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Messages - BorisZ

#101
Great, congrats!
I don't agree that options change too fast, the only thing I would change is to slow down only first option (start of scrollling).
#102
Quote from: geomis on Sun 15/05/2005 06:51:16
if i did sound "primitive" it was cause i didnt under stand those guys so wat eva they were saying was not computable to my brain so i just put in wat came to mind oh well,
AND I AM NOT PRIMITIVE!!!!!!!!!!!!! >:( >:( >:( >:( >:( >:(

Maybe you shouldn't speak when you have nothing to say or if you don't understand the topic. Anyway, try to say something that others will understand!
#103
It's all in the manual. Check it again!
#104
Thanks
#105
It's even more terrible, but what the hell...

#106
Here is my entry. It's a funky tune with few twists. Hope you like it.
(1,5 Mb .... 3:34 min)

http://www.braco-caratan.iz.hr/ride on.mp3

**Since there is a space in tune name, html formating doesn't recognize the end of url. Just copy the whole line and open it in your browser**
#107
He looks like drag queen before completely turning back to normal.
#108
Be sure that ratio of width and height is same when you resize it.
You can't resize your sprite image in AGS, you'll have to do it in another program.
#109
Critics' Lounge / Re: In game MIDI music
Thu 18/11/2004 15:06:38
Great tunes.
By the way, if you want, I could process these midis trough Reason to get much better (more realistic) sound. Off course, you would get *.mp3 files that way.
PM me if you'd like that.
#110
Why not? Just make sure all your walkable areas are more than 3 pixels wide!
#111
Maybe the easiest way to do this would be to make new view 10% bigger than the original and change it on room load.
#112
...and the winner is:
Viktor
Go find something interesting!
#113
Create attacking animation, set random variable and if that random variable is set to number you want, decrease your hit points.
#114
I think that it is individual, just as writing songs or novels for example. But one thing is certain: you have to make (your own) rules and follow them.
#115
What's wrong with resizing images to fit bottom axis?
#116


That can't be more untrue than it is!
#117
Quote from: SQ4.5 on Sun 24/10/2004 20:23:08
This is amazing!Ã,  Ã, 8)

What is amazing?
#118
#119
Advanced Technical Forum / Re: Walkable areas
Sun 24/10/2004 16:45:08
In my expirience, character allways takes the shortest possible route.
#120
Here is new caption contest! I stole this from one of the most famouse croatian comic authors - Dubravko Matakovic. Enjoy (and follow) the spirit of grossnes!


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