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Topics - Calin Leafshade

#201
General Discussion / Obscure Game References
Sun 27/09/2009 06:13:58
Lets play a game. I'll go first.

Avoid google you cheats

"Guns, guns, GUNS! I thought I was gonna get your  car without too many holes in it, Vixen."

Guess the game.
#202
General Discussion / How many can you name
Tue 15/09/2009 02:30:36
#203
Critics' Lounge / A random song for critique.
Sun 13/09/2009 13:50:46
Not AGS related but I thought some people might like to hear my (less serious) music

http://www.youtube.com/watch?v=8-PfXP5JdBc
#204
I'm not really sure why i did this.. BUT anyone who knows what I am reading from gets 10 points in the 'obscure references' category.

http://www.thethoughtradar.com/VA/Eternal.mp3
#205
General Discussion / Post your Twitter here.
Wed 02/09/2009 01:21:03
I hope i'm not taking a liberty here but i thought it would be cool to be able to follow other AGS users if they have Twitter. So post your username here.

Mine is spoulton
#206
Advanced Technical Forum / Film Noise
Sun 30/08/2009 14:32:41
Does anyone know of a decent way to create film noise over your room?

the only way i can think of doing it is using a sprite overlay with an 8 bit alpha channel but to get convincing noise you would need at least 20fps and im not sure if the engine could handle 20 full size sprites a second.

plus not all my rooms are exactly the same size.. and i only want the actual room to have the noise.. not the whole viewport.

any ideas?
#207
I cant seem to get her right.. especially the side view.. her arse is wierd.

Paint overs welcome



#208
Critics' Lounge / Hopeless Walk Cycles
Thu 27/08/2009 22:17:16
Can someone give me a hand with my walk cycles.  paint overs are welcome and encouraged.

The side cycle isnt too bad but the up and down ones seem to glide a little on AGS



#209
I finished Dreamfall a couple of weeks ago and i was wondering if anyone can suggest a game with a similar kinda feel to it.

It wasnt really the plot that drew me in it was more the characters and the general tone of it.

Zoe Castillo is probably one of my favourite game characters of all time. She's just so believable.. something which seems to be lacking in video game characters with big coats and pointy hair.

It was a game which was for adults without being full of gore.. which i liked.

so any suggestions?
#210
Beginners' Technical Questions / Select Case?
Wed 26/08/2009 17:53:15
Is there a scripting command in AGS similar to the Select case command in VB.. i forget what its called in C

Essentially you pass a variable to the command and it check various outcomes i.e

Select Case NumberOfApples

Case 1
You have one apple

Case 2
You have 2 apples

Else
Any other possibility

End select

I know this can be done with nested if statements but if you have a lot of them it can get confusing.

Its check using inventory items on things. So it checks for all the cases where it does have an action and if none of those are applicable it gives a stock "does not work" message.
#211
Is it possible to have multiple backgrounds for a room and change them at will?

For example a day and night version of the same scene?
#212
A film-noir inspired, supernatural detective story.

Rick McCarthy is a private detective marred by a secretive and destructive past.
He is pulled into a world of blood sacrifice and invocation.
Can he hide his past, solve the crime and get the girl?

Development Progress
Story: 100%
Dialog: 90%
Backgrounds: 100%
Character Sprites: 60%
Object Sprites: Havent a clue.. 5% maybe
Inventory Sprites: 0%
Music: 15%
Sound: 10%

Screenies









You can see a brief teaser here

Teaser Trailer

#213
Advanced Technical Forum / Background text
Sat 22/08/2009 00:35:55
How do i display text for a certain period of time whilst animations and sound is still running?

I've seen modules that do this but they all tie the text to a character. i need to display the text at a certain point on the screen as a narration.

Any help would be nice  :)
#214
Critics' Lounge / First Room
Fri 21/08/2009 17:23:15
I'm sorry for posting again, I promise this will be my last post on unimportant things but i wanted to make sure im not doing anything fundamentally wrong.

This is my first room.. The hanging man will be an animated sprite but i added it here for context

#215
Critics' Lounge / Main character Sprite
Fri 21/08/2009 00:50:07
C&C on my main character sprite?

I need to decide whether or not i can do this whole pixel art thing  ???



#216
How do you plan your games?

Since im doing voice overs for mine (see my voiceover thread in TCL) a modicum of planning is pretty necessary and i wondered how detailed everyone else goes into it.

Do you have your full story/dialogue planned before you even start up AGS or do you wing it?

How do you plan rooms? load up paint and scribble or map it out first?

The below is a 'room plan' for one of the rooms in my game.. is that how most people do it?

Room: 3, Chapel
Room Description

A small derelict chapel with a young naked girl strung up on a cross/satanic alter of some kind. Its dark with only candel light and the moon to illuminate the room.
There's blood everywhere and messages are scratched into the wall.

Room Hotspots

Girl.
Look: She looks young, 17 maybe. Smells like gasoline. I hope they weren't planning what i think they were.
Touch: She's dead, theres nothing i can do.
Talk: She's recently become the silent type.
Use Matchbook: Do i look like the type to burn dead bodies? Don't answer that.

Blood Stained Rope
Look: It doesn't look like its supporting her in anyway. maybe they used it to get her up there.
Touch: [Pick up] Blood is stickier than you might think.
Talk : It doesn't answer me.

Tattered Match book
Look: An old matchbook, how beautifully cliche. It's from the Grovesnor hotel. Sounds like a good next stop.
Touch: [Pick Up] An old matchbook, how beautifully cliche. It's from the grovesnor hotel. Sounds like a good next stop.
Talk: It doesn't answer me.

Window
Look: Seems like a good way out.. cant reach it though.
Touch: Can't reach it.
Talk: It doesn't answer me.
Use Blood Stained Rope:
    [If got matchbook]: Lets check out this hotel shall we. [Leave Room]
    [If !got matchbook]: I can't leave yet, I need something more to go on.

Alter
Look: I haven't seen anything like this before. Let's hope i don't ever again.
Touch: I'd rather not.
Talk: It doesnt answer me

Wall
Look: Someones scratched something into here. "Valui ad satanam invocandum". I succeeded in summoning Satan. Nice
Touch: Feels like it was scratched in with a knife. Or claws.
Talk: It doesn't answer me.
#217
Hello there.

I'm new here, feel free to victimise me until im a twisted ball of rage.

I decided to finally start my game and i'm thinking of doing the voiceovers myself so i thought i'd let the community give me their thoughts on my vocal talents.. its very hard to critique your own voice.. you're kinda used to it.

I'll post the script along with the link since it might not make sense without stage directions.

I'm also possibly looking for collaborators on the graphics side.. I can do it myself but not as well as some and if anyone likes the tone of my piece it can't help to take on talented people.

thank you :)

http://www.thethoughtradar.com/songs/gameintro.mp3

Prologue

Room: A small room, washed with moonlight with a silhouette of a man hanging from the ceiling.

RM Narrator: As i hung by my neck gentle swinging side to side in the darkened room, I couldn't help but feel my life had been something of a farce up to this point. A parade of nonsensical events marching past me taunting me to give a damn.

When you're strung up by a man you shot between the eyes with a 38 revolver not 10 minutes earlier, you begin to wonder if, in this world, there is any reality to accompany the poetry.

As my vision began to fade and euphoria washed over my body from lack of oxygen to my brain, all i could think about was how I got here [pause] and not how I could get out.

[Run Titles]


Room: Outside an office door with frosted glass with Rick Mccarthy: Private Eye written on

RM Narrator: When you start your day still in your clothes from the night before, being jerked awake by a blend of nightmares and the phone on your desk ringing, things are never immediately clear. The line between the dream and the cold light of day is blurred somewhat by the incessance of the telephone.

Answers Phone

RM: Mccarthy.

RM Narrator: I hadn't had a case in weeks. The headlines after my previous job saw to that.

RM: Where are you?

RM Narrator: The young woman on the end of the line sounded breathy and seductive [pause] and just a little terrified.

RM: I'll be 20 minutes.

Room: Car interior. Silhouetted driver.. dunno how i'll work that yet but i need some kind of transition to explain the phone call

RM Narrator: She'd asked to meet me in a small church across town. I knew the place, it's been abandoned for quite a while. The gang activity in the area was maybe too much for the preacher. [pause] Heh, I guess even God can be convinced to leave with a kind word and a blood stained baseball bat. I arrived with all the bravado of a comic book hero.. and none fo the talent

Maybe more narration here or possibly a news report on the radio.

Room: Church with a naked young woman strung up on a dais with all kinds of occult stuff around

RM: Christ! (Not frightened, Irritated by the inconvience)

RM Narrator: She was dead when I got there

Walks over and touches the corpse

RM: Still warm, No wonder she was terrified.

Sound of sirens

RM: Shit!

RM Narrator: I had been set up. I had to get out of here

Start gameplay. First puzzle: How to get out of the church.
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