Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CTxCB

#41
The Rumpus Room / Re: Name the Game
Fri 31/01/2014 09:20:46
This one's probably very easy, but:
#42
The Rumpus Room / Re: Name the Game
Fri 31/01/2014 02:18:46
Is it Chicago 90?
#43
Advanced Technical Forum / Re: Mouse Animation
Thu 20/10/2011 18:16:52
Quote from: AnasAbdin on Thu 20/10/2011 12:02:40
a humble opinion:
are you sure there's nothing in the rep_exec causing this?
OMG, Thank you, I decided to put a Rep_exec in the room and fiddle with it and I fixed my problem by placing:

function room_RepExec()
{
Mouse.Update ();
}
#44
Advanced Technical Forum / Re: Mouse Animation
Thu 20/10/2011 13:06:25
Quote from: AnasAbdin on Thu 20/10/2011 12:02:40
a humble opinion:
are you sure there's nothing in the rep_exec causing this?

Nothing in there at all...
#45
Advanced Technical Forum / Re: Mouse Animation
Thu 20/10/2011 06:04:02
Quote from: LeKhris on Thu 20/10/2011 05:52:50
But regardless of the flickering, the animation is displayed in full?
Because initially I thought that maybe the animation is restarted every frame as long as the mouse is moved.

Not sure what exactly is causing the flickering, if you preview the animation in the editor, does it look ok there?

The Animation plays normal, even if its moved, and the animation is fine in the Viewer, the only thing that happens is that it flickers when moving, animation still playing
#46
Advanced Technical Forum / Re: Mouse Animation
Thu 20/10/2011 05:41:54
Quote from: LeKhris on Thu 20/10/2011 05:30:07
Try setting the individual frame delays to negative numbers.

As for the code, try this to prevent flickering:

Code: ags
function hSkull_MouseMove()
{
  if (mouse.Mode != eModeSpin) mouse.Mode = eModeSpin;
}

Ok, I set the Delay on each frame to -4, which seems to give the desired effect, But the code doesn't fix the flickering, its fine when frozen still, but if the mouse moves, it flickers...
#47
Advanced Technical Forum / Re: Mouse Animation
Thu 20/10/2011 00:42:40
Quote from: NickyNyce on Thu 20/10/2011 00:22:29
If you want to change your cursors animation speed, click on each frame in your animations view and change the delay....do all of them. As for the flickering, I can't help you, but I'm sure someone will be along soon to help you with that.

You can also change the speed to -1 and less if you wish or higher to speed it up

That does not help, all the Frames in View4 are already at 0, I think I need a way that it sets the view in code form...
#48
Advanced Technical Forum / Mouse Animation
Wed 19/10/2011 23:54:35
I have a problem, I want my Cursor to change when over a certain hotspot, to a different animation, but when I do, it looks slow, and when moved, it flickers over the hotspot, I want a way that It wont flicker over the hotspot, and will go at a Delay speed of 1, instead of 5, I currently have:

function hSkull_MouseMove()
{
Mouse.Mode = eModeSpin;
}
#49
Ok Guys and Gals, I have been planning a Video game for the Past Year or so on and off, Planning how it would be done, I didn't originally choose AGS, But I recently chose AGS When I started devoting time to the Project, The Game is Going to be FMV, Video, Mixed with backgrounds and Puzzles. This game will be Going Commercial, but it will not be sold for that much... Probably $2.99 or so, something cheap... Ok, So, This is what I need...

-I need a Coder/Programmer who is VERY GOOD at coding, (i.e: Can Code a lot of Code that works) Most Scenes will be with PlayVideo and Using .ogv Files, But They would also have to know a lot about rooms and using Sprite Files in place of video, for Character movement, they would also have to be very good at Coding Rooms and Animating Objects, Such as Puzzles, Since they are a Mix of 2D And 3D Objects, this is an Unpaid Job, The Person would be doling it for fun and would get listed in the Credits as the Main Programmer, But would get a cut of Each Game Sold, Probably 20-30%-

If you are Interested, Please PM, Thank you...
#50
I'd like to know how do I make it so when the mouse goes over my button on a GUI it changes the pointer to a different one, so when it is not on the button, it is a boned hand shaking to say "no" and if you are on the button, it has an eyeball, much like 7th guest and 11th hour...
#51
Mods, lock this topic please, I'm planning on starting from scratch with a new idea... Forget this idea for now...
#52
Quote from: monkey_05_06 on Tue 11/01/2011 03:11:22
You're asking someone to make Full 1080p HD Resolution 3D (presumably polarized not cyan-red filtered) images for your game because copying and pasting images at the proper resolution for your own game project has proved too difficult; insisting that doing so is a technical question because your graphics "would probably need code to be customizable to look different from normal"..whatever that means; and to help rationalize all this you're dumping information about how different portions of graphics are put together to make larger images, and that in order for them to be displayed they must be drawn.

To top this all off, you've stated quite clearly that you're "making a game like Imagination Network" by which you obviously meant "remaking the game".

..and, you're asking people to help you with this?

You are using AGS 2.72, right? Coz versions 3.0 and up no longer have the "Make My Game" option.

I didnt mean it like that, I meant just a "good looking" Textbox and Button, By Making a game like Imagination network, I do mean that... But use some of Imagination Network and some new stuff to make it appeal to both old and new gamers, once complete, I am working for as an Indie Company and we hope to try and get the copyright if possible... in order to be able to sell the game... I'm not sure if your being sarcastic with the line about versions? but... Version 3.2! If I could of done it myself, I would of... I only turn to other people once I have tried it myself and failed...
#53
Quote from: Baron on Tue 11/01/2011 01:45:20
Quote from: techodog on Mon 10/01/2011 21:41:13
I even tried opening INN with SCI Studio VGA and looked at hundreds and hundreds of Views but just couldnt find it... :(

There's no real point for display graphics to be a part of a view.  If SCI Studio organizes itself like AGS, the graphics would probably just be individual sprites.

These guys are right, you're never going to learn unless you do it yourself.  I'm sure if you ask a specific question to help do it yourself someone would be more than willing to answer it, but I doubt very much that someone is going to do it for you.
you'd be completely wrong, in each view there are between 0 - 12 loops, some containing random things... its really hard to search through them... It's amazing sierra actually kept track of where everything was, I got lost after like 5 seconds... where else would they be? they were drawn... if you look at SCI Studio, to have a custom Textbox, it needs to be drawn... 8 photos, top left, middle and right! Middle left and right! Bottom, left, middle and right! But I need to use the original, since I am remaking the game... its pretty hard...
#54
Also... FYI, it is a technical question because the Button would probably need code to be customizable to look different from normal... and I couldnt find any other sections that would not of fitted because of that...
#55
Quote from: Khris on Mon 10/01/2011 21:35:53
Wheee, sarcasm detection fail ;D
Love those.

techodog: This isn't a technical question, and it seems you're simply too lazy to do your own work.

It's not... I tried for hours to copy the original and it ended up being too big... or too small and I had to copy and paste and grab 8 times and It just didnt work out... then I thought that someone better than me could do it... cause a lot of other people here have had a lot more experience, I even tried opening INN with SCI Studio VGA and looked at hundreds and hundreds of Views but just couldnt find it... :(
#57
Quote from: Calin Elephantsittingonface on Mon 10/01/2011 20:44:39
Sure, i'll get right on that sire  :-\

Thanks... It'll really be appriciated!
#58
I am making a game like Imagination Network and I tried copying and pasting from the original  to make a textbox and It didnt work... could someone make all 8 pictures needed please, I'd like one that is better looking than the original, If you were to do it, I'd thank you so much... I'd also like a red and blue 3D button... also HD looking... and I would like to know how to code Buttons in to the game that are not like the original... Red if you cannot click it and blue if it can... Thanks so much...
#59
Advanced Technical Forum / Idea
Sun 09/05/2010 21:24:10
I got an Idea but i wanna know if it would be hard 2 do:

If I had like a GUI based game with video like a computing (have it based on somebodies computer) game, but have other aspects like living someones life... while staying out of trouble... but in the end getting in trouble... and then keep the story like that
#60
Quote from: mkennedy on Tue 16/03/2010 04:31:02
So if you could have any game, (preferably adventures though other games would be fine to) and have it remade with modern software, graphics, and other perks, what game would you choose and what changes would you make? A graphical version of "Colossal Caves" with a built in auto map would be nice, (is this game really based on an actual place or is that just urban legend?) And maybe graphic versions of some of the other Infocom text based adventure games.

I'd like to see a remake of INN (Imagination Network), It was one, if not the first Graphical Online Game, all it needs is the same graphics enchanced, the music remade to sound better and to expand on what it was to what it could be...
SMF spam blocked by CleanTalk