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Messages - Blue Bee

#21
Thanks for the kind words guys - I'll hopefully have a 'teaser' demo ready to be played after the weekend.
#22
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#23
Hi,

I've checked the forum etc. but I'm unable to find a workable solution for my issue (or I may being stupid due to lack of sleep!)

I'd like to customise the size of the text windows that display in game messages.

The concept is that when a message is displayed the whole screen is blacked out with the message displayed in the middle - think silent movie style.

I obviously know how to use a custom text window/font etc. it's just getting the window to be larger.

I've tried re-sizing the GUI in game but it doesn't seem to work, the size of text window seems to be reset to it's standard size close around the text.

Any ideas?

Thanks in advance.

A
#24
Presenting...



Playable Prologue Teaser Available HERE
Gameplay Trailer: HERE

In 2008, Detective Warren Blake cornered 'The Abacus' - an arithmomaniac serial killer who had terrorized the unsuspecting residents of Woodport with his seemingly random acts of violence... counting down his victims 7...6...5...4...

It was an encounter that cost more than just Abacus' life...

Now, over ten years later, the mystery of what happened that night is known only to Blake, but violent death once again hits this small English city when a man is butchered in his hotel room.

All the clues lead to only one possible suspect...

Is it possible that a man can kill from beyond the grave???

Promoted to DCI, Blake gets unwillingly entangled in a plot that stretches both his beliefs and his sanity...

Screenshots:






Development Progress:

Story: 95%
Scripting: 80%
Graphics: 30%
Sound/Music: 50%

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