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Messages - CaesarCub

#81
We are reaching the end of this contest so hurry up and post more great entries!! :D
#82
1. #6 Jim Reed
2. #14 Selmiak
3. #9 Gurok

Also, the idea of what is called entry #5 was to show palette swaps of the entry #4, because by the time I made these, we were talking about voting the pallete on another contest, but then that changed.
(The idea being each column is a different palette, and not the whole thing being all of different colors).
[imgzoom]http://i.imgur.com/zDyNHfD.png[/imgzoom]
#83
So many awesome entries!
And all so original! I love them. ;-D

I hope we get many more! (nod)
#84
I might be wrong, but check on your affected sprites properties:



If the resolution is on "Low" but the game is on what we could consider "High" it means the images will be resized. Try changing this property to see if that fixes it.
#85
I know it's completely hackerish, and might not work for your project, but what I did to solve it for one game I did was to add transparent padding to the top border parts of the text window UI:



If there is a correct way to solve this, I'd love to know it.
#86
I am loving these entries. Please keep'em coming.

Let's give Frank the best partner he could ask for!
#87
Looking for Love
(in Several Wrong Places)
With a title (stolen) from Sierra On-Line
[imgzoom]http://i.imgur.com/QIdfWmM.png[/imgzoom]

This is Larry Frank.
Frank has always been unlucky with love, and he really needs someone in his life.
He feels that this is his last chance to find someone to be with because he is not getting any younger.
Frank is a good guy, but he is a little bit boring. There is a limit of how many people you can meet when your hobby is collecting novelty soap bars.

Your job is to find a suitor for dear old Frank.

Guidelines:

  • Just like in all these new RPGs the suitor can be of any sex, gender or species.
  • The suitor should be AGS-ready. We don't want Frank to end up with a sketch do we?
  • Frank's dates should have a description telling us a bit about themselves. (Dating app descriptions are more than acceptable).
  • There are no limitations on palettes or styles.

Once all the suitors are presented by May 16th we will vote to decide which one is the best (or worst, depending how mean you are) partner for Frank.

Trophies:

[imgzoom]http://i.imgur.com/sxf0wwC.png[/imgzoom]

Our first place will get Frank's heart of gold.
Second place gets his stomach made in silver.
Third place earns a lovely bronze liver.
And for all the other participants, we have this lovely spray painted green kidney.

Winners:

[imgzoom]http://i.imgur.com/Pjndm0P.png[/imgzoom]
[imgzoom]http://i.imgur.com/0d1CU8R.png[/imgzoom]
1st Place - Scavenger
Kevyn and Levyn

[imgzoom]http://i.imgur.com/2WAVAci.png[/imgzoom]
2nd Place - Alan v.Drake
Death

[imgzoom]http://i.imgur.com/3xYpk2U.png[/imgzoom]
3rd Place - Jim Reed

#88
Thanks a lot :D

I'm working on it already, so expect the Sprite Jam to start soon.

Scavenger: Please gimme a non zoomed version of my trophy, so I can add it to my collection :D
#89
Quote from: Alan v.Drake on Thu 27/04/2017 14:03:38
Forgive me for partially hijacking this thread, but since AGS source code is undergoing some significant changes, we could really use a feature demo game.
Might have one feature each room so it would help both us with testing, and AGS users by providing a reliable reference on how to use all the features.

I think this is good, because it gives us a direction for the demo.
It would be good to have a list of the features that need to be tested.

I mean, we can always do later a more story-driven new-user friendly demo, but starting with focusing on the stuff that is needed for further engine development seems like a good idea, and something that the team working on the engine actually needs.
#90
Blondbraid
blur
Jwalt

(It's a shame is missing, because I really liked Amy's).
#91

When the stars are just right.-
#92
It's a great icon bar, the eye and the hand for some reason scream "horror game" in my mind.
#93
The power of dynamically generated rotated text with anti-aliasing in pixel art!
#94
The main issue about fan projects, is that they are in a grey area. You are making a game out of love, but the company that owns the property has no reason to see it that way.
You can see it with the Axanar lawsuit where some people made a decent Star Trek fan movie, just to get Paramount stop them because they don't have the rights to do so.
Paramount now has some guidelines for fan stuff, but they could have simply just said no, and it was within their legal rights, no matter how the fans would feel.

All fan games are one Cease and Desist notification away from being pulled down. It has happened with Pokemon fan games, and it could happen to any Maniac Mansion/Indiana Jones/Monkey Island fan game on this site, if Disney ever cares to send one.

In this case you not only took a story that is owned by someone else, but you boasted on the splash screen that it was stolen.
Chaosium is allowed to pull the plug in your game, and moreover if they don't, they are setting precedence that they do not care to protect their creations, which can have legal ramifications down the line if they want to stop others from doing so.

What any other fan group that wants their creation to survive has done when presented with a Cease and Desist is to modify the work enough that it becomes an original piece.
Rename characters, rework key scenes, change the name of the product.

As Mandle mentioned, Lovecraft works are of public domain now, so it's only the characters created by Chaosium the ones you have to worry about.

And I'm sorry if I sound harsh here, but you can't pretend to expect people to be flattered because you took their toys and played with them. Even if they were, there are other legal situations, there is an oficial Call of Cthulhu game in the works (http://www.callofcthulhu-game.com/) so it might even be the case that Chaosium at the moment does not have the rights to greenlight any other game, or might be in contract breach if they were to do so.

The sad thing, for me, is that you probably had to adapt the story to move from RPG booklet to Adventure Game format, which means there might already be enough differences that your content can be considered original and not a copy, but by keeping the original title and character names after Chaosium told you not to you allowed your game to die.

Again, I'm sorry if I sound harsh, but while you see this game as an act of love for a setting you admire, you have to understand that the owners might see it as someone stealing their stuff, putting his name on top of it, and releasing for free content that costed money to make and that they sell to earn that money back.
#95
[imgzoom]http://i.imgur.com/Vp6bnHS.png[/imgzoom]

I switched the exit button for a more conventional one like abstauber mentioned. The DOS one was me just having some fun :P
I also changed a little the backpack and the hand. And I made the options button feel more in line with the rest (I still like the idea of the sliders over the cog, but that's just me).
I also swapped places for the exit and the options buttons, which I think we should also do in the template, since how we all are used to having the exit on the corner of the screen.

Edit:
Changed the Save and Load icons for ones that use folders (as I get constantly reminded a lot of people don't know what a floppy disk is).

Also, I played a little with the palette making some variations:
(each column represents a palette with different buttons states: regular, hover, down, disabled)

[imgzoom]http://i.imgur.com/zDyNHfD.png[/imgzoom]
#96
Those look great Jim!
Honestly the more I look at the db palettes the less they convince me.

I decided to give it a try to making the icons flat and use the surplus of palette colours to make more states: regular | mouse over | down | disabled.-

[imgzoom]http://i.imgur.com/ZPxRRzJ.png[/imgzoom]
#97
Well, here is a first dab at this:

[imgzoom]http://i.imgur.com/unEvNUJ.png[/imgzoom]
I made it in the "silver" palette as well:

[imgzoom]http://i.imgur.com/ibzWo8l.png[/imgzoom]
Oh, I changed the "About" button for an options one, because that's what it does when clicked.

Cursors:

[imgzoom]http://i.imgur.com/qhfPsme.png[/imgzoom]
#98
Do as you wish, but I wouldn't worry about it. The idea of the palette is to just have one so all entries use the same.
We can later on vote which palette is best for the winning verb set.
#99
In one of the threads it was mentioned (and I agree on this) that we should not have any "Default" template, but have them be explicit for the type of UI they set up, Sierra, Scumm 9 Verb, Verb Coin, BASS and so on.

I think we should discuss this back in the template thread instead of here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=54703.0

I also wanted to comment, that the idea of all of us using the same palette is that then we can focus on the art for the verbs and then we can try different palettes and vote for the best one on a separate thread.

#100
Quote from: abstauber on Fri 21/04/2017 16:10:21
[imgzoom]http://shatten.sonores.de/wp-content/uploads/2017/04/scumm_mockup.png[/imgzoom]

So the new Sierra template is a SCUMM 9 Verb interface... well, more of a Thimbleweed Park one? nice (laugh)
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