it's a 17inch Samsung Syncmaster 750s
i've sussed that if i disable the anti aliasing on the sprites then i can run a game (am playing 5 days) in full screen , so it's likely that it's a graphics card issue (might need to play with my graphic card settings a bit) haven't sussed the editor yet tho as this has the same issue but doesnt seem to respond to the same fix...(im still very unfamiliar with the programme as yet so it might be a matter of experimenting untill it runs ok full screen )
EDIT:::
yes it was the anti-alaising settings for the Voodoo5500 i reduced the Anti-alaising a little and it seems to be ok now..something to do with the standard text/info windows in the AGS (ie the damn im looking good ..etc) was conflicting perhaps with the AA stuff on the Voodoo.?.
setting the Voodoo back to factory settings cured this...(5 days must use different text windows so that wasn't so badly affected and ran ok with just the AA disabled on the sprites..?)
well now to the jolly part to see if i can come up with a submarine warfare sim using the AGS.. :o
i've sussed that if i disable the anti aliasing on the sprites then i can run a game (am playing 5 days) in full screen , so it's likely that it's a graphics card issue (might need to play with my graphic card settings a bit) haven't sussed the editor yet tho as this has the same issue but doesnt seem to respond to the same fix...(im still very unfamiliar with the programme as yet so it might be a matter of experimenting untill it runs ok full screen )
EDIT:::
yes it was the anti-alaising settings for the Voodoo5500 i reduced the Anti-alaising a little and it seems to be ok now..something to do with the standard text/info windows in the AGS (ie the damn im looking good ..etc) was conflicting perhaps with the AA stuff on the Voodoo.?.
setting the Voodoo back to factory settings cured this...(5 days must use different text windows so that wasn't so badly affected and ran ok with just the AA disabled on the sprites..?)
well now to the jolly part to see if i can come up with a submarine warfare sim using the AGS.. :o