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Messages - BowsetteGamer

#21
I'm looking for a graphic designer who wants to work on a free project where a community of people helps develop this game. I give credits interested in the Pre-Alpha project, and so let's take AGS to the next level!!  :=  ;)  ;)

There is an advanced part of the content but I need help and graphic design





#22
Quote from: Snarky on Tue 23/07/2024 06:27:24You don't. Besides, the thread might be useful to discuss the future in-development process.

Oh!! That's a good idea, thanks Snarky, it would never have occurred to me.

Quote from: Snarky on Tue 23/07/2024 06:27:24If updates come out with some reasonable interval (let's say every couple of months), you could also announce them separately as "episode 1/2/3" etc.

That's also true, I had a doubt because as you know the rules prohibit (as I understand it) having several posts about the same game.

#23
Hello everyone, how are you? Today I bring you the UltimaLatin update to version 1.5. This is the Stable version, however as you know, if you have any problems, questions or suggestions please let me know. or send me an email, I will be with you.


Support of Games || Link of Game || All my Social Media in One Link || Donations


It may not be the best game in the world but it is a game in which I dedicate effort and perseverance to be able to make it a reality, later I will add more enemies, graphic improvements, more NPC allies and more magic to the Character and more missions, but I NEED SUPPORT to to be able to continue working and adding more and more constant improvements to this small project at AGS.

Added an interactive combat system between the character, the enemies and the AI ��of the allied NPCs that will accompany you on your adventure, ARPG type, A little limited by "AGS" But I improved it as best I could.

I will continue adding Regular updates, the time periods may be a little long, but it is due to the quality of each update. If you have any suggestions let me know in the comments, I hope you enjoy the game.

Consider supporting or following me on my social media if you like what I do.
I love you, a hug


These are the images:








Categories: - Adventure – Fantasy - RPG/ARPG -
The game is completely in Spanish

A hug and I hope you enjoy the game, later I will add updates, any questions please ask

[___[Current Version Notes]___]

Quote
Added Life/Hunger HUD interface // COMMENT TAKEN INTO ACCOUNT
Pause screen when pressing "Esc" key added // COMMENT TAKEN INTO ACCOUNT
***HUD settings - "Save/Load game. Also added exit game"****
Allied characters will help you in combat, if they die you will have to talk to the healers;
1 collectibles missions
2 daily missions added
37% of game history added
1 Boss Added
Managed Travel System [1 New Boat Trip]
80 new maps added
2 Enemy Mechanics (Stable/Movement) INTENSE DEVELOPMENT ON MY PART IN CREATING A CONVENTIONAL ARPG STYLE (ADVANCED PHASE) – REGARDING THE STATIC ENEMIES THEY ARE FROM PREVIOUS VERSIONS
Added new and functional statistics to the character
7 new allied characters
7 New enemies with Artificial Intelligence (A.I.)
Added Allied Characters that Attack/Heal and Defend automatically
Added Blessings System [7 Blessings spread across different locations]
Added Market System, Caravans, Towns and Tax Control
Added Monetary Systems [4 Different Currencies]
Added Exchange House System (Different values ��when buying and selling coins)
Added 1 Minigames
Added Class Systems
Managed Nobility System
Managed Caravan Travel System 1 Normal [The second one requires a mission]
Managed Land Acquisition System [DEMO]
Added Religion System [BETA]
Added Marriage System (Weddings) [BETA]
Added Land and House Purchase System [BETA]
Added Identity Registration Transmission System within the game
Added Bank System (Account Creation/Tax by Account Type, Loans (Requires having properties to mortgage) Deposits and Withdrawal of Funds]
Added Equipment System, Sale and Purchase of Armor, Arrows, Bolts, Helmets, Boots, Pants, Necklaces, Among Others
1 New Bank Added
New jobs added
-    Baker
- Pizza maker
- Liquor Seller
[Upon reaching a certain amount of satisfaction with the employer, he can give you proof of employment, which will be vital to completing your civil documents]
+Among other things added to the Video Game+


//Support me on Kofi//
 Donations in Ko-Fi


//Support me on Patreon//
 Link to Patreon

[___[Notes from Previous Versions]___]

Quote
V-1.1 -_____________-
Added Life/Hunger HUD interface // COMMENT TAKEN INTO ACCOUNT
Pause screen when pressing "Esc" key added // COMMENT TAKEN INTO ACCOUNT
***HUD settings - "Save/Load game. Also added exit game"****
Allied characters will help you in combat, if they die you will have to talk to the healers;
1 collectibles missions
2 daily missions added
25% of game history added
1 Boss Added
7 new maps added
Managed Travel System [1 New Boat Trip]

V-1.2 -_____________-
4 daily missions added
30 new scenarios added
30% of the story completed
2 Enemy Mechanics (Stable/Movement) INTENSE DEVELOPMENT ON MY PART IN CREATING A CONVENTIONAL ARPG STYLE (ADVANCED PHASE) – REGARDING THE STATIC ENEMIES THEY ARE FROM PREVIOUS VERSIONS
Added new and functional statistics to the character
2 new allied characters

V-1.3 -_____________-
20 new scenarios added
34% of the story completed
4 New enemies with Artificial Intelligence (A.I.)
Added Allied Characters that Attack/Heal and Defend automatically
Added Blessings System [7 Blessings spread across different locations]
Added Market System, Caravans, Towns and Tax Control
Added Monetary Systems [4 Different Currencies]
Added Exchange House System (Different values ��when buying and selling coins)
Added 1 Minigames

V-1.4 -_____________-
34 new scenarios
37% of History Added
2 New enemies with Artificial Intelligence (A.I.)
3 new allied characters
Added Class Systems
Managed Nobility System
Managed Caravan Travel System 1 Normal [The second one requires a mission]
Managed Land Acquisition System [DEMO]
Added Religion System [BETA]
Added Marriage System (Weddings) [BETA]
Added Land and House Purchase System [BETA]
Added Identity Registration Transmission System within the game
Added Bank System (Account Creation/Tax by Account Type, Loans (Requires having properties to mortgage) Deposits and Withdrawal of Funds]
1 New Bank Added
Added Equipment System, Sale and Purchase of Armor, Arrows, Bolts, Helmets, Boots, Pants, Necklaces, Among Others

V-1.5 -_____________-
 New jobs added
-    Baker
- Pizza maker
- Liquor Seller
[Upon reaching a certain amount of satisfaction with the employer, he can give you proof of employment, which will be vital to completing your civil documents]
#24
Quote from: Matti on Mon 22/07/2024 21:20:16If it's completely playable in its current state, and you want people to play your game, I would say do that in the completed games thread. Just write down a note that will inform people that the game will get more updates in the future.

But if with "constantly" you mean that you'll post an update once a week or something, people will get annoyed, because your game will always be on top of the forum.

I don't plan to update it every week, I put "Constantly" so that people know that the game is active, that it is not a finished project and ready, but it is true that you say the word "constantly" it is confusing, but yes, the game It is playable, it is in its stable version and it is complete until the next update. Thanks for answering me, let me change the game in the full games forum, one question, how do I remove it from the topic that is in games in production?
#25
Hello guys, how are you? Before the recent release of my video game update, I was wondering if I should advertise on games in production or finished games, because my game is playable and functional, "but it's a story that will never end." because I want to add more things, more mechanics as time goes by but I was wondering how it is categorized: in "AGS Completed Games" or "Production Games"

 ???  ???
#26
Hello everyone, how are you? Today I bring you the UltimaLatin update to version 1.5. This is the Stable version, however as you know, if you have any problems, questions or suggestions please let me know. or send me an email, I will be with you.


Support of Games || Link of Game || All my Social Media in One Link || Donations


It may not be the best game in the world but it is a game in which I dedicate effort and perseverance to be able to make it a reality, later I will add more enemies, graphic improvements, more NPC allies and more magic to the Character and more missions, but I NEED SUPPORT to to be able to continue working and adding more and more constant improvements to this small project at AGS.
Added an interactive combat system between the character, the enemies and the AI ��of the allied NPCs that will accompany you on your adventure, ARPG type, A little limited by "AGS" But I improved it as best I could. I will still add updates constantly. If you have any suggestions let me know in the comments, I hope you enjoy the game.
Consider supporting or following me on my social media if you like what I do.
I love you, a hug

These are the images:








Categories: - Adventure – Fantasy - RPG/ARPG -
The game is completely in Spanish [I am already starting to work on its English version]

A hug and I hope you enjoy the game, later I will add updates, any questions please ask

[___[Current Version Notes]___]

QuoteAdded Life/Hunger HUD interface // COMMENT TAKEN INTO ACCOUNT
Pause screen when pressing "Esc" key added // COMMENT TAKEN INTO ACCOUNT
***HUD settings - "Save/Load game. Also added exit game"****
Allied characters will help you in combat, if they die you will have to talk to the healers;
1 collectibles missions
2 daily missions added
37% of game history added
1 Boss Added
Managed Travel System [1 New Boat Trip]
80 new maps added
2 Enemy Mechanics (Stable/Movement) INTENSE DEVELOPMENT ON MY PART IN CREATING A CONVENTIONAL ARPG STYLE (ADVANCED PHASE) – REGARDING THE STATIC ENEMIES THEY ARE FROM PREVIOUS VERSIONS
Added new and functional statistics to the character
7 new allied characters
7 New enemies with Artificial Intelligence (A.I.)
Added Allied Characters that Attack/Heal and Defend automatically
Added Blessings System [7 Blessings spread across different locations]
Added Market System, Caravans, Towns and Tax Control
Added Monetary Systems [4 Different Currencies]
Added Exchange House System (Different values ��when buying and selling coins)
Added 1 Minigames
Added Class Systems
Managed Nobility System
Managed Caravan Travel System 1 Normal [The second one requires a mission]
Managed Land Acquisition System [DEMO]
Added Religion System [BETA]
Added Marriage System (Weddings) [BETA]
Added Land and House Purchase System [BETA]
Added Identity Registration Transmission System within the game
Added Bank System (Account Creation/Tax by Account Type, Loans (Requires having properties to mortgage) Deposits and Withdrawal of Funds]
Added Equipment System, Sale and Purchase of Armor, Arrows, Bolts, Helmets, Boots, Pants, Necklaces, Among Others
1 New Bank Added
New jobs added
-   Baker
- Pizza maker
- Liquor Seller
[Upon reaching a certain amount of satisfaction with the employer, he can give you proof of employment, which will be vital to completing your civil documents]
+Among other things added to the Video Game+


//Support me on Kofi//
 Donations in Ko-Fi


//Support me on Patreon//
 Link to Patreon

[___[Notes from Previous Versions]___]
QuoteV-1.1 -_____________-
Added Life/Hunger HUD interface // COMMENT TAKEN INTO ACCOUNT
Pause screen when pressing "Esc" key added // COMMENT TAKEN INTO ACCOUNT
***HUD settings - "Save/Load game. Also added exit game"****
Allied characters will help you in combat, if they die you will have to talk to the healers;
1 collectibles missions
2 daily missions added
25% of game history added
1 Boss Added
7 new maps added
Managed Travel System [1 New Boat Trip]

V-1.2 -_____________-
4 daily missions added
30 new scenarios added
30% of the story completed
2 Enemy Mechanics (Stable/Movement) INTENSE DEVELOPMENT ON MY PART IN CREATING A CONVENTIONAL ARPG STYLE (ADVANCED PHASE) – REGARDING THE STATIC ENEMIES THEY ARE FROM PREVIOUS VERSIONS
Added new and functional statistics to the character
2 new allied characters

V-1.3 -_____________-
20 new scenarios added
34% of the story completed
4 New enemies with Artificial Intelligence (A.I.)
Added Allied Characters that Attack/Heal and Defend automatically
Added Blessings System [7 Blessings spread across different locations]
Added Market System, Caravans, Towns and Tax Control
Added Monetary Systems [4 Different Currencies]
Added Exchange House System (Different values ��when buying and selling coins)
Added 1 Minigames

V-1.4 -_____________-
34 new scenarios
37% of History Added
2 New enemies with Artificial Intelligence (A.I.)
3 new allied characters
Added Class Systems
Managed Nobility System
Managed Caravan Travel System 1 Normal [The second one requires a mission]
Managed Land Acquisition System [DEMO]
Added Religion System [BETA]
Added Marriage System (Weddings) [BETA]
Added Land and House Purchase System [BETA]
Added Identity Registration Transmission System within the game
Added Bank System (Account Creation/Tax by Account Type, Loans (Requires having properties to mortgage) Deposits and Withdrawal of Funds]
1 New Bank Added
Added Equipment System, Sale and Purchase of Armor, Arrows, Bolts, Helmets, Boots, Pants, Necklaces, Among Others

V-1.5 -_____________-
 New jobs added
-   Baker
- Pizza maker
- Liquor Seller
[Upon reaching a certain amount of satisfaction with the employer, he can give you proof of employment, which will be vital to completing your civil documents]
#27
Hello guys, how are you?
I don't know if this is possible, but I've looked at the GUI properties and I haven't really understood what they say or... I may need to create some code that I don't understand. But what I need is that you can move a GUI with the mouse cursor just as you move desktop windows, for example the calculator, a notepad and that, a GUI that can be moved with the cursor.

Please guys help me...  ???  ???  ???
#28
Quote from: heltenjon on Tue 23/04/2024 10:14:41
Quote from: Khris on Tue 23/04/2024 07:23:42How sophisticated is this supposed to be? I mean it has been done in the past, for instance there's been a MAGS game where you could communicate with another person by typing into a chat basically. It was very well done and a lot of work. I can't remember the game's name though.
Probably this? Made for OROW V.
https://www.adventuregamestudio.co.uk/site/games/game/1059-chatroom/

I was watching the game and honestly the person who programmed the game worked a lot and very well on his project, it's incredible
#29
Quote from: Khris on Tue 23/04/2024 07:23:42I feel the most important part is this one:
Quote from: BowsetteGamer on Mon 22/04/2024 13:24:10AGS identifies that "Hello" and responds by saying "Hi, how was your day?"
Quoteand finally AGS gives an answer

As eriOo said, the parser can help you process commands like "go north" or "look at table". But carrying a conversation is a whole other level.

How sophisticated is this supposed to be? I mean it has been done in the past, for instance there's been a MAGS game where you could communicate with another person by typing into a chat basically. It was very well done and a lot of work. I can't remember the game's name though.

But just to clarify: any answer AGS is supposed to give has to be hardcoded by you. Like
Code: ags
  if (prompt == "Hello") Display("Hi, how are you?");
  else if (prompt == "I'm fine") Display("That's great.");

Note that this only works for exact matches, so "Im fine" or "I'm  fine" has to be detected separately.

"Please note that this only works for exact matches, so "I'm fine" or "I'm fine" should be detected separately."

That's true, I was writing code and the program detected it anyway.
Well, the idea I have of this is simple, you write to him and he answers you according to what he has programmed. When it is finished you will see it @Khris, it is a surprise for you.
When it's finished, @Khris, one question, will you try the game and let me know what you think?

Your opinion is very important to continue improving my coding skills.
#30
Quote from: eri0o on Tue 23/04/2024 03:01:31Uhm... The AGS Text Parser it comes with is made for very specific game play in mind that is more like the old games with a text parser.

This is why I asked exactly what sort of input you want to take and what sorts of answer you would also want to give.

The answer can go from a simple if with a display text to full blown natural language processing...

Anyway let's try something small and simple. We will create a GUI named gTextInput, with a Button named btnGo and a TextBox named textBoxInput.

Spoiler
[close]

We will click the button, in the properties panel we will click the events and click the tree dots in the OnClick event. AGS will open the Global Script.

Code: ags
function btnInputGo_OnClick(GUIControl *control, MouseButton button)
{

}

We need to fill something in that function. Instead of doing that I will right click on Scripts in the Explore Project panel on top right and add a new Script, which I will named TextInput.

I will add the following script there

Code: ags
// new module script

void GoClicked()
{
  String input = textBoxInput.Text;
  input = input.LowerCase();
  if(input.StartsWith("hello"))
  {
    Display("Hi, how was your day?"); 
  } else {
    Display("Not even a hello?");
  }
}


Spoiler
[close]

I will now add to TextInput.ash an import for this function so we can call it from GlobalScript.

Code: ags
// new module header

import void GoClicked();

Spoiler
[close]

OK, now just need to go back to the GlobalScript and call this function from the button code there.

Code: ags
function btnInputGo_OnClick(GUIControl *control, MouseButton button)
{
  GoClicked();
}

Spoiler
[close]

Now running the game it should show up

Spoiler
[close]

Anyway, this is just the basics to explore the idea though.

OHH MY GOD THIS IS A GOOD TUTORIAL!!!  :shocked:  :shocked:
This is an excellent tutorial thank you for taking the time to teach me sincerely You @eri0o, @Crimson Wizard, @heltenjon and @Khris are the best on this topic. My apologies for not having responded much earlier, I was focusing on some aspects of my personal life, sorry guys. And well, I wanted to thank you very much for the help you have given me. A question (Sorry if this is disrespectful) Do you program as a Hobby or do you work with programming?
#31
Quote from: eri0o on Mon 22/04/2024 14:50:25Well you have three problems

  • 1. You need to figure some way to handle text input
  • 2. You need to figure some way to parse text input
  • 3. You need to give the player some feedback on what you interpreted after parsing their input

That's sort of the gist. If you don't want to care about 1 now you can use Game.InputBox as a placeholder for the time being. (See more in the manual).

Now for 2 you can use the Parser that AGS has (See Text parser in the manual) or you can develop your own approach by using String functions to parse the text some way you like.

Than in 3 you provide feedback given you parsed the player input.

It's hard to mention more without more context on the entire thing you have in mind.



What I have in mind is:
Use a GUI, along with the text box and also the "Game.InputBox" function

Have the player type some text and press the "enter" button

About the parsing text input, I've been reading it, I'm still not sure how to do it, but it's basically what I need for AGS to read it.

and finally AGS gives an answer. But the detail is... How do I do it? Where do I start? And I have a lot of doubts about what I'm reading in the manual, so basically how would I write the code?
#32
Hello guys, how are you? Well, let me explain:

How do I create a Mechanism in which I write a text that, for example, says; "Hello"

Press the Enter button

and then AGS identifies that "Hello" and responds by saying "Hi, how was your day?"

That is possible to do, please help guys.  ???  ???  ???
#33
Hey this has worked, sorry for not responding in time, thanks Brother.
#34
Quote from: RootBound on Mon 12/02/2024 19:59:04You can set character.x and character.y to make the character change location instantly.

If the character is arriving from a different room, you can use character.ChangeRoom(room, x, y) to have them appear where you want.

Check out all the character functions here  :)  :
https://adventuregamestudio.github.io/ags-manual/Character.html#character-functions-and-properties


and To set Character.x Character.y you would use walk or move?
I'm looking at the manual and apparently Walking and Moving are the same but with the exception that one shows the animation loop and the other doesn't.
#35
Hello guys, how are you? I have a question, is it possible for a character to appear next to another character? without the attributes. Cambanero or. Walk.
The intention is not so that the movement of the character can be seen, but so that it appears in different areas of the screen, in the same scenario.
I'm a little confused  ???  ???
#36
Hello guys, how are you?
I have a question, how can I put a second inventory window on the same character so that specific items (objects) are moved to that second inventory window?
Please help me, I'm a little confused ???
#37
Quote from: Crimson Wizard on Fri 28/07/2023 04:05:42
Quote from: BowsetteGamer on Fri 28/07/2023 01:19:54Exactly, but since I tell the GUI to show me the variable instead of the text, I am aware that "mylabel" is the example. but what do i have to write

No, you have a misunderstanding there. GUI's themselves cannot contain variables, they can only contain text. So the question is, how to create a text that shows variable's value (and whatever else you may need).

The "@SCORE@" is also a text, but the engine has a special behavior that automatically replaces "@SCORE@" with formatted score value at runtime. Same goes for "@OVERHOTSPOT@". This is just a placeholder for automatic behavior. But your own variables won't have automatic replacement, so you have to do that yourself, explicitly in script.

So in your script you have to create a text, formatted with the variable's value, and then set the text to the label. This is what String.Format is used for.

Supposing your label is called lblCoins, you write in script:
Code: ags
lblCoins.Text = String.Format("Coins: %d", coins);
// or just
lblCoins.Text = String.Format("%d", coins);
// depending on which format do you want


Thanks, this is precisely what I needed, because I thought it was happening like the case of @score@. I'll try any result I'll let you know, thank you very much
#38
Quote from: Crimson Wizard on Thu 27/07/2023 20:02:51Each GUI and each gui control (label, button, and so on) has a Name property. This is how this gui or control may be addressed in script. Same as with Characters, and almost everything else.
"mylabel" in the above example is a label's Name.



Exactly, but since I tell the GUI to show me the variable instead of the text, I am aware that "mylabel" is the example. but what do i have to write
"mylabel", "@mylabel@", "#mylabel#" or how to write that variable in the GUI. excuse me that I don't understand a lot
#39
Quote from: Crimson Wizard on Thu 27/07/2023 12:01:19This is covered in Frequently Asked Questions in the manual by the way:
https://adventuregamestudio.github.io/ags-manual/FAQ.html

Look for "How do I put a variable on a GUI label?".

In general:
Code: ags
mylabel.Text = String.Format("Coins: %d / %d", current_coins, total_coins);
to keep this updated, either run this in function repeatedly_execute, or when the variable changes. Usually it may be convenient to make a custom function for changing a variable, which would also update the label at the same time.

thanks for answering me. I would have to put "mylabel" in the "gui" right?
I mean, you know the tag says @score@, @overhotspot@. I wonder if you put "mylabel" or @mylabel@ in the GUI? Or how is that specified in the gui
#40
hello guys how are you, I would like to know how to add variables (text/numbers) that are present in the "gui" of the game at all times, as well as the @SCORE@ function that has the "gui", that it is also possible to add a variable, for example coins. but I don't know how to do it can you help me? ???
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