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Messages - Brad Newsom

#101
Sorry if I had missed something. Does this module support bottom/top images so you can look up or down? If not, it still will work to my advantage.

EDIT: Also, whats the basic image ratio for a panoramic? Plus, what is the maximum resolution for the image?
#102
The funny thing is, I finally solve my mouse problem only to find that its a day or so away from the deadline. My idea deserves at least a week worth of work. Sorry guys. :(
#103
Quote from: Alarconte on Wed 14/05/2008 04:24:42
Yes, but the story is very limited....

See the "story syntax" he told.

"Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra and the rest of the Latex Babes of Estros (AGAIN), the Sequel Police and visits another Galaxy Galeria."

When i was child I thinked sometimes to do a game with ripped BGs, but i give up when I realised that the need of ripped bg Cuts all the creativity.

No ofense to the autor, I hope he can make a great game ;)

What are you talking about? Thats absolutely original!! *I kid*
#104
Quote from: Pumaman on Fri 23/05/2008 19:47:30
So it seems to be related to Logitech's software?

I'm not sure whether I can, or should, modify AGS to work around that -- if the software is interfering with the mouse acceleration in DirectInput then I don't know if there's much I can do.

Well if that's the case, then Ill have to live with no mouse acceleration. In this case, I'd prefer to be playing AGS games can busy fixing them. haha

Thanks so much anyways.
#105
It changes the settings for the mouse. Its a logitech software that modifies the speed, acceleration, button macros, etc. It usually is for all of logitech's devices. So I'm pretty sure its in common use.

I switched out mices, and the problem still occurs, so it is definitely a mouse acceleration problem.

For more information
#106
I can now confirm that there is one other game with this problem. Its Arx Fatalis. The mouse sort of stops if you move it to slowly, but if you move it quickly it will move.

Its like moving a heavy boulder. Im currently looking into the problem and seeing if there is a solution for the game that can help out AGS.

EDIT:

Drumroll please!

The problem was!...........................Mouse Acceleration!

Certain games have this problem, basically it intensifies the mouse acceleration, whereas if you have setpoint for your logitech mouse, then have acceleration on high. It then does that problem 10 times over in game.

This is not a vista problem, but a mouse acceleration problem. Weird how no one had this problem before.

With that said, it is best that this is fixed in AGS. Arx Fatalis is an old game, so obviously that can be fixed.
#107
Quote from: 53ph1r07h on Thu 15/05/2008 05:38:32
Quote from: Strange Visitor on Sat 10/05/2008 09:28:44
Poor Bob forgot that he was carrying a Church of the Latterday Saints pamphlet into the sterile teleportation area...science and religion fuse him into an uncanny horror!
Behold...Mor-Man!

i take offence to that being a so called Mor-Man myself...

OH NOES! A Mor-MAN!!!! *cue south park episode*
#108
even if the BG's are ripped..the only problems I have with the game, like many other fan made games is the fact that the pixels on various objects are larger than other sprites and BG's. It gets really annoying.
#109


Here's my real entry.
#110
Quote from: zyndikate on Wed 07/05/2008 16:44:18
Can people try to tell who they vote on and in which category, it helps both the participants and me counting the votes - I can show who got most votes in each category.
Thanks!


Idea: Loominous
Atmosphere: Loominous
Design: Loominous
Composition: Loominous
Functionality: Loominous
Technique: Loominous
#111
Quote from: vict0r on Wed 07/05/2008 15:58:50
Well, nice pic, but it really isn't a sprite. :-\

It isn't a sprite. I'm going to post an updated version which will be a sprite. teehee. :D
#112


EPIC High Mage! Moving the Earth, Raining Fire, and looking beautiful.
#113
My vote goes to Loominous. Id love to see a game just like that. Its visually impressive.

JBurger comes in a close second for me.
#114
I'm going to say 'F*** my Mouse problems', I will enter this one! Though I will need others to beta test....
#115
Congrats ShonenAiGuy! I look forward to seeing what you can come up with for the next MAGS. :D
#116
Quote from: TwinMoon on Sat 19/04/2008 19:49:10
Funny, the most explicit image is right above this warning ;)
IMHO this warning is unnecessary, if people get offended they can just stop playing.

There are sadly very homophobic people out there.


Anyways, awesome entry ShonenAiGuy! It really is beautiful. ^_^
#117
I'm a fool for Enlarged Pixels. ;) haha
#118
Okay, I can now confirm that if I run the game in 640x400 or 480, with Directdraw5 using the 2x filter+ in fullscreen, the game runs with a fluent mouse. The problem with doing this the fact it doesn't display the true resolution or representation of the game. Its immpossible to create a game I have envisioned nor play a game anyone else had made without having pixelation problems.


I'm seriously confused as to that I am the only one with this problem.

More over, If I play in window. The problem persists even with the filters and stuff. If I play the game in fullscreen in any other settings, the problem persists. It only works with fullscreen directdraw 5 w/ filters....why?
#119
Ah crap, im out. This mouse bug in AGS is crippling me from testing my own product. :( Damn it. Had it all planned out too. Oh well, hopefully we can get some other entries. Good luck to you all.
#120
I always run my games in Window. I currently already use Directdraw 5 & 9 with every possible filter...
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