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Messages - Brad Newsom

#21
Critics' Lounge / Re: Faty Character crit
Mon 20/07/2009 11:24:19

I don't know. I felt that the character could use a more comical roundness look. Here's my attempt.


x2


#22
Looks great. Definitely shows a lot of possibilities.
#23
Quote from: zabnat on Mon 06/07/2009 16:16:32
Quote from: Ghost on Sat 04/07/2009 23:04:11
Quote from: Mods on Sat 04/07/2009 14:06:11
so if there's any way of you checking if my site is still an "attack site" or not, I'd be glad to know :)

I just tried. Using Google Chrome / Avira Antivir. Chrome gives me a "Malware detected" warning...

It doesn't seem to ATTACK as such, though. It just sits in the corner, growling menacingly.

[edit]
Cleaning the cache doesn't do anything. Still the same warning, though I admit that Chrome can be a bit paranoid at times.
Does Chrome detect Malware itself or does it use a list maintained by Google for that?

It checks the Malware itself. If it finds anything such code, it will detect it. if all else fails, if the domain is on a dangerous list, it will also call such a warning. Gametrailers.com sometimes gets hit with malware. This proves that chrome detects it itself and not look at a list of dangerous domains.
#24
Quote from: Mods on Sat 04/07/2009 14:06:11
Loon! :P Hehe anyway thanks Vince you were right, that code had infected every HTML page on my server - gah! I spent the day yesterday removing the code though. What ze hell  ??? Oh well, It's gone now - so if there's any way of you checking if my site is still an "attack site" or not, I'd be glad to know :)

I had this problem on my websites before. Infected everything. The only way to get rid of it on all of the pages is by going into SSH and running a remove string from all files.
#25
Site & Forum Reports / Re: New AGS Website
Fri 26/06/2009 17:50:19
How's this going? I'd love to see this put to testing real soon. Its just such a awesome web layout.
#26
Yes, voh....BASS is AWESOME!


My company has a unique Seek n Find Adventure Casual game in development. I wouldn't mind seeing if we can get some playtime with the beta during the event.
#27
Suddenly I might be able to go myself. Do we have an address for the Xpo?
#28
Damn it, why London? This is so tempting.
#29
Don't we all. I really can't wait to see an well rounded polished Deus Ex game. :) The concepts look and sound amazing.
#30
Quote from: mkennedy on Sat 13/06/2009 00:02:49
If I had the talent I would write a Scooby Doo game with Mulder and Scully from the X-Files.

OMG. Mulder and Scully cameo on a Scooby game!
#31
Quote from: Ben304 on Mon 08/06/2009 10:43:16I got excited about Deus Ex 3 when they released the little 'trailer', but seeing how little I've heard/seen about it my excitement has waned. Naturally, as soon as some solid data about it appears I will regain excitement!

Really? There has been ingame screenshots, conceptual art, and lots of model renders since.
#32
Site & Forum Reports / Re: New AGS Website
Sun 07/06/2009 23:12:34
Quote from: Sean on Tue 28/04/2009 00:54:39

Is it really AGS though?


Yes, it is. By adding in those sprites in a workable area, it will be AGS.

If we go too nostalgic, it destroys the goal of the site, which is to demonstrate and sell the software. If you really want to fight over what AGS is, then why don't we just make a website that looks like it was made in the early 90's. Come on, lets be realistic, the modern look makes the website look more accessible and familiar. Without it, it becomes a fetish to those that relate to the look.

AGS is much more than an engine to create nostalgic games. Its capable of creating modern adventure games with the chance of commerciality. If there wasn't so many games produced with engine with such a diversified look, I would agree with you, but with such a catalog, I think the website would benefit with a modern look.


One thing I would like to add to the conversation. I think we should create a synergy between the website and the forums. It would make it easier for visitors/members to transverse between the forum and website pages.
#33
Quote from: Layabout on Thu 04/06/2009 04:37:48
Quote from: BOYD1981 on Thu 04/06/2009 03:08:30
Yeh and that's kinda why I said "pretty much everyone" and not "absolutely everyone".
Do you think it's nifty enough to pay £600 for an iPhone though?

Way to go overinflating the price of the iPhone, Boyd. You would think someone trying to make a point would at least do their research.

But whilst developing for the iPhone/touch is relatively easy, the is a market oversaturation due to the open nature of the marketplace. Between 1 and 5% of the apps are useful in any way (it depends on what your tastes are). Out of 35,000 apps, a game would have to have huge publicity to be a best seller, and even then there are only so many people who are able to buy it.

But being able to play these old adventure games legally on the iPhone or iPod Touch is pretty cool. I would have thought a point and click would be a bit too tricky to translate due to fingers. Fingers are fat and not so accurate as a mouse.

BUT... it would be kind of hard to lug around your computer just to play a quick game of FotAQ or Myst whist on the train standing up because there aren't enough seats. You can do that with an iPhone or Touch... But not me, since I refuse to update my iPod Touch to the latest software version to fill the coffers of Steve Jobs, I can't use the appstore. I don't pay to update the software on my normal phones. I can do that free. I don't pay to update Windows every year. Seriously Jobs! Why! They want me to pay for the privalage of using their PRECIOUS store.

haha, seriously right? To think people think Jobs is a god when compared to Gates. lol Though I'm curious, what do you mean pay to upgrade? I've never paid for an update for my iTouch 2g.

FotAQ on the iPhone works like a touchpad on your laptop. You have a cursor on the screen. To move it around, you use your finger and roll across the screen. Its EXTREMELY simple and very effective without the worry of Fat fingers. No doubt an adventure game designed just for the iPhone will be a lot more casual and pick up and play.


In regards to the App store and the problem of not selling well. All you have to do is make a good game that people will like, and get at least one to five decent reviews for the app. Then it will launch like a wild fire. Thats why designing for the App store is a great move. Almost any indie developer can make big bucks off of a 2.99 application that shows time and dedication through its production values.
#34
Quote from: BOYD1981 on Thu 04/06/2009 03:08:30
Yeh and that's kinda why I said "pretty much everyone" and not "absolutely everyone".
Do you think it's nifty enough to pay £600 for an iPhone though?

I think its justified to buy an iTouch for the fact that I use it not just for games but for music. Your assuming people are only buying them for just one specific app.
#35
Quote from: BOYD1981 on Wed 03/06/2009 22:06:56
Ow, way to hurt my feelings Braaaaaaaaaaaaaaaaaad :(
I'm not an ignorant gamer who thinks I'm always right, cockface. I'm putting my opinion forward, and up until now had done so without insulting anyone.
And "Sounds more like you aren't having fun with Hacked Devices" ? I mean wtf are you even attempting to imply by that? That I'm somehow bitter because I don't enjoy playing games designed for the PC as much on my DS and Xbox as I do on my PC, and this is somehow MY fault?


No I'm implying that your dislike for something is misleading for products that are legally available. Your comparing a legally available application with software for Hacked Devices (scummVM on iPhone/Symbian). Then using that information to make an opinion that Adventure Gaming on the iPhone is flawed.

Where as myself and other users are using facts to prove otherwise. There is a different between Stats and personal opinion, and based on your post before my last one where I'll state once again, 'Well I'm not really trying to say anybody is wrong, I just think you're all less right than I am.'


With that said.....I'm sorry for hurting your feelings buddy. :D
#36
Quote from: BOYD1981 on Wed 03/06/2009 02:27:03
Yeh but still isn't the same thing, FOTAQ is an adventure game designed for the PC from a time in which adventure games were still popular.
It's a sure bet that anyone who develops an adventure game for the iPhone will want to maximise profit rather than please those of us who love adventure games the way they were. So it's going to be designed with casual gamers in mind and then use every gimmick available.
And why on earth anyone would pay to play FOTAQ on their iPhone when they can get a PC capable of playing it for less and download PERFECTLY LEGALLY from the ScummVM website is totally beyond me.
People here tend to only want to be able to play/make adventure games on/for their portable devices just because they have them and somehow think it will be more fun than playing them on their PC, which it really isn't.
I briefly considered trying out the Symbian build of ScummVM so I could play it on my phone, but then I remembered how stupid it was when I did it on my Xbox and DS, and ofcourse the fact I got my phone to, you know, make phonecalls and send text messages (which I suspect somebody is probably thinking of replying with "Well that's what IM programmes are for on your PC. OMG HYPOCRIT!" to).

I'm not less right than you. Why would people play Myst on the iPhone? Well the sales say people do, and the ratings say people LOVE it.

Plus why the hell are you talking about Legality? FOTAQ is LEGALLY available on the iPhone and for FREE. The difference is, people can play FOTAQ anywhere they want without a laptop or a hacked portable device.

Sounds more like you aren't having fun with Hacked Devices. Thats your fault for not enjoying it. FOTAQ was modified to be played on the iPhone. Not some hacked mobile device which in turn doesn't modify the game too much.

This sounds more like an ignorant gamer that thinks he's always right. Hence your 'you're less right than I am' post. Statistics on Adventure gaming on the iPhone prove that you are wrong.
#37
Quote from: Trent R on Mon 01/06/2009 18:36:42
Quote from: Brad Newsom on Mon 01/06/2009 16:06:39
I take it no one here has played 'Flight of the Amazon Queen' on the iPhone. Its free and its a taste of what a quick port of the game to the iPhone can do.

I think its just stupid for someone to say it can't be done on the iPhone. Thats what many said about first person shooters. Now that Wolfenstein Classic came out, sky's the limit.

That goes back to saying that the smartest move AGS can make is to create the ability to port or creating a project for the iPhone.

You're talking about a Port (ScummVM, I assume?) which is totally different than what BOYD and the other posters where saying. If it's being developed for the iPhone then it will have completely different gameplay.


~Trent

Ummmm, no, Flight of the Amazon Queen is legally available on the appstore, which doesn't use ScummVM.

But that doesn't change the fact that Point n Click adventures are capable and successful on the iPhone, in which many of the members here denied for some time a while ago.
#38
I take it no one here has played 'Flight of the Amazon Queen' on the iPhone. Its free and its a taste of what a quick port of the game to the iPhone can do.

I think its just stupid for someone to say it can't be done on the iPhone. Thats what many said about first person shooters. Now that Wolfenstein Classic came out, sky's the limit.

That goes back to saying that the smartest move AGS can make is to create the ability to port or creating a project for the iPhone.
#39
A great Indie source that is frequented by almost everyone including big name indie developers is TIG, which can be accessed at http://www.tigsource.com/
#40
Quote from: Pablo on Sun 01/02/2009 23:12:29
Unfortunately these guidelines will be difficult for those who want to make the game in English but have read books translated to a language that is not English. The names of people and places and well known phrases in books are often translated and sometimes greatly modified, which means that you'd have to read the original version of the book first in order to make an accurate game out of it. I for one can't read a book AND make a game in one month. But hopefully too many people won't encounter this problem.

The guidelines are broad enough to the point where he states to make a game based on a book, and not on an original edition of a book. I'd say your opening doors which needn't be left open.
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