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Show posts MenuQuote from: AnasAbdin on Thu 20/10/2011 12:02:40OMG, Thank you, I decided to put a Rep_exec in the room and fiddle with it and I fixed my problem by placing:
a humble opinion:
are you sure there's nothing in the rep_exec causing this?
Quote from: AnasAbdin on Thu 20/10/2011 12:02:40
a humble opinion:
are you sure there's nothing in the rep_exec causing this?
Quote from: LeKhris on Thu 20/10/2011 05:52:50
But regardless of the flickering, the animation is displayed in full?
Because initially I thought that maybe the animation is restarted every frame as long as the mouse is moved.
Not sure what exactly is causing the flickering, if you preview the animation in the editor, does it look ok there?
Quote from: LeKhris on Thu 20/10/2011 05:30:07Ok, I set the Delay on each frame to -4, which seems to give the desired effect, But the code doesn't fix the flickering, its fine when frozen still, but if the mouse moves, it flickers...
Try setting the individual frame delays to negative numbers.
As for the code, try this to prevent flickering:Code: ags function hSkull_MouseMove() { if (mouse.Mode != eModeSpin) mouse.Mode = eModeSpin; }
Quote from: NickyNyce on Thu 20/10/2011 00:22:29
If you want to change your cursors animation speed, click on each frame in your animations view and change the delay....do all of them. As for the flickering, I can't help you, but I'm sure someone will be along soon to help you with that.
You can also change the speed to -1 and less if you wish or higher to speed it up
Quote from: monkey_05_06 on Tue 11/01/2011 03:11:22
You're asking someone to make Full 1080p HD Resolution 3D (presumably polarized not cyan-red filtered) images for your game because copying and pasting images at the proper resolution for your own game project has proved too difficult; insisting that doing so is a technical question because your graphics "would probably need code to be customizable to look different from normal"..whatever that means; and to help rationalize all this you're dumping information about how different portions of graphics are put together to make larger images, and that in order for them to be displayed they must be drawn.
To top this all off, you've stated quite clearly that you're "making a game like Imagination Network" by which you obviously meant "remaking the game".
..and, you're asking people to help you with this?
You are using AGS 2.72, right? Coz versions 3.0 and up no longer have the "Make My Game" option.
Quote from: Baron on Tue 11/01/2011 01:45:20you'd be completely wrong, in each view there are between 0 - 12 loops, some containing random things... its really hard to search through them... It's amazing sierra actually kept track of where everything was, I got lost after like 5 seconds... where else would they be? they were drawn... if you look at SCI Studio, to have a custom Textbox, it needs to be drawn... 8 photos, top left, middle and right! Middle left and right! Bottom, left, middle and right! But I need to use the original, since I am remaking the game... its pretty hard...Quote from: techodog on Mon 10/01/2011 21:41:13
I even tried opening INN with SCI Studio VGA and looked at hundreds and hundreds of Views but just couldnt find it...![]()
There's no real point for display graphics to be a part of a view. If SCI Studio organizes itself like AGS, the graphics would probably just be individual sprites.
These guys are right, you're never going to learn unless you do it yourself. I'm sure if you ask a specific question to help do it yourself someone would be more than willing to answer it, but I doubt very much that someone is going to do it for you.
Quote from: Khris on Mon 10/01/2011 21:35:53
Wheee, sarcasm detection fail
Love those.
techodog: This isn't a technical question, and it seems you're simply too lazy to do your own work.
Quote from: Matti on Mon 10/01/2011 21:07:16OK...
Count me in too.
Quote from: Calin Elephantsittingonface on Mon 10/01/2011 20:44:39
Sure, i'll get right on that sire
Quote from: mkennedy on Tue 16/03/2010 04:31:02
So if you could have any game, (preferably adventures though other games would be fine to) and have it remade with modern software, graphics, and other perks, what game would you choose and what changes would you make? A graphical version of "Colossal Caves" with a built in auto map would be nice, (is this game really based on an actual place or is that just urban legend?) And maybe graphic versions of some of the other Infocom text based adventure games.
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