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Messages - BorisZ

#241
Quote from: Kediri on Tue 21/09/2004 22:06:58
Was wondering what these various inventory items were for?
I noticed that the satyr looked rather similar to Tony Blair (UK prime minister), was that deliberate!!!Ã,  ;D
1. Just to confuse.
2. No, but now that you mentioned...  :D
#242
Critics' Lounge / Re: Which Chapter Screen?
Mon 20/09/2004 22:53:35
Quote from: Scummbuddy on Mon 20/09/2004 21:26:41
may i ask, in stylistic sense, is the moon not elongated or enveloped in any way? I mean, I don't want to see a square moon, but are you sure you want a pefectly circular moon in contrast to the clouds and tree branches in the shot which go any which way they want, which I like, but I would suggest keeping it all the same.

I think that moon looks perfect in contrast to irregular shapes around it.
#243
Critics' Lounge / Re: Which Chapter Screen?
Mon 20/09/2004 21:14:02
I vote for 1. too. But why don't you try changing dark brown to real black?
#244
Try making your walkable areas a little bit wider as I told before.
I think the area you pointed that character is standing on is too thin.
#245
Quote from: CoolBlue-Gord10 on Mon 20/09/2004 15:52:37
I've just finished it. Nice game :) But there weren't enough background musics. My favourite part of the game was when we fight the evil mage, the replies we gave were really funny.

What do you mean? Every area has it's own background music (even the chapter titles).
#246
Maybe your walkable area is too small. If it is less then 4 pixels wide, walking will not work very well.
#247
Critics' Lounge / Re: Logo opening animation
Mon 20/09/2004 14:15:47
I don't think 3,5 MB intro would be great advertisment for internet download game). How large will the game be?
I will not even download it, since I worked very hard on making my game light as it can be (2,8 MB)!
#248
I use WinAce, but I compress it in ZIP format (best compression option). As you can check, ZIP format I uploaded is about 2,8 MB and uncompressed game is 8,7 MB (as I recall). That's about 3 times smaller ZIP.

WinAce is not free, but it is shareware with unlimited using time (only shows pop-up's on opening), and it reads ZIP,RAR and other formats.
#249
Critics' Lounge / Re: Caveman-hooker?
Sun 19/09/2004 08:18:59
It is hard to notice that she is leaning to the wall. She looks like she is pointing at something. If she is by the wall, I think you should cross her legs, bring her hand closer and rotate her a little.
#250
Quote from: Ashen on Sat 18/09/2004 20:06:44
Oh, and BorisZ:
Spoiler
Did you get the gravestone puzzle from the old Hitchhiker's Guide text game, or is it just a coincidence? (If you don't know which game I mean, it obviously is a concidence. Sorry)
[close]
I heard about this game and about the book too, but I didn't play it (also didn't read the book), so it is a coincidence.
Thanks for the compliments, all of you!
#251
Maybe you used "..." as dialog message. It means silence for few seconds.
#252
You have to use conditions for that: if cursor is 1 - set it to 2, if it is 2 - set it to 3 etc.
I don't want to write you complete script because it is better for you to learn it yourself. Check the manual for if, else and else if statements.
#253
Quote from: Sinitrena on Sat 18/09/2004 19:47:59
I thought the puzzels where a little bit easy. I figured them out very fast, but nevertheless it's a great game. The only puzzle I had difficulties with was the dragon cave riddle.

Thanks. I really didn't want to make a difficult game, because, I am so ashamed to say that, I am worst adventure game player ever. I don't know why, but I allways get stuck somewhere, and I have finished only 2 (professional) adventure games (you can guess what 2), so I didn't want other people to feel bad about themselves like I do when reading walktroughs.
#254
I realy didn't know that dragon cave riddle would be so complicated to solve.
By the way, is background music working?
#255
I didn't think that would be so hard.
IMPORTANT!: read this only if redruM's hint didn't help you

Spoiler

each image represents a letter
[close]
#256
You have to change walking/animation speed of main character. That's all.
#257
You should set variable to new value after interacting, and use condition (if ... else) on look action.
Check manual about variables and conditions.
#258
Thanks!
#259
Completed Game Announcements / Dragon Tales
Sat 18/09/2004 10:00:29
Here is my new game, made for september MAGS competition:

http://www.agsforums.com/games.php?action=detail&id=447

screenshot:
#260
Competitions & Activities / Re: September MAGS
Sat 18/09/2004 09:54:27
Here is my entry:

http://www.agsforums.com/games.php?action=download&game=447

And here is screenshot:



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