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Messages - Calin Leafshade

#3001
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 15:27:01
the server works on a map list. So it cycles through the maps.

The admin can alter the game settings
#3002
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 14:54:56
Quote from: anian on Mon 04/01/2010 09:10:33
...since it's on a private server, does it have to be original?  :P ;D
You plan on playing at Quake speed or the original UT speed? Oh, and it's 10 euros, just checked, and besdies, there are free fps-s in that graphic quality (and better) out there...anyway, nevermind me.  ;D

You mean can you steal it? Yes i dont think there are any limits on private servers.. feel free to pirate.

And graphic quality is really not everything :p UT is still one of the best FPS games full stop.
#3003
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 08:41:36
Ok nowwww it works.

log in, give it a go
#3004
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 07:45:17
ok so the server is up.. Can someone join it to make sure its joinable from an external IP?

the server address is mediacentre.dynalias.com
and the game password is AGS

EDIT: Nevermind.. not working yet.
#3005
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 02:04:36
theres no excuse for not owning the original.. its about £5 on steam right now.. the whole UT pack is only £22 i think.
#3006
General Discussion / Re: UT Dedicated server
Mon 04/01/2010 01:49:02
The particular UT i was thinking of was the original.. though i have them all.

and no id run the server on my own PC. I have a pretty good internet connection (24down/2up) and should be able to support a pretty large game. since the original UT game was around in the dialup era.
#3007
General Discussion / UT Dedicated server
Mon 04/01/2010 01:30:30
Is there any interest for an AGS UT game?

If we can get a decent number of players i'll run a dedicated server for  a bit of a game.
#3008
General Discussion / Re: open Source Music
Sun 03/01/2010 22:47:24
ive released the 'source' for some of my tracks before.. but its only really useful for people interested in remixes.

http://www.thethoughtradar.com/blog/?p=70
#3009
General Discussion / Re: open Source Music
Sun 03/01/2010 22:28:32
im not sure you can have 'open source' music... unless they released the multitrack masters..

however http://incompetech.com/ has some good tracks which are released under the creative commons license.

#3010
General Discussion / Re: AGS Steam Group?
Sun 03/01/2010 20:20:35
I've joined the group.

Thus making me slightly more awesome than i was yesteday.
#3011
Quote from: Ben304 on Sun 03/01/2010 07:10:10
Getting stuck because I didn't see something or didn't realize that I could totally have used the badgerpants on the sleeping cactus makes me sad and encourages me to give up :P.

Thats just common sense. you ALWAYS use the badgerpants on the sleeping cactus.
#3012
General Discussion / Re: AGS Steam Group?
Sat 02/01/2010 23:25:42
Ryan "Rambo" Timothy.

And no, 360 players cant play with steam players unfortunately. As rad as that would be.
#3013
Here's a question.

is "Hello." a sentence?

I'm fairly sure to be considered a sentence you need a verb dont you?

So how would one have a greeting as a proper sentence?

"I say hello to you." ??

Also what IS 'Hello' Conjuction? imperative? interrogative? something else?

#3014
General Discussion / Re: AGS Steam Group?
Sat 02/01/2010 19:36:59
Sounds fun, I'm in.

Ben304 and me were talking about UT last night and i definately think there should be a mass UT game full of AGSers
#3015
Quote from: SpacePaw on Fri 01/01/2010 22:40:47
To be honest I don't like just the RGB triangle. It's fully saturated and the rest of the site is kept in low saturation. It kind of stands out too much

Agreed, That element of the logo really grates on me.

It looks like the old 80's apple logo, when it should look like the modern apple logo.
#3016
the

Code: ags

while(timer<seconds*GetGameSpeed())


part is converting game loops to seconds.

just replace that while statement with the number of game loops you want to wait.
#3017
I think it would be nice to use a series of objects which were each wispy elements of fog. You could move them across the screen slowly infront of and behind the player.

You could even parallax them.
#3018
mines kidskillconscience... emo arent i
#3019
Sounds like classic Toy Shop music to me.
#3020
I had this problem too.

I have a feeling it might be due to the buffer size of lower spec soundcards (especially ones on laptops)

This is really an engine issue though I think.
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