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Messages - Calin Leafshade

#3261
Thats very kind of you.

Would you like to see the latest build for your trouble?

Ofcourse you would

http://www.thethoughtradar.com/AGS/Platformer7.zip

Space to shoot enemies
or you can jump on enemies
or slide through them
#3262
Im toying with the idea of making it an entry for this months MAGS.

I was thinking like a prison break in the style of Duke Nukem 2.. thats kinda like 'breaking in'.. kinda

The problem is that my graphic skills are poor :p
#3263
Speed in the x direction stays constant. only the y position is changed.

but if you want to look at it terms of resultant vectors then technically yes.. though the same could be said of jumping.
#3264
Quote from: wonkyth on Sat 07/11/2009 12:32:00
Also, just out of curiosity, what method did you use for the ramps?

A bit of a hack.

I use region 1 to denote the platforms and check in the game loop to see if there is a pixel of region 1 above the current pixel, if there is then move the character up and check again. so eventually you end up in the top pixel of the region.
#3265
Agreed.

We need to realise that earths days are numbered. There are certain threats to the earth that there is simply nothing we could do about.

We need an alternative if we want the human race to survive into the far future.
#3266
Give me a better sprite and i'll make it a super-awesome-slide move :p
#3267
castlevania backgrounds went because i needed a bigger area to test stuff
#3268
http://www.thethoughtradar.com/AGS/Platformer6.zip

New build.

Ramps now work
Health and score enabled.
Enemies are more generalised now and can be added with a simple function.
Enemies are more automonous too.
You have a goal (get to the top)
you can die.

It is essentially a proper game.. albeit a rubbish one.

had to disable particles though.. the overhead of redrawing the screen was too much.
#3269
already fixed that :p New build coming soon.
#3270
the height of his jump is literally changing one number :p I dont think its really an issue at this point :p
#3271
Im not sure i would know how to kind of 'generalise' it.

Its fairly difficult to decipher game loops since they are always convoluted mess of if statements.

But i'll certainly release the source code 'as is' when ive done it.
#3272
http://www.thethoughtradar.com/AGS/Platformer5.zip

Now with wall jumps and rubbish particle effects!

(go to the far end of the room for a wall.)
#3273
I feel i should clarify something about the placebo effect.

The placebo effect is not a positive effect. It is something that applies to clinical trials.

It does not heal you in any way it merely makes you FEEL better, and thus messes up any clinically results since alot of the results are based on how the patient feels.

the placebo effect does not rally your immune system to fight that virus. It simply makes you think you feel better because you have done something about it.. it is an entirely psychological effect not a medical one.

So even if homeopathy has some psychological effect (because it certainly doesnt have any medical ones) they do no good whatsoever for the affliction.
#3274
Homeopathy is something very specific.

and acupuncture does have proven effects i believe beyond the placebo effect.

but homeopathy is just a sugar pill or water with an active ingredient so diluted that the chance of there even being 1 molecule of the active ingredient left is on the order of 1 in billions.

Selling it as a medicine is fraud.

http://www.youtube.com/watch?v=aSKxz1BNU6s
#3275
Quote from: Oliwerko on Thu 05/11/2009 05:56:16
Quote from: Calin Leafshade on Wed 04/11/2009 15:44:16
Homeopathy should be illegal.

Illegal? Why? You believe it - take it. You don't - don't take it. Simple as that, why make it illegal? Illegal things are (usually) those who have proven BAD effects on something.

Because authority has a responsibility to give us the facts.

I have no problem with people taking sugar pills to cure their cancer but it's irresponsible to sell things under the banner of 'medicine' if it has no proven effects.

You wouldnt expect to go into a hospital and then be given a medicine which has no clinically observable effects.

"And this will cure me, doctor?"
"yeah, fuck it... it might."

I'm also all for drug education. I think the government should research the effects of drugs, give us the information and then let us decide if we want to mess with our bodies.
#3276
Quote from: Arboris on Thu 05/11/2009 15:56:08
That works pretty well, altho he can jump REALLY high  :=

he's mario...  ::)
#3277
Bear in mind i'm still using stolen graphics until i get the mechanics sorted :p

speaking of which, I've fixed the jump and added real moving, animated enemies! oh noez!

http://www.thethoughtradar.com/AGS/Platformer3.zip
#3278
Quote from: Denzil Quixode on Thu 05/11/2009 11:16:42
you can't control the height of the jump by tapping the key instead of holding it down.

Yeah i'm working on this but havent come up with a decent way of implementing it yet.
#3279
So I've done another build to show off the parallaxing a little more but does it hurt your eyes to play?

it seems blurry to me.. is it just my monitor?

http://www.thethoughtradar.com/AGS/Platformer2.zip
#3280
I really can't see why this doesnt work.

I paint the background everyframe at the viewport.

The only thing i can think of is that the GetViewPort functions dont return a pixel-perfect result.

EDIT: FIXED!

The following code seems to return the viewport more accurately (if the viewport is following the player)

Code: ags

int BGx = cEgo.x - 160;
if (BGx < 0) BGx = 0;
if (BGx > Room.Width - 320) BGx = Room.Width - 320;
int BGy = cEgo.y - 100;
if (BGy < 0) BGy = 0;
if (BGy > Room.Height - 200) BGy = Room.Height - 200;
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