Quote from: Andail on Wed 16/12/2009 08:35:47
You can't anti-alias a normal sprite, as it will show up with a transparency "halo" when imported to the ags.
you can if its a 32-bit game since it has an 8 bit alpha channel
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Show posts MenuQuote from: Andail on Wed 16/12/2009 08:35:47
You can't anti-alias a normal sprite, as it will show up with a transparency "halo" when imported to the ags.
Quote
Work of an infidel.. 2 cups
Work of an infidel.. 2 cups
Work of an infidel.. 2 cups
Work of an infidel.. 2 cups
Ah, truly a game fit for Allah himself.......
2 cups
Quote from: ProgZmax on Tue 15/12/2009 23:00:06QuoteNormally you'd want to bring the axe up and swing in a chopping motion, but to simulate the effect you wanted (a horizontal rather than vertical swing) I made a quick and dirty edit.
He said he wanted a swing to the side like chopping a tree so I accommodated. Note that I also said a vertical chopping motion would be better. Please read.
Quote from: Scarab on Tue 15/12/2009 06:22:05
Calin, how far are you into the development of number 2? any teasers for us?
Quote from: TSC on Tue 15/12/2009 02:38:19
One last bit of advice. We're throwing a whole bunch of what we consider "improvements" at you - take it all with a grain of salt. What you did the first time worked very well; don't let us push you around. If you think something's a good idea, do it; if you don't, don't - even if someone says you should.
Your ideas have served you well so far. Don't try to please everyone against your better judgment - you'll end up pleasing no one.
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