Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CNC_Acolythe

#21
Hi everyone!

I made some progress, but not much. I have very little free and productive time, but I'm trying to make most of it. I have uploaded latest aplha, the link is at the first post, and also here:
http://www.mediafire.com/download/3d37kadj72ty34i/LonePlanet_Alpha_2014_11_08.zip

And here some screenshots as well.

Worshop:

Storage (still in making):

The Look-out:


That is all for now,
have a nice day!
#22
Quote from: slasher on Sat 27/09/2014 13:03:42
Go to the game general settings, go to 'Visual', select 'when player interface is disabled...' and select "Display normally'

The button (and all gui's) will not grey out.



Yes, I know about this option, but I would like to have other options greyed out during animations and such...

Edit:

Khris:
Character option can be suerly used, and it would solve my "greyed-out" problem. By the "clumsy" I meant the fact, that it would need to be centered in every room, plus I would have to make sure that the character will be always on top of everything - in case there are any walkbehind areas and such... It can be done, but for now animated GUI seems easier. But we'll see. :D
#23
One last thing - when I use the button solution, animation displays correctly, however due to the fact that Im using the button to do this, it is "greyed out" durig animation. I believe it is a work of "Wait" function. Can it be bypassed with a timer?

Edit:
Well, I used the timer and when the rest of the code is moved to "repeatedly execute" section, it works just fine. Last thing that remains is controls - can i somehow disable game controls while this GUI is displayed?
#24
So it is advanced after all! :-D :-D I like Crimson Wizards code, going to try it right now! :)
#25
Quote from: Crimson Wizard on Sat 27/09/2014 12:03:49

Alternatively you could use a GUI with animated button placed upon it:


- that is what I had in mind! Using cahracter is kind of "clumsy" - also Im not sure how to make him to be "on top" of everything. Animated button should be just perfect. Gonna try it now. Thank you, Crimson Wizard.
#26
Thanks. I just wanted to be sure I'm not overlooking anything. And yes, I guess it not advanced question, when I think of it now... :undecided:
#27
Hi!
I want to create various windows with animations that will be improving atmosfere of the game and will not be bounded to certain room.  I will use simple example - player will have stone and the knife in inventory. By combining them, he will sharpen the knife. And when he does this, there would appear window with a short animation of sharpening, no matter the room where the player is.

My idea was to create sort of "animation character" that I will place in the middle of the room and then quickly animate with desired view and then make him "go away" again. I dont want to bind this action to certain place and apart of creating objects of the same name in every possible room I'm  out of ideas. Any sugestion on how to do this? I have feeling there must be simpler solution than with my "animation character", but I don't see it...

Thanks for advice!
#28
Quote from: splat44 on Sat 20/09/2014 04:37:14
Great graphic and I managed getting out of room including getting data card from robot!

I notice a typo on start menu, we see "Credist" I believe it should "Credits". I understand this isn't a critic are but just thought I mention this!

About new inventory GUI from latest screenshot, what's the "options button is all about?

Thanks for notice! I found lot of typos myself. :grin: I plan to check all text in game once it is finished. I will probably ask someone good in english. :smiley:

As for the "options" button, it simply switch from inventory GUI to options GUI. In 99% it's useless, but i kind of like having that option. :grin: There is lot more in the game now, and I'm thinking of uploading another alpha, for you guys to check it out.
Edit:
I have changed "options" to "utilities" and added extra GUI - more in the comming alpha.

New alpha-version is comming. It will have 7 playable locations, most of the graphics and texts will be hopefully finished too. I will be uploading it in two weeks,and I will need few tester to check it out. :)
#29
Hi everybody.

I have decided not to upload more playable versions, because most of the game interactive part is finished and I think it will be better to upload it once it is nearly complete and with your help find any bugs or mistakes i might have overlooked. It should not take long now. As a compensation i give you two images of GUI - options screen and inventory. :-D

Options:


Inventory:
#30
Thank you all. :) I had very productive weekend and it looks like that by the end of a month, there will be new alpha-version with 5 playable rooms and Czech translation. And the game could be completed by autumn.

Quote from: Mods on Fri 15/08/2014 12:38:45
Nice! Although I found the English a little rough and long winded in places, I really loved your attention to animations, it looks really nice :)

- Yes, I know. :-D I will work on it, maybe find someone to help me with it. :)
#31
AGS Games in Production / The Lone Planet
Sun 10/08/2014 19:54:03
The Lone Planet

(Updated 06.09.2015)

Fourteen century of Fourth Space Era. Empire that once united mankind is shattered. Its knowledge almost lost and its citizens split into many factions. Great War is long gone, but small conflicts are common in these times. Some fight for resources, some for ideologies, some for survival…

Michael Starmik is a citizen of a small colony world that was part of  ASKA Trading League. His planet was recently annexed by FEM, also known as Matriarchate. For a long time, he felt like something is missing in his life. That was the reason why he enlisted on the scientific expedition beyond the borders of his solar system. Unfortunately his low social status only earned him position of low-class worker. So far he did not discovered anything, due to constant overtime work. But that will soon change.

And even if the expedition will not go particularly well, he will soon make his own discovery...


About the game:
This will be first chapter for my game, that will introduce the story and basic feeling of the game. When I was making this game, I've had a lot of inspiration - from classic point&click adventures to games like Imperium Galactica as well as some books. But the main two inspirations will probably be Legend of Kyrandia and Gobliiins. Legend of Kyrandia was one of the first adventure games that stayed in my memory when I was a child. I liked puzzles and even the fact, that game lets you to make some fatal mistake at the beginning and does not tell you about it. Don't worry, I'm not going to put that in my game, but I'd like to introduce something similar. Gobliiins are bit different, but they were fun to play too. Best part about Gobliiins is (was) searching for solutions - you had a lot of fun when finding the right way to next level, watching all the animations of biting animals etc. But once you knew the way, you've lost part of the fun.
I'm using something from both games (sort of) - Main Quest puzzles are (or at least should be) playable without any deceitful places and you will not discover after half hour of playing that you have made some mistake at the beginning and you need to start again. All will work in the usual manner and only obstruction will be occasional possibilty of death. The same goes for the main story - it will be told mostly around main quest, so you will not miss any key parts if you won't check every pixel on screen and won't combine everything with everything (and everyone).
But for the people that like this kind of sniffing around (like myself) I have placed few "side-puzzles", that will reward you with another poor joke or some additional information - about some characters, game universe or recent events. Small things, but they will be there. And for this purpose, I have decided to add occasional pixel-hunting. Nothing serious, but a few small items there and there, that MIGHT (or might not :grin:) be useful in some small puzzle later to reveal some small secret.

And that's it! You will have a nice little game that will offer a lot of fun for normal players and a lot of fun fun for players that will sniff around a bit more.

Development status:
FINISHED


Thank you all!

Screenshots from the latest version:














#32
Hi everybody,

after some persuation, I decided to register to forum. Even in my 24 years of life, Im new to this forum thing, so please, be patient with me.  ::) Im from Czechia, and I didn't that much grew on adventure games as others here, but still, I've played some. But the first time I can remember playing adventure, was very old adv. game from Czech republic, The Secret of the Donkey Island. (Tajemstvi Osliho Ostrova in CZ) Ever since, I wanted to make something like that myself. I drew pictures of my game in school, during classes, but then (at age of 12) realised, Im just copying the TOO. So i left the idea, continued playing other games, more and more old ones. I just cant help it, but ever since the graphical side of game went up, the story and atmo dropped rapidly... And about 2 monts back, I've discovered the AGS. And voila, soon my first game will be ready. Im taking time, even if it will be short one. You'll see soon.  ;)

That pretty much covers it...  :-\
SMF spam blocked by CleanTalk