I have some puddles in a couple of rooms in McCarthy and when you enter and leave the region the script changes the footstep sounds to and from splashy sounds.
now, if you stand in the puddle and INTERACT with something the Leave_Region event isnt triggered until after the interaction, which means the splash sounds stay on until he has finished interacting.
Is this a bug or just a side effect of the way AGS processes events?
and how could i combat the problem?
now, if you stand in the puddle and INTERACT with something the Leave_Region event isnt triggered until after the interaction, which means the splash sounds stay on until he has finished interacting.
Is this a bug or just a side effect of the way AGS processes events?
and how could i combat the problem?