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Messages - Brad Newsom

#181
Damn, I have to back out of the competition. I was held at gun point and lost my laptop and ipod. Next competition maybe.  :-\
#182
General Discussion / Re: Cloverfield craze?
Mon 13/08/2007 08:16:36
I think we are so use to seeing this that gave us the assumption that the head was HUGE!

lol



Anyways, I guess your right, it is the correct size. Ive never been to the statue of liberty, but I always thought it was bigger. :P
#183
General Discussion / Re: Cloverfield craze?
Fri 10/08/2007 02:20:11
In the poster you see the Statue of Liberty without its head. In the trailer you see the head propelled toward the camera. One problem. The head is too small. The statue of liberty is built so you can walk around it, including its head. Thats the only problem I had with it.
#184
Yes, agreed! Also a little feature that makes life better at DA is while search for a specific category, lets say 'Digital Art > Paintings & Airbrushing > Sci-Fi', you can click the 'Popular' button, and all of the very best artwork pieces from that category show from the best to pretty good. Its easy, and dare I say, nothing like myspace. lol

EDIT: Oh and after you click Popular, you get more buttons that allow you to define for how long the deviations have been popular. Ex: click 'all time' and you get the best art pieces of all time. :)

Here are a list of deviations that come up on the very front page after doing this.
http://www.deviantart.com/deviation/35710689/
http://www.deviantart.com/deviation/43032339/
http://www.deviantart.com/deviation/3006638/
http://www.deviantart.com/deviation/4016224/
http://www.deviantart.com/deviation/3287278/
http://www.deviantart.com/deviation/43792300/
http://www.deviantart.com/deviation/36125936/
http://www.deviantart.com/deviation/42972394/

Lets break down the barriers and become a united world where feelings, emotions, and ideas are accept for what they are. I'm not fighting for the emo's, specifically people who hate themselves and use the word like its nothing, mainly because they truly are annoying. Art is life!


Oh and for some comic relief, here is a crappy deviation I did a while ago. Is it pretty...no, but its a concept I want to continue!
http://www.deviantart.com/deviation/50501322/
#185
So basically what everyone is saying is that emotional photography is not an art? A foundation of most photography. Basically your all saying in order for DeviantArt to be a place of art, a certain group of people cannot be involved in the place.

Second, i'm not emo. People who think modeling with makeup is emo is a completely retarded insult to anything art itself. I in no wait show hatred for my self. I'm a narcissist, thats all.

None of my photos except personal pics, show anything relate to emo. My themes are strictly based on Cyber Punk, Post-Apocalyptic, and Beauty....oh and humor.

People like you think everything art is emo. If you looked at art back during the renaissance, everything was dark and morbid. That has never changed through time, but only people's ignorant lifestyles change the face of true art. People like you only think crap artwork of Sonic is non-emo art. http://www.deviantart.com/deviation/61593534/?qo=4&qh=special%3Anewest

NOTE: For those that think its hard to find the real art, then you fail at the internet. On the main page there are listings for Daily Deviations, here the best of the best artists latest artwork showup here.
http://today.deviantart.com/dds/
#186
Very broad competition. I kinda wish you described Lavern's personality, so we had a better idea at what he would be into.
#187
Conceptart.org

best art place EVER!

Also DeviantArt isn't really like Myspace. Its only as bad as you want it to be. I know a huge amount of artists who arent emo attention whores like you proclaimed. DeviantArt is still the same, just stop looking in the wrong places.
#188
Are there any templates for characters such as Sam & Max, DoTT, Mi3?

I know your going to say use the search button, I did and all I came up with are dead links to download from. I would've also replied to the latest thread talking about it, but it was locked. So hey, no thread digging nor am I breaking any rules....

So, yeah, does anyone have any of the sprite templates on hand? I can't find any.

Thanks in advance! :D
#189
Ok, I'm absolutely sure I'll take part in this one. Great theme btw. :D
#190
Congrats. By far the best entry out of the whole competition. Quality graphics, beautifully simple story, and fun fun fun! :D
#191
General Discussion / Re: Cloverfield craze?
Sun 29/07/2007 02:23:27
Quote from: Fredrik1 on Sat 28/07/2007 23:23:48
I thougth it would be another Cthulhu movie..

The last cthulhu movie sucked major balls. If you didn't know, it was called 'Cthulhu'. Not even a period film. >_<
#192
General Discussion / Re: Cloverfield craze?
Sat 28/07/2007 01:14:33
Quote from: radiowaves on Fri 27/07/2007 19:26:30
Its not Godzilla, but it may be a remake of this.
However, it is also possible that it may have connections with Lost. Anyway, its known as "The Parasite"

I can say the same thing about the Lost World, and King Kong. I suggest we don't associate this movie to any other movies mainly because it probably will be something totally different. Why would they describe it as the Parasite? Sounds cool. :D
#193
Never noticed this project. Glad to see it being remade. Make sure to find voice actors for this project. I'd say Roberta Williams would've been a perfect voice for Princes Rosella. One problem I have with this project so far is the fact that the backgrounds don't look dark/scary enough. What I felt when first playing the fourth game was that it had a really dark story and a lot of locations revolved around dark environments. I really don't see that at all in the graphics, but I guess I have to wait since those backgrounds take place away from the truly creepy environments. I guess waiting will have to be my game for now.

Best of luck to the project.
#194
About time it's coming back. I'd love to be a writer. I did an Essay for my English Final in college that will fit as an example of my work splendidly. (I'll upload it asap)

BTW, I'm going at a link to the Ezine into my blog to help advertise its revival.

I'll PM you ASAP.
#195
I'd say adventure game's should move over to flash more mainly because it will allow vector based imagrey while avoiding problems with resolution size. No lost in detail the larger the screen is. Also all information is in Vector format, reducing the size. So really, its more efficient to make it on flash. Then again, where do you start when making an adventure game in flash. Seriously, unless someone makes an adventure engine for flash and release a template, just like what AGS does, people won't bother. So your safe for now. :)
#196
Critics' Lounge / Re: Simpsons TV Room
Thu 19/07/2007 10:31:41
Quote from: Hudders on Thu 19/07/2007 10:25:08
Quote from: mouthuvmine on Thu 19/07/2007 10:23:24
The perspective kinda makes me feel like I'm looking into a tube tv set. Which is cool because that how I watch the simpsons...but it's weird without having a reason. But without playing the game I won't know how the perspective fits contextually. I think the image well laid out, and the artwork is very good. We'll just wait and see how it looks with the line work.

Makes me feel like I'm spying on them via a secretively placed CCTV camera.

Hmmm interesting. You know, to not waste this piece of background, I can use it for a cutscene in the game, which is viewed through a spy camera.
#197
Critics' Lounge / Re: Simpsons TV Room
Wed 18/07/2007 23:09:21
Quote from: TerranRich on Wed 18/07/2007 22:36:14
I'm sorry, but I can't get over the warped perspective. WHY is it warped like that? Is there a point to that? If I were playing a Simpsons adventure game, I'd want it to look like it does on the show.

I hope you're going to work on things like the couch's arms, which looks melded into the couch somehow. Not enough shading there.



Of course, Matt Groening uses outlines. You're using outlines...riiiight? ;)

Did you forget that I still have linework to add?
#198
Critics' Lounge / Re: Simpsons TV Room
Wed 18/07/2007 11:27:11
Brought the final sketch over to illustrator and started coloring in the scene. There is still a lot of work to be done, but so far its looking good. Here is what I have done so far. It may look a little weird, but that will be fixed when I add in the line work.




@SirFuzaba: I'm working on two projects mainly because it gets rid of my boredom. You see, when people get bored or have a mind block when working on there project, they usually leave work altogether to do something else. For me, when I am bored or have a mind block, I then go to work on the other project. This is the best way for myself to get more work done.
#199
Hmmm, interesting. I think I have an idea of something I can do. :D
#200
Critics' Lounge / Re: Simpsons TV Room
Wed 18/07/2007 06:07:13
Quote from: SpacePirateCaine on Wed 18/07/2007 03:56:20
The one extremely warped perspective picture in Curse of Monkey Island (I assume you're referring to the lighthouse) limited its walkable area to a section of the picture that still followed - by and large - the established 'playable angle'. It appeared warped and distorted, but they compensated by having very limited movement. You'll probably find that a room with this level of distortion in its potentially walkable area will be very difficult to control scaling and make the character sprite fit. You have a few solutions to this problem, if you keep the room in this fashion. You could, as in the aforementioned games, limit the walkable area to only places where the sprite fits, only use it for cutscenes, or draw separate sprites for each individual part of the room so that the character fits.

The reason, I imagine, that Matt Groening kept the original living room design to a very simple one-point perspective most often when it's displayed in the cartoon is so that it would be easy to animate characters and reuse frames when absolutely necessary.

That said, the picture does look great as you've designed it. It remains very faithful to the original, and as an individual piece of art, it's marvelous. It just lacks a certain amount of functionality if you intend to implement it in an adventure game.

I'll keep that in mind. All in all, game development does a lot of trial and error. If style doesn't work out, i'll go back to the original simpsons style, which will be all too easy, but will get the job done.
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