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Messages - BorisZ

#261
I am experimenting with third and first person combination and I have encountered an problem with first perspective view: If I use SetViewport on large (x-axis only) background by x and y mouse coordinates,  room doesn't scroll to full width - it comes on about 2/3 (maybe less) of background, untill cursor comes to end of the screen. And what I would like is to scroll to full width, off course. I have tried with invisible character to scroll by too, but that was problematic because of flickering etc.
Any sugestions?
#262
Yes, on the end I decided that not giving additionnal items would be the best solution.
#263
Only walking animation is not working (character is instantly  moved to click point)? There is a way of fixing that, but I can't remember how right now (am working now and don't have copy of AGS on this comp). I'll tell you how when I come home. Untill then try playing with DEMO and you may find out yourself. I know it's something easy!
#264
Competitions & Activities / Re: September MAGS
Thu 16/09/2004 09:20:46
I am nearly finished too.
#265
I know I had lot's of questions these days, and I promise this is the last one for now:
even during dialogs my (custom) popup Y GUI keeps poping up if user moves mouse cursor to top of the screen. Do I have to remove this GUI every time dialog or conversation is started or is there some other way?
#266
Are you telling me that:

character[GetPlayerCharacter()].inv[item] = 0;

means that all of the same [item] items will dissapear? If I understood it right, that the complete solution!
#267
Quote from: Gilbot V7000a on Tue 14/09/2004 08:31:07
I think what he meaned was he really want the items to disappear immediately when they're used. In that case, he may really need to design the game so the player won't get copies of an item.
Yes, that's the case. So, there is no way of doing it automaticaly (considering any number of same objects represented by same icon- one object). Never mind, it's just a few hours more work.
#268
I just noticed that when same item is put into inventory several times, it shows just one icon, but it keeps track of number of items; and when you lose one of the items, rest of (same) items still stay in inventory. Is there an easy solution (I want item to dissapear even when there are multiple copies of that item in inventory), or do I have to code conditions for each object?
#269
All the answers I got are related to custom load game GUI, but I am using built-in load game gui.
Is there a way to check if user has loaded the game and then do something (remove custmo GUI) and when he presses cancel, it does nothing (all with built-in load GUI)?
#270
Hi
How can I be sure that user will load the game, and not cancel loading. I have GUI that I am closing after user presses load. But if user presses cancel on load screen, GUI is off and there is a blank room.
Thanks!
#271
Thanks a lot!
#272
How do I close custom GUI with inventory on inventory pick (when cursor changes to inventory object)? I tried to put the code under interact (on inventory object) but it didn't work. Oh, one more thing: is there better way of animating characters when they are not moving (i.e. bird moves it's wings even when it is not moving) then setting high idle animation rate?
#273
Quote from: blackman890 on Sat 04/09/2004 00:30:48
how big is this game?, its the fourth time i ask this question in 5 min
What do you mean? If it's the size of game in megabytes - 1,5 MB, and if you mean playing time - it's short: 6 rooms and few puzzles.
#274
I say Sanitarium
#275
You can even make 360 degrees perspective view by using walk action  on invisible character on large 360 d. bitmap. And using regions to go to different rooms (screens) is not  a bad idea.
#276
Quote from: mousemat on Sun 29/08/2004 21:29:32
i dont remember a light switch and a dead girlfriend
Try looking at switch and ask ray to tell you a story about it.
#277
Macromedia Flash for drawing, Moho for animating sprites, Photoshop for image compression and some other stuff... I think that is all.

Thanks for suggestion redruM, I will turn of GUI, and Not Yet, why do you think that?

Pozdrav i tebi Czar!
#278
Quote from: releasethefrogs on Sun 29/08/2004 03:22:22
Boris, are you by any chance the owner-webmaster-whatever of a Resort Villa in Croatia?Ã, 
It looks pretty nice there.Ã,  :)

I am modifying site, I don't own a Villa   :(
Thanks all.
#279
Let's make it simple: If you used goto you would use it with line number:

goto 13

But as you noticed, line numbers are not important in object oriented languages, so what else could you do with goto?

goto Where

Considering Where was the title of your line. Isn't it the same as calling functions or subs or something like that (depending of language):

call Where

Considering where is name of your function.

Or am I wrong again?
#280
Thanks guys, i could have figured it myself if I was a bit smarter!
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