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Show posts MenuQuote from: zabnat on Mon 06/07/2009 16:16:32Quote from: Ghost on Sat 04/07/2009 23:04:11Does Chrome detect Malware itself or does it use a list maintained by Google for that?Quote from: Mods on Sat 04/07/2009 14:06:11
so if there's any way of you checking if my site is still an "attack site" or not, I'd be glad to know![]()
I just tried. Using Google Chrome / Avira Antivir. Chrome gives me a "Malware detected" warning...
It doesn't seem to ATTACK as such, though. It just sits in the corner, growling menacingly.
[edit]
Cleaning the cache doesn't do anything. Still the same warning, though I admit that Chrome can be a bit paranoid at times.
Quote from: Mods on Sat 04/07/2009 14:06:11
Loon!Hehe anyway thanks Vince you were right, that code had infected every HTML page on my server - gah! I spent the day yesterday removing the code though. What ze hell
Oh well, It's gone now - so if there's any way of you checking if my site is still an "attack site" or not, I'd be glad to know
Quote from: mkennedy on Sat 13/06/2009 00:02:49
If I had the talent I would write a Scooby Doo game with Mulder and Scully from the X-Files.
Quote from: Ben304 on Mon 08/06/2009 10:43:16I got excited about Deus Ex 3 when they released the little 'trailer', but seeing how little I've heard/seen about it my excitement has waned. Naturally, as soon as some solid data about it appears I will regain excitement!
Quote from: Sean on Tue 28/04/2009 00:54:39Is it really AGS though?
Quote from: Layabout on Thu 04/06/2009 04:37:48Quote from: BOYD1981 on Thu 04/06/2009 03:08:30
Yeh and that's kinda why I said "pretty much everyone" and not "absolutely everyone".
Do you think it's nifty enough to pay £600 for an iPhone though?
Way to go overinflating the price of the iPhone, Boyd. You would think someone trying to make a point would at least do their research.
But whilst developing for the iPhone/touch is relatively easy, the is a market oversaturation due to the open nature of the marketplace. Between 1 and 5% of the apps are useful in any way (it depends on what your tastes are). Out of 35,000 apps, a game would have to have huge publicity to be a best seller, and even then there are only so many people who are able to buy it.
But being able to play these old adventure games legally on the iPhone or iPod Touch is pretty cool. I would have thought a point and click would be a bit too tricky to translate due to fingers. Fingers are fat and not so accurate as a mouse.
BUT... it would be kind of hard to lug around your computer just to play a quick game of FotAQ or Myst whist on the train standing up because there aren't enough seats. You can do that with an iPhone or Touch... But not me, since I refuse to update my iPod Touch to the latest software version to fill the coffers of Steve Jobs, I can't use the appstore. I don't pay to update the software on my normal phones. I can do that free. I don't pay to update Windows every year. Seriously Jobs! Why! They want me to pay for the privalage of using their PRECIOUS store.
Quote from: BOYD1981 on Thu 04/06/2009 03:08:30
Yeh and that's kinda why I said "pretty much everyone" and not "absolutely everyone".
Do you think it's nifty enough to pay £600 for an iPhone though?
Quote from: BOYD1981 on Wed 03/06/2009 22:06:56
Ow, way to hurt my feelings Braaaaaaaaaaaaaaaaaad
I'm not an ignorant gamer who thinks I'm always right, cockface. I'm putting my opinion forward, and up until now had done so without insulting anyone.
And "Sounds more like you aren't having fun with Hacked Devices" ? I mean wtf are you even attempting to imply by that? That I'm somehow bitter because I don't enjoy playing games designed for the PC as much on my DS and Xbox as I do on my PC, and this is somehow MY fault?
Quote from: BOYD1981 on Wed 03/06/2009 02:27:03
Yeh but still isn't the same thing, FOTAQ is an adventure game designed for the PC from a time in which adventure games were still popular.
It's a sure bet that anyone who develops an adventure game for the iPhone will want to maximise profit rather than please those of us who love adventure games the way they were. So it's going to be designed with casual gamers in mind and then use every gimmick available.
And why on earth anyone would pay to play FOTAQ on their iPhone when they can get a PC capable of playing it for less and download PERFECTLY LEGALLY from the ScummVM website is totally beyond me.
People here tend to only want to be able to play/make adventure games on/for their portable devices just because they have them and somehow think it will be more fun than playing them on their PC, which it really isn't.
I briefly considered trying out the Symbian build of ScummVM so I could play it on my phone, but then I remembered how stupid it was when I did it on my Xbox and DS, and ofcourse the fact I got my phone to, you know, make phonecalls and send text messages (which I suspect somebody is probably thinking of replying with "Well that's what IM programmes are for on your PC. OMG HYPOCRIT!" to).
Quote from: Trent R on Mon 01/06/2009 18:36:42Quote from: Brad Newsom on Mon 01/06/2009 16:06:39
I take it no one here has played 'Flight of the Amazon Queen' on the iPhone. Its free and its a taste of what a quick port of the game to the iPhone can do.
I think its just stupid for someone to say it can't be done on the iPhone. Thats what many said about first person shooters. Now that Wolfenstein Classic came out, sky's the limit.
That goes back to saying that the smartest move AGS can make is to create the ability to port or creating a project for the iPhone.
You're talking about a Port (ScummVM, I assume?) which is totally different than what BOYD and the other posters where saying. If it's being developed for the iPhone then it will have completely different gameplay.
~Trent
Quote from: Pablo on Sun 01/02/2009 23:12:29
Unfortunately these guidelines will be difficult for those who want to make the game in English but have read books translated to a language that is not English. The names of people and places and well known phrases in books are often translated and sometimes greatly modified, which means that you'd have to read the original version of the book first in order to make an accurate game out of it. I for one can't read a book AND make a game in one month. But hopefully too many people won't encounter this problem.
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