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Messages - Calin Leafshade

#3161
c.leksutin sounds like a bacterium in a yakult.
#3162
sorry i dont quite understand the point of this.

If you want the mouse position just use mouse.x or mouse.y. you dont need to store it in a variable it already is in a variable.
#3163
entered

http://www.thethoughtradar.com/songs/hall.mp3

its pretty obvious which song it is :p

Edit: It only just occurs to me how bad the first verse and chorus are.. not quite sure what happened there.
#3165
damnit i knew that would happen but forgot to fix it.

people dont set your music value above 80 :p it will crash the game

will fix in V1.11
#3166
Thanks alot :p

Make sure you all rate it on the games page  :=
#3167
As promised, i've uploaded a version with switchable effects.

ive updated the link.
#3168
Thats not really a typo.. i actually thought it was spelt and pronounced like that.. i've really just made up a new surname :p

hint
Spoiler
you need to get someones attention some how
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solution
Spoiler
get some gravel from the driveway and chuck it at the lit window
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#3169
Don't worry, I'm going to release a version tomorrow which allows you to turn off the visual effects.
#3170
Quote from: SteveMcCrea on Tue 01/12/2009 08:23:30
Spoiler

Well, he's not the only one... Grosvenor was consistently spelt wrong and pronounced with an 's' - it's normally silent! :=
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is it? Oh well thats just me fucking up repeatedly then :p
#3171
actually coding basic physics (gravity) is not that difficult.

The core principle is just to have an acceleration vector along with velocity vector.

so you add your acceleration to your speed and then add your speed to your posistion.

just make sure you clamp your speed otherwise your character will go into warp speed very quickly.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39261.0
#3172
Quote from: SteveMcCrea on Tue 01/12/2009 05:59:13
Spoiler


* could do with some proof reading and matching of written dialog to spoken dialog
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Spoiler

could do with michaels voice actor reading the bloody lines properly :p
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#3173
they all seem like pretty reasonable requests and i support the vast majority of them
#3174
I didnt realise you had an AGS forum account Azure :p

I'll add you to the credits of the game
#3175
The painting are actually van gogh paintings shrunk down.. but mainly laziness..

glad you liked it

Quote from: anian on Mon 30/11/2009 14:16:21

Spoiler
You could have avoided showing Tabitha, make it just so we think of a possibilty Mike might be talking to himself.
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Spoiler

I did consider this.. leaving the plot a little ambiguous but decided against it purely for the menace of the last line.. I love tabbys actress..I'm going to marry her
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Quote
Oh and a funny "bug" happens during cutscenes - McCarthy starts smoking when
Spoiler
a) a demon wolf is growling at him and b) when faced with basicallly a zombie
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I was expecting him to start smoking at the end as well, cause he looks so badass for smoking at such akward situation.  ;D

..he just likes cigerettes ok? :p
#3176

Spoiler

Is Chapter II going to be featuring the same main character despite him appearing to be left with no hope at the end of Part I?
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[/quote]

Spoiler

its called the mccarthy chronicles :p he's not finished yet.

McCarthy as a character is surprisingly resiliant despite all the self deprication and talks of hopelessness.
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#3177
Spoiler

'use' it..i guess it should be look.. ill change it in a future release.
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#3178
Spoiler

read the page?
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#3179
arjon be slightly wary.. some puzzles are ever so slightly different than when you tested it.

for example (HEAVY SPOILERS)
Spoiler

the papers in the library only appear after the visit to the mausoleum since it was possible to skip them entirely

and

you can only talk to michael about tabby after rumbling victoria about the papers
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#3180
hint:
Spoiler

someone might know...
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hint2:
Spoiler

try the library
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