I am totaly anti-walking/or not dead man scenarios. I just don't get the point in trying to solve something for days and finding out (in walktroughs mostly) that I'm stuck. Points for Rui and Quantum!
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Show posts MenuQuote from: Hotspot on Fri 08/10/2004 19:35:21
I bet you have the GUI so the mouse is on top of it, ie GUI at mouse.x mouse.y. Make it a few pixels away so the mouse is over the hotspots, not on the GUI
Quote from: strazer on Fri 08/10/2004 19:37:26
Yeah, or uncheck the GUI's "Clickable" checkbox.
Quote from: curious on Fri 08/10/2004 19:29:14
Just Finished game.It was great.I thing the last challenge was the easiest.Nice work
Quote from: curious on Fri 08/10/2004 18:48:45
I'm stuck in the dungeon.Found crack on wall but it's too dark in there and cannot react with it.Please help
Quote from: SSH on Fri 08/10/2004 18:37:41
by "name property of hotspots" do you mean a user-defined property that you have set up with the property schema editor, or simply the hotspot name that you fill in on the room editor areas page?
I mean hotspot name in room editor. So, it should work?
Thanks for reply, I will use your script, but I am still puzzled why @overhotspot@ doesn't work!
Quote from: QuantumRich on Fri 08/10/2004 02:46:32
But there are ways to design a game to implicitly avoid these. For example, if a player needs a soccer ball found in Antarctica before he can proceed later in the game, in India, then either (1) have the player possess the ability to return to Antarctica to get the soccer ball if he missed it the first time, or (2) don't let him finish up in Antarctica before having the soccer ball. I had been designing By the Sword to avoid all walking deads, by one of the two methods above.
Quote from: Seba.s.p on Wed 06/10/2004 18:10:54gett yor graphis board sun, than
Hey ! Wait when ai get my graphis board I make some very "Cool" graphis
Quote from: shbazjinkens on Wed 06/10/2004 22:00:40
Yes and yes.
Quote from: Tina on Wed 06/10/2004 16:05:28
sorry i am stuck at beginning i have chain and stick, cant solve the puzzle help please
Quote from: aussie on Wed 06/10/2004 10:54:08
Any tips on how to remove the pixelly look?
Quote from: AGS-GD on Sun 03/10/2004 10:46:59Well, it is close to waht you've done!
Mmmm, I don't see that as a great idea at all ...
Besides guessing is not acceptable in an adventure game.
Quote from: shbazjinkens on Sat 02/10/2004 20:54:34
Make a song, at least one minute long, which is classical themed and sounds fun.
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