Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Brian925

#41
I'm using the default AGS template with VIEW 1 and VIEW 2 default views for walking and talking. Right now I'm trying to get my character to click an object (video game controller) and that would make my character sit down in front of the TV and start playing video games. My first instinct is to create a loop of him shifting while sitting in a new view(3), creating a hotspot over the controller and having the any click option call out to
Code: ags
character.ChangeView(3);


I tried this and nothing happened. Is there a simple way to get the character to interact with a hotspot that took him out of the walk cycle and into an animation of him sitting? Thanks.
#42
that did it, man thanks.

this way is better for me because it's similar to z layering in action script. preshiate the help!
#43
In changing my background to a static sky and my house into an object, it's changed some of the coding.

When baseline override is true, my character is there, but my walk behinds create transparency and my background shows through them.
When baseline override is false, my character disappears(bad), but the walk-behind is no longer visible on the screen (good). The character is still functioning, because the screen changes when he hits hotspots.

Respectively, my walk-behind baseline is set horizontally at the bottom of the screen, below the walk-behind area.
Baseline overridden FALSE is on the house(an object).

I'm just trying to get the character to be visible without the walk-behinds creating transparency through the house.
#44
thanks for the advice! i'll take a look at the tutorial, there will be three sky cycles over the same game. my goal was to split it into thirds. it would be going from sunny to dusk, then once it hit dusk it would stay there until you completed all the necessary tasks. the next third would go from dusk to sunset, and the last would go from sunset to dark.

it's gonna take a minute to get there, so i'll check the tutorial first. excited to finally have this game moving, i've drawn almost 180 screens for it over the last 10 years just working on it on and off.
#45
Hello,

First post, I'm just getting started with AGS and it's helped me get more done in a weekend than I've gotten done in 3 years.

Right now I'm trying to put a house with a transparent background over the top of a sky that is changing from day to night throughout the game. I started coding this game in AS3 and created a background swf that got the job done, but I'm not sure how I'd do here. What would be the best way to achieve this? I originally figured I could make the sky my background image for each room, but is it possible to animate it within AGS or would i have to add code?
SMF spam blocked by CleanTalk