Why is this even in the Completed Game Announcements? Its only a demo.
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Show posts MenuQuote from: Cpt Ezz on Thu 03/09/2009 09:49:16
Ok then.....but the thing that i have found with the other one is that it is glitchy and i just HATE the squareness of it
Quote from: Cpt Ezz on Tue 01/09/2009 07:19:47
Please someone kick me in the gonads if this sounds unbelievably hard or stupid but is they a possiblity that you can 'Walk' around as well so the camera moves closer to a wall.....that would be soooo awesome(finally a complete 3d ags game coming if so)
DON"T GET ME WRONG THIS MODULE IS AWESOME!!!!!!! just it would be cool
Quote from: Sean on Thu 27/08/2009 16:06:41
@ Brad - Stick Figures in themselves can be a creative body to express an emotion, event, etc. Why would you be so naive as to assume they are not 'art' ? Although, I do get what you are trying to say.
Lower level than thumbnails? That's just a stupid thing to say. It's not as if I open Photoshop, and the finished image is there. I was never trying to pass off this 'style' as my own.
Quote from: Calin Leafshade on Tue 25/08/2009 06:04:55
Wow, you guys are brutal..
i hope my work never pisses you off.
Quote from: SteveMcCrea on Sun 09/08/2009 23:46:21Quote from: monkey_05_06 on Sun 09/08/2009 22:44:50Yes, you can only turn and pitch the camera.
Does this support repositioning the camera or just panning it? I presume the latter.
New version uploaded (and new demo) with high quality rendering when you stop looking around.
Quote from: SteveMcCrea on Thu 06/08/2009 05:21:35Quote from: Brad Newsom on Mon 03/08/2009 07:11:02I'm not quite sure what you're asking.
Curious, has there been any progress in allowing full 360 degree movement yet? I was thinking, maybe to do such a thing, instead of scrolling, we could render a 3d sphere and place a spherical texture over it. With hotspots place like the 3d modules.
(a) Full 3d look around. This can be done with the Ags3d plugin in a similar manner to this module: render a cube map, and place 6 textured boxes around an immovable player. I made a demo of this a couple of years ago and the effect was quite convincing. A module-only approach is possible but would be painfully slow - two orders of magnitude slower than this module. I suppose it could be optimized a bit with say 4x4 pixel blocks which would bring it more in line speed-wise, but it would probably be pretty ugly in that case.
(b) Actual 3d movement through the scene. Not really possible with anything I've got, except perhaps some simple blocky scenes like in Ags3d.
Quote from: Dave Gilbert on Fri 24/07/2009 22:11:39
Brad:
You probably bought the game using the old Cubecart store, which was hosted on the Wadjet Eye Games site. When things became more busy for me and the traffic got too much to handle, I switched over to Plimus. But, all teh orders are still archived. If you go to http://www.wadjeteyegames.com/oldstore and enter you login info, you should still be able to nab your games. Let me know if it works. If it doesn't, give me a shout and I'll get you your copies.
Quote from: Peder Johnsen on Fri 24/07/2009 17:59:56
Yeah. You should of burned it on a CD!.
I think Dave can fix that for you.
It's because then he had his own shop, now it goes through some company.
Quote from: Dave Gilbert on Fri 24/07/2009 12:05:00
Hi brad. By "link to original game" what are you referring to?
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