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Messages - BlueAngel

#141
 :D
It worked! Thanks so for helping me!
#142
Could someone please tell me what I did wrong here?
It seems like the player can get points for taking cheese again tho its already in the inventory. The player dont get more cheese in the inventory - just more points.

Code: ags
 function oFridgeOpen_Interact()
{
  if (player.HasInventory(iCheese)){
      Display("You already taken some cheese out of the fridge");
  }
  else
      player.AddInventory(iCheese);
      Display("You take some cheese out of the fridge");
      GiveScore(5);
}
#143
Hi, I have played your game now. :)
I like that you had put music in it and used your own grafics for the icons. I not sure if I got the game :) as it said that I had won but I not really done anything yet.  :D
#145
Merry Christmas ProgZmax and everyone!
I decided after a lot of anxiety to put it up after all. Please be kind! :D
#146
 ;D
And I will check out yours!  :)
#147
Hi everybody
Now have I completed my first game. It was made mostly as a joke for my brother who has promised to make me a game but so far not got around to it. So to send him a reminder I make this game to give to him as a Christmas present.  ;)



Also it has helped me to beginning to understand AGS a little and hopefully my next game will be better!
If anyone got the time over to look at it and to give me some criticism on how to make it better I be grateful (I know, better graphic next time!). Its short and very easy so it will not take lot of your time.  ;D

Updated with some bug fixes! 2009-12-29

http://www.4shared.com/file/184062022/1d45b570/SistersRevenge_11.html
#150
Hi
I trying to make my first gui using Ghost tutorial but get a error message: Error (line 60): Undefined token'myCreateScummText'

I have made the function, it was when I put it in the repeatedly execute function it stoped working.
Hope someone understand what Im trying to say and here is the code:
Code: ags
 
function repeatedly_execute() {  // put anything you want to happen every game cycle, even when the game is paused, here
 
  myCreateScummText(); 
  if (IsGamePaused() == 1) return;  // put anything you want to happen every game cycle, but not when the game is paused, here
}


Code: ags
function myCreateScummText ()
{
  if (mouse.Mode == eModeWalkto) { lblScummText.Text = "walk to";}
  if (mouse.Mode == eModeLookat) { lblScummText.Text = "look at";}
  if (mouse.Mode == eModePickup) { lblScummText.Text = "take";}
  if (mouse.Mode == eModeInteract) { lblScummText.Text = "use";}
  if (mouse.Mode == eModeTalkto) { lblScummText.Text = "talk to";}
  
  if (mouse.Mode == eModeUseinv) { lblScummText.Text = "use";
                      lblScummText.Text = lblScummText.Text.Append(player.ActiveInventory.Name);
                      if(Game.GetLocationName(mouse.x, mouse.y)!=player.ActiveInventory.Name){
                        lblScummText.Text=lblScummText.Text.Append("on");
                        lblScummText.Text=lblScummText.Text.Append(Game.GetLocationName(mouse.x, mouse.y));
                      }
                     }
  if (mouse.Mode!= eModeUseinv) { lblScummText.Text = lblScummText.Text.Append (Game.GetLocationName(mouse.x, mouse.y));}
}


#151
Quote from: Danman on Thu 17/12/2009 18:00:19
To Blueangel my game is for a Christmas present for my sister and I am going
post it too so if everybody says your game is rubbish you can just give them my link to my game ;D then they
won't complain  8) .
(Coz my game is so bad my friends said it looked like 5 year old's drawing :D )

;D Thanks Danman!
#152
Thanks all for your replys!  :D
I think I post in the complete games section like some of you said. I think it ok (for a first try) but maybe not so interesting for other then my family as it is mainly made as a joke for my brother  ;D
#153
Hi
I have (almost) completed my first game ever and I want to ask you all what to do.
I was thinking of putting it up on the game page with a disclaimer that it was a first game to get (kindly) criticism to help me to get better at making game if anyone got the time to look at it and to make it easier for friends and family to found it.
Hopefully then they also would found AGS and make some game too.  ;)

But now I have read all over that you shouldn’t upload your first game and it also says on the Game page itself. 
QuotePlease DO NOT add your first game that you made to try out AGS (unless you since developed it into a full game). By all means post it on the forums to get feedback and help you improve for your real game, but think to yourself whether the average adventure gamer would enjoy playing your game or not before adding it here.

Also looking at the game on the game page I feel discouraged and start wondering if I will ever make a game looking so good as those games do. But at the same time they are also inspiring and show what you can do with program.

Now I’m wondering should I put it up or not? Probably not.  :) And if not in what forum should someone post it to get feedback?

#154
Thanks, I looked it all over - must be going blind! ;D
#155
Runtime error: Function still open, missing } (File: room3.acs/Line: -10)

Please can someone look at my code? Im missing a } somewhere but I cant find it. :-[


Code: ags
 // room script file

bool doorlocked = true;

int myCounter;

function room_LeaveBottom()
{
  cOskar.ChangeRoom(4, 289, 347);
}

function room_LeaveLeft()
{
  cOskar.ChangeRoom(2, 690, 410);
}

function hTv_Look()
{
  cOskar.Say("I dont have time to look at the tv now, I got work to do!");
}

function hTv_Talk()
{
  cOskar.Say("My mum says the people on the telly isnt real so there is no point in asking them for help.");
}

function hCouch_Look()
{
  cOskar.Walk(416, 389, eBlock, eWalkableAreas);
  if (myCounter == 0)
  {
    cOskar.Say("Dad sleeps on it sometimes after dinner");
  }
  if (myCounter == 1)
  {
    cOskar.Say("Sometimes you can find stuff in it, like loose change and things");
  }
  if (myCounter <2)
  {
    myCounter +=1;
  }
}

function hCouch_Interact()
{
  cOskar.Walk(416, 389, eBlock, eWalkableAreas);
  if (myCounter == 3)
  {
    cOskar.Say("Under that pillow I only found the remote");
  }
  if (myCounter == 4)
  {
    cOskar.Say("Wow a empty cd! Good now I got something to put the game on");
    player.AddInventory(iCd);
    GiveScore(5);
  }
  if (myCounter == 5)
  {
    cOskar.Say("There is nothing else useful there");
  }
  if (myCounter <6)
  {
    myCounter +=1;
  }
}

function hDoorSisters_Look()
{
  cOskar.Say("Thats the door to my sisters room");
}

function room_AfterFadeIn()
{
    RemoveWalkableArea (2);
}

function hDoorSisters_Interact()
{
  cOskar.Say("I cant walk in there without a present, now can I!");
}

function hDoorSisters_Talk()
{
  cOskar.Say("Coming soon Sis! Just got somemore this to do");
  cSister.Say("Hurry up will you! I want my present!");
}


function hDoorSisters_UseInv()
{
  if (cOskar.ActiveInventory == iGift) {
    doorlocked = false;
    oOpendoor_sister.Visible = true;
    cOskar.Say("Party, here I come!");
    GiveScore (5);
    RestoreWalkableArea (2);
    player.ChangeRoom(5);
}
[\code]
#156
Thanks!  :D
#157
Hi all and thanks for all the help I’m getting in the Forum!

My name is Maria and I found AGS searching the internet for a way to make a game without knowing how to program or script.
I currently making a game to annoy my brother who promised to make me a game (he knows all about computers).  ;)
First adventure games I saw and played were Kings Quest 1, I think, or Leisure Suit Larry.

I second what MisoSoup said in the other thread: 
(Quote)“I think that maybe there should be a thread (sticky?) for people to post their first games in, so they can get (kindly) criticism and show off their efforts, but folks playing the games know not to expect too much from them”  :D

Although I’m hoping that someday I’ll make a game worthy to be placed on the gaming page!
#158
Thanks Monkey! It worked like a charm!  :D
#159
Hi Monkey, please bear in mind that I’m new and my English isn’t so good, do you mean that instead of making a new object I change the graphic on the old one?

And then you write “oComputer.Graphic = COMPUTER_WITH_KEYBOARD_AND_MOUSE_SPRITE_SLOT_HERE;” is it the spirit number I should put there instead of the word you have put there since sprites don’t have names or?

thanks for all help! :)
#160
Thanks for helping me out again Khris!

I wasn’t planning on making a object for every inventory item but maybe I have to (and it’s the easiest way out)?

If I do so can the objects be at the same place? So I make oComputer invisible and oKeyboard visible but they need to be at (almost) the same place? (on the desk (a hotspot))
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