrorized the unsuspecting residents of Woodport with his seemingly random acts of violence... counting down his victims 7...6...5...4...

It was an encounter that cost more than just Abacus' life...

Now, over ten years later, the mystery of what happened that night is known only to Blake, but violent death once again hits this small English city when a man is butchered in his hotel room.

All the clues lead to only one possible suspect...

Is it possible that a man can kill from beyond the grave???

Promoted to DCI, Blake gets unwillingly entangled in a plot that stretches both his beliefs and his sanity...

Screenshots:






Development Progress:

Story: 95%
Scripting: 80%
Graphics: 30%
Sound/Music: 50%

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