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Messages - Calin Leafshade

#2861
Critics' Lounge / Re: On Drawing Backgrounds
Thu 04/02/2010 08:07:08
using nearest neighbour would wreck his backgrounds.

They are smooth painted images, not pixel art.
#2862
Quote from: Snake on Wed 03/02/2010 22:24:02
I like it when you call me a loser, Calin :P

I mean it in the nicest possible way :P

If it makes you feel any better, I call Ben304 a loser on a pretty much daily basis.
#2863
thats a very good point and very very likely your problem..

knoppix reads NTFS though :D
#2864
Quote from: Snake on Wed 03/02/2010 18:04:38
Alright. I can't find the CD I made and now I'm having a miserable time trying to find a knoppix download... any help?

loser  :P

http://www.knopper.net/knoppix-mirrors/index-en.html

I'd recommend using Bit torrent.. way faster for stuff like linux distros
#2865
I think bici did a fine job. Only 1 person seems to believe the contrary.
#2866
i release this on the condition that neither Monkey nor Khris download it.. they will shout at me for very very messy coding.

I cant 100% remember how the code works but if there are any parts which you dont quite understand just post and i'll see if i can help.

I wouldnt recommend using this as a base but rather an idea on how platformers work

http://www.thethoughtradar.com/AGS/PlatformerSrc.zip
#2867
Quote from: Dualnames on Wed 03/02/2010 19:13:47
Don't get this the wrong way or anything Goldfish, but as I said on another part of the forums, you do give a feel you're a little aggressive/hostile. It would be wise to use smileys (but don't overdo it), to set the mood of your sentences. ;)

I think he IS being hostile.. I'm not usually a confrontational person but frankly he can take a long walk off a short pier...
#2868
It just truncates(Clamps) the value.

I do kinda see the advantage of recursive or even reciprocal clamping though.

Reciprocal clamping could be used  for things like pendulum movement.

for example

Code: ags

int i = 0
while (i < 10){

ClampReciprocal(0, 5, i);
i ++;

}


would return 0, 1, 2, 3, 4, 5, 4, 3, 2, 1
#2869
Oh yeah!

Sorry, slipped my mind. I'll up it in an hour or soe after cleaning it up.
#2870

GG: MaxInt etc is a good idea. Already thought of Abs

Dual: Already added the 'face direction' one.. i use that alot.

Monkey: ClampInt essentially limits a value to a certain range.

I use it extensively when dealing with things like transparency which have predefined bounds.

i.e


Pseudo:
Code: ags

while (Transparency < 100){

Transparency = ClampInt(0, 100, Transparency + 3); // Usage ClampInt(Minimum, Maximum, Value);
wait(1);

}



Also good point with the Bool thing.. i forgot about the ! operator on account of a small brain haemorrhage or something.

i was doing it  something like

Code: ags

if(Bool) Bool = false;
else Bool = true;
#2871
A linux LiveCD might be useful in accessing those files.

Knoppix in particular contains lots of drive rescue tools
#2872
Advanced Technical Forum / Useful Functions
Wed 03/02/2010 16:16:35
I'm compiling a module of useful little miscellaneous functions for scripting newbies and I wondered if anyone had any suggestions?

Just little things which make life a little easier.

for example:

- FadeIn and FadeOut for Guis,
- ClampInt, ClampFloat to catch those pesky "must be between" values
- ToggleBool

and so on.
#2873
I had a similar problem when i designed my platformer (i use objects for the power ups by the way).

The parallaxing really killed it since i was drawing several huge sprites to the screen every frame (Life has the same issue)

The way i dealt with the huge dynamic sprite problem is to split it into a grid and have a function which only gets the required area and draws it to the screen.

Cropping sprites doesnt help since it still needs to load the main image to memory but loading a couple of smaller sprites in the region of like 320x240 is trivial for the engine compared to 1 huge 5000^2 image.

Using this method you can have several layers of parallaxing,a particle system and several objects without any problem at all.
#2874
well, no you dont HAVE to run it. But obviously you do if you havent numbered the speech manually.

With your specific error the only thing I could possibly guess is that you have a String.Format statement with insufficient arguments. like

Code: ags

String.Format("Yo, %s, %d", a);


that wouldnt throw an error on compile but it *might* cause the VA script to screw up.
#2875
Critics' Lounge / Re: Dreaded walkcycle
Wed 03/02/2010 09:57:07
He's not square gaiting...  ??? His left arm moves forward as his left leg moves back... or am i reading the sprite wrong?
#2876
I assume you have both run "Auto Number Speech" first?
#2877
ofcourse in terms of species survival there is every reason not to get into the pod.

However from a personal, selfish perspective there is no logical impediment to life long stasis. if you wouldnt know the difference and your life would be perfect what would stop you?

Also heroin is not a valid analogy since heroin is physically damaging and not self sustaining.

DeepNet will keep you under in perpetuity and keep you healthy which no ill effects.
#2878
Completed Game Announcements / Re: Downfall
Mon 01/02/2010 18:28:15
bug bug bug.

Spoiler
I picked up the saw a while ago and then got to the part where i need to slice sophie open with it.. but now the saw isnt in my inventory anymore
[close]
:(
#2879
I think your forgetting the 48 hour constraint :p It's hard to form a cohesive and consistent story in that period of time.

but essentially the point was that reality is always better than a fantasy, no matter how good it makes you feel. This is a reference to people who proclaim that it doesnt matter what they believe, as long as they are happy.
Obviously thats a fairly thinly veiled attack on religion, but also any other belief that does not comport with reality. Anytime someone is deceiving themselves to make themselves feel better I think they are doing themselves and reality, which is beautiful in itself, a disservice.

If you'd like some backstory it goes like this:

DeepNet was a corporate entity that could offer people a "better than reality" experience. They said that you could jump into the pods and be happy for the rest of your life. You'd never know you were in there and life would be perfect.

Robert Nozick concluded that if people were offered a chance at a fake "perfect life" they would turn it down and no one would get in the pod. However my world asks the question of *what if* it were adopted en masse by the entire population. because i mean logically there is no reason NOT to get into the pod and yet something about the human condition makes us want reality more than a more favourable fantasy.

Anyway, as is always the case in these things, DeepNet applied a flawed logic a little too ridgidly and wouldnt let anyone leave. As he puts it "Why would you choose to not be safe". Extrapolate that over many decades and you have the situation portrayed in Hope.

Ofcourse there are a million holes but it was a quick 'thought experiment' if you like.
#2880
Quote from: Helme on Mon 01/02/2010 15:28:03
but I would rather prefer to see Ben working some months on a medium length game.

It's like you can see into the future,

http://www.gnomeslair.com/2010/01/ten-gnomish-questions-ben-chandler.html
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