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Messages - CTxCB

#61
Quote from: Xenogia on Tue 09/02/2010 00:08:13
I was contemplating that, I might look into it actually and see how it goes.  Size wise it might be very difficult.
yeah, but that might be a good thing, I got an Idea that just popped into my head, what if you made the game with video files (for movement, talking scenes, logo, ect.) and made the installer and put it on a cd so that it installs the game but keeps video files on a disc then it would load the files from the disc and not fill a hard drive up...

Also, why don't you make chapter one have  7 chapters like phantasmagoria or Tex Murphy and rename it Episode 1: No way out instead of: Chapter one: No way out, also i recommend one more thing: Having all the controls on the front to make the game more immersive, look at phantasmagoria gui, that means that you wont have to pause the game to use things...

does that help you in your game?
thanks for your time,
Techodog
#62
I've got a question, why dont you make amnesia like phantasmagoria, where you walk from place to place and pick up things, not that many ganes do that... what do you think?
#63
How about the ability to select, move and delete more than one item in gui
#64
Quote from: Dualnames on Mon 25/01/2010 20:38:33
1.)How do I poistion the GUI Near the bottom of the Screen
- Simple.

Code: ags
 gGuiNameHere.Y=System.ScreenWidth-gGuiNameHere.Height;


2.)Where do I put the Theora Code?
Check the theora plugin topic, it has a demo.

3.)How do I set a Timer after an Action or if you do not click for 30 seconds the Actor looks from side to side before returning to original position

int timeclick;//place this on top of the global script or use global variables pane instead.
Code: ags

function mouse_click() {//Find the mouse click section on the globalscript.
timeclick=0;
}

function repeatedly_execute() {
timeclick++;
 if (timeclick==1200) {
    timeclick=0;
    //play animation here (didn't really get what you mean exactly..)
    }
}



If you want a More detailed Question for Number 3:
If the Player is Left standing for Thirty Seconds He/She (as in the Actor in the FMV) will move for 5-10 seconds before returning to His/Her Original Position, This has to be done with more than one room and more than once in a room at different positions

I also have another Question, If I made a Chase Scene like PH1, how could I make Theora Play Video, But still make the Player Able to Act, I'd Also Have to have a timer for the chase so after 10 seconds the character would be caught if he/she did not move.
#65
Quote from: techodog on Mon 25/01/2010 14:02:02
I need some help...

I am making a Phantasmagoria style GUI where you have your Inventory, your look icon, Control Panel Button and Skip Button, Hint Icon, but how do i need help:

1.)How do I postion the GUI Near the bottom of the Screen
2.)Where do I put the Theora Code?
3.)How do I set a Timer after an Action or if you do not click for 30 seconds the Actor looks from side to side before returning to original position
4.) is there anything else I would need to do to make a FMV Game?

Could someone Really Help me and Make a Phantasmagoria GUI for me... I tried but got stuck... How do i make a color in a gui become transparent?
#66
Site & Forum Reports / Re: New AGS Website
Mon 25/01/2010 15:01:40
Quote from: Pumaman on Fri 27/03/2009 22:37:25
Ok, so after the previous thread was *ahem* accidentally deleted *ahem*, it's time for a new one.

So, here is the current mockup site:
http://www.adventuregamestudio.co.uk/newsite/Home.aspx
http://www.adventuregamestudio.co.uk/newsite/AGS.aspx
http://www.adventuregamestudio.co.uk/newsite/AGS.aspx/Forums
http://www.adventuregamestudio.co.uk/newsite/News.aspx

Current discussion was mainly about the top banner image and proposals for replacement images.

Current status:
* Need replacement "Help and Support" graphic for the right-hand column on hte About page
* Need replacement "On the forums" image for the right-hand column of the main page, to replace the cogs with something more forum-related
* Need to decide what to put in the right hand pane on the News page


Can I just Report an Error on the site, in the AGS Section, the Link for SCI Studio Should be Removed, this is also the same for the Main AGS Site in Resources, SCI Studio's Website links nowhere now...
#67
I need some help...

I am making a Phantasmagoria style GUI where you have your Inventory, your look icon, Control Panel Button and Skip Button, Hint Icon, but how do i need help:

1.)How do I postion the GUI Near the bottom of the Screen
2.)Where do I put the Theora Code?
3.)How do I set a Timer after an Action or if you do not click for 30 seconds the Actor looks from side to side before returning to original position
4.) is there anything else I would need to do to make a FMV Game?
#68
Beginners' Technical Questions / Re: AGS 2.61
Mon 25/01/2010 13:33:46
Quote from: Khris on Mon 25/01/2010 00:42:14
As mentioned in the template's thread, you'll need at least AGS 3.2.0.

Where can I get 3.2.0?
#69
Beginners' Technical Questions / Re: AGS 2.61
Sun 24/01/2010 19:19:08
Quote from: Dualnames on Sun 24/01/2010 18:57:43
Quote from: techodog on Sun 24/01/2010 18:26:58
I need Some Help:
I want to Use a SCUMM .agt (FOA or MI2) file in 2.72, but i get a script error... does anyone have a copy of AGS 2.61?

If you check on the modules section you'll find Abstauber's coolest template EVER, and why are you using 2.72? You registred like two months ago, and 2.72 is rahter obsolete since '08.

Well, I tried putting the Template in the Template Section but it does not appear in Make a new game in 3.1.2
#70
Beginners' Technical Questions / AGS 2.61
Sun 24/01/2010 18:26:58
I need Some Help:
I want to Use a SCUMM .agt (FOA or MI2) file in 2.72, but i get a script error... does anyone have a copy of AGS 2.61?
#71
I know I have asked this before but i am making a game and I'd Like to:
1.) Have a "Name Your Game" Screen (I have Made a Text Box and Buttons with Letters A-Z, All I Need is Help on Coding Each Button to add a Letter into the textbox, Moving the Mouse to that Button if you enter the letter with a keyboard and how to save the Data of the Name your game screen and use it to Create a Save Game)

2.) How do I code Theora into my Game (Any Code will be Helpful, and how do i program it into the room scripts: so when i start the game and it goes to room 999 (Logo) it plays the Logo and then goes to the Title Menu

I am a Newbie and i cannot do this without help,
Thanks,
Techodog
#72
Quote from: GarageGothic on Sun 29/11/2009 05:13:33
As I said I never really used the plugin, but I assume the left/top parameters of the Theora.Draw function and the cx/cy (center x, center y?) parameters of the Theora.DrawEx function are meant for setting the placement of the video on the screen, so yeah, it should be possible to center it - just play around with the coordinates.

thanks so Much for all the Help... I have One Problem that I am Not Sure How to Fix... I want to make a 'Name Your Game' Control Like KQ7 and Phantasmagoria, I Have a Button Behind a Textbox to make it look more 3D and Some Buttons With the Same Letters as a keyboard... How do i Make it so when someone Clicks one of the Letters It adds that letter to the textbox... Sorry for asking so much...
#73
Quote from: GarageGothic on Sat 28/11/2009 01:28:23
Unfortunately AGS currently has no built-in way of playing videos on only part of the screen. However, you might want to look into the Scotch's ogg theora video plugin, which does exactly that. I have very little experience with it myself (only tried the demo), but it seemed to work quite well.

As for max number of points, the score counter is an integer, so it should go up to 2,147,483,647 points which is probably more than enough :)

Well, I have got Scotch's OGG theora Video Plugin, but can i centre the video, like phantasmagoria did, Had the controls on the outside and the vid in the centre...
#74
Quote from: Lyaer on Fri 27/11/2009 23:17:46
I would use an int to store an invisible score, and then add some value to that int at every puzzle and plot point that is essential to completing the chapter (but not on optional ones, probably).  A sort of invisible point system, if you will.  If you want to put all the chapters on the same bar, you'll probably want to make the total points the player will get in each chapter.  Example: Each chapter sums to 100 points total.  Then just add more points for events in shorter chapters.

As for the bar itself, I haven't done one myself, but it shouldn't be too difficult to do.  I would recommend either a GUI button with a dynamic sprite, or you might be able to use a GUI slider.  Read up on GUI objects, dynamic sprites, and drawing surfaces in the manual, if you haven't already.  Then just draw evenly spaced lines or something to represent chapter breaks.

Quote from: GarageGothic on Fri 27/11/2009 23:57:32
Or just use a button where the graphic is the full size of the bar, but set the width of the button to a fraction corresponding to the amount of points (maxwidth*points/maxpoints). Make sure that the button is set to crop its graphic to the dimensions of the button.

Thanks for two great suggestions, If I Assigned so many Points per Chapter, what is the highest amount of points that can be used? and if i made a 'box' Similar to phantasmagoria... how would i place a AVI or OGG in the blank space defined for the room, like phantasm
#75
I am new to this forum and AGS, I need help...

I'd like to make a Progress bar like KQ7 or Phantasmagoria, How would I do this?
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