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Messages - Calin Leafshade

#3441
That's the spirit!

None of this "locking threads" shit.

Get it done youth.

If you don't.. I'll find you.
#3442
audition for both :p

Although i think michael is an easier character.. its far easier to be posh than psychotic.  ;D

but michael IS a very interesting character to play :p he's far more deep that the garderner.
#3443
ok im looking for voice actors.. im just going to paste the ad i put up at  voiceacting.co.uk so sorry if its a little longwinded

I'm looking for 5 voices for my project.

It's an adventure game in the style of Monkey Island et al. though with a tone similar to that of Film Noir with a touch of horror. So think of Sin City and Max Payne.

The project is episodic in nature so you will be called on to reprise your roles later on. Workload will be in the region of 100-150 lines per character per episode.

Its an unpaid project but id pay you all billions if i could.

Auditions close at the end of september.

The characters are:

Michael Grovesnor - Male aged 30-40.

A weak, and sickly man. He is well spoken and the current head of Grovesnor Manor. He is not dying but one gets the impression he shan't live to a ripe old age. British

Sarah Mackenzie - Female aged 18-25

A young backpacker. Naive and impressionable. A little frightened of the world. preferably British

Victoria Renton - Female Aged 20-30

A strong minx of a woman. Very attractive and very intelligent. Sharp tongued and very well spoken.

British or American

Groundskeeper - Male aged 20-50

A psychotic groundskeeper in complete servitude to his master. Think the killer in silence of the lambs. He's not well spoken and behaves more like he is under the control of something.

Nationality unimportant.

Send the sound files (MP3 if possible) to poulton.steven@googlemail.com.

If you have any questions or problems you can email me on the above address or you can get me on msn: stevie_guy4@hotmail.com

It would be nice if the files were split in the same way the script is but its not essential, i dont mind chopping it up.

I think i remembered everything. Lines follow

Victoria

cVictoria: &1 Well good evening. Fresh blood is always welcome.
cEgo: &31 Victoria, I presume?
cVictoria: &2 Victoria Renton.
cEgo: &32 Rick McCarthy.
cVictoria: &3 Ah we have someone famous among us.
cEgo: &33 Infamous perhaps.
cVictoria: &4 Well, I always preferred infamy. Better the devil you know.
cEgo: &34 Do you mind if I ask you some questions?
cVictoria: &5 Please do.
cEgo: &24 What are you doing here?
cVictoria: &6 I'm just passing through really.
cEgo: &35 Mr Grovesnor said you were a permenant resident.
cVictoria: &7 Permenant is a little strong.
cVictoria: &8 I lingered here because I like the sceneary and this house is simply fascinating.
cEgo: &25 This house?
cVictoria: &9 Yes, It seems there is quite a history here.
cVictoria: &10 The library makes for some fascinating reading Mr McCarthy.
cEgo: &26 Mr Grovesnor mentioned that you may have seen wolves on the estate
cVictoria: &11 If that's what he wishes to call them.
cEgo: &36 You disagree?
cVictoria: &12 Well it was dark but the way they moved was...
cNarra: &7 Her eyes moved ever so slightly to the floor.
cVictoria: &13 frightening.
cEgo: &27 What's your opinion of Sarah?
cVictoria: &14 She seems nice enough.
cVictoria: &15 We haven't spoken a great deal though.. I get the impression she's intimidated by me.
cNarra: &8 She cracked a wicked grin
cVictoria: &16 Shy girls are always more fun wouldn't you agree?
cEgo: &28 What's your opinion of Michael?
cVictoria: &17 I think he's terribly afraid of something.
cVictoria: &18 He seems to be terribly on edge most of the time. Especially if there are alot of guests in the house.
cEgo: &37 Any idea why that might be?
cVictoria: &19 He's not particularly forthcoming with regards to his personal life.
cVictoria: &20 He seems to spend the majority of his time by the fire lamenting the slow loss of his family.
cEgo: &29 His family?
cVictoria: &21 The Grovesnor family is something of a tradgedy Mr McCarthy.
cVictoria: &22 The vast majority of them died before the age of 35, some died before adulthood.
cVictoria: &23 Michael is the last alive and the youngest of his generation.
cVictoria: &24 He even outlived his niece and I don't think he has ever recovered from that.
cEgo: &30 Thats all I wanted to know.
cVictoria: &25 Anytime.
cVictoria: &26 Can I, perhaps, interest you in a nightcap back at my room?
cNarra: &9 She looked me straight in the eye waiting to read my reaction.
cEgo: &38 Thank you for the offer Miss but I think I'll decline.
cVictoria: &27 Carpe noctum, Mr McCarthy
cEgo: &39 Seize the night?
cVictoria: &28 For we may not see another.
cNarra: &10 Her words chilled me to the bone.
cEgo: &40 Another night.
cVictoria: &29 Here's the key to my room if you change your mind
cVictoria: &30 First on your right.

Sarah


cSarah: &1 Did you forget something, Mr McCarthy?
cEgo: &17 It seems someone, or thing has sabotaged my car, miss
cEgo: &18 So I will be staying the night.
cSarah: &2 Oh, how terrible.
cSarah: &3 Luckily one of the rooms is available.
cSarah: &4 Here's the key, it's up the stairs and the last door on the right.
cEgo: &19 Thank you.
cSarah: &5 oh and Mr McCarthy..
cSarah: &6 Be careful.
cEgo: &20 Careful?
cSarah: &7 I hear things at night.
cSarah: &8 In the walls.
cEgo: &21 What kind of things?
cSarah: &9 Scratching..
cEgo: &22 Well, I always have my revolver, miss. I'm sure I'll be ok

Michael


cMichael: &1 *cough* Good evening, is there something I can help you with?
cEgo: &6 My name's Rick McCarthy. I'm private investigator working for a potential client.
cEgo: &7 Do you have a moment for a few question?
cNarra: &1 My client was dead but solving this one could be very good for business.
cMichael: &2 McCarthy? Yes I think I saw something about you in the newspaper. Although I neglected to read the article.
cMichael: &3 What would you like to know?
cEgo: &1 How's business?
cMichael: &4 Business trots on as business does. There are still a few guests in the hotel.
cMichael: &5 Only Sarah and Victoria are currently permanant residents though
cEgo: &2 Anything unusual happen in the last few days?
cMichael: &6 Hmm, no I dont think so.
cMichael: &7 In fact things have been rather quiet of late.
cMichael: &8 The other guests might be able to help you further though.
cEgo: &3 Sarah?
cMichael: &9 Yes she's actually a new addition to the household. Been here just a few days.
cMichael: &10 A backpacker, as I understand it or something similar.
cMichael: &11 I offered her free room and board and a small wage in exchange for her services as a maid and cook.
cEgo: &4 Victoria?
cMichael: &12 Quite a feisty young woman, very inquisitive too.
cMichael: &13 She seems very interested in the history of the estate.
cMichael: &14 She can usually be found in the bar pouring herself drinks.
cEgo: &5 Thats all I need for now.
cMichael: &15 Don't mention it, sir
cMichael: &16 Will you be staying with us this evening?
cMichael: &17 The weather is quite atrocious
cEgo: &8 Thank you but no, I think I've learnt everything I can.

Grounds Keeper


GK: 'we must disconnect them from the earth and then we can be whole again'
GK: 'we must bind them and break them, then we can be whole again'
GK: 'we must bleed them and drain them and then we can be whole again'
#3444
Ah MT, we havent met before so its nice to finally speak.

I'm becoming somewhat disheartened with my game. I'm concerned that the story will not carry the game on its own.

I'm worried that my game will be described as: "the story was ok.. but the graphics and the lack of puzzles put me off."

When i do something i like to do it well.. to be the best immediately but having looked at some of the other AGS games on offer mine pales in comparison.. especially in terms of visuals.

Now, i know what youre thinking MT, i do. Youre thinking why dont I recruit an artist.

Well this board and any other game makey board is always flooded with "i want to make a game but i dont know how" and those people are often arrogant and stupid and i dont want to be compared to them. I want to create something wholly by myself and then perhaps i'll collaborate.

Thanks for listening MT
#3445
From the sound of it, you are DIing the guitar straight from an effects pedal or an amp line out. The problem with that is that the speaker is responsible for rolling off alot of the top end odd order harmonics which are still present in your recording.

You can solve this to some degree with a high pass filter at about 5khz but behringer do a DI box with a speaker sim on it which isnt too bad.

Also i would suggest fiddling with your synths alittle.. the FM synth sound is seeing something of a revival but the patch you used to start off with is wayyy to 'presetty' for my taste.

Dynamic wise its fairly good. although i would suggest getting some better drum samples. some of the ones you used neither had the charm of the 808 or the bite of modern samples.. it was kinda somewhere in between.

Also the recording is wayyy too dry.. consider adding some reverb for some space.. unless you are going for the whole wolfenstein 3d sound.

hope that helps
#3446
Critics' Lounge / Re: game GUI
Wed 02/09/2009 19:04:57
I quite like it.

Its quirky but it makes perfect sense.

However i am a little irked by your mixing of resolutions. please dont do that.

The gui however looks fine to me.

the colours could do with a little desaturation though, youre right.
#3447
Critics' Lounge / Re: My first background
Wed 02/09/2009 17:45:16
That is truly inspiring.

I will definately be calling on you if I do a higher res game.
#3448
General Discussion / Post your Twitter here.
Wed 02/09/2009 01:21:03
I hope i'm not taking a liberty here but i thought it would be cool to be able to follow other AGS users if they have Twitter. So post your username here.

Mine is spoulton
#3449
2 more screen shots added... notice the progression of cursors :p
#3450
I havent formally introduced myself yet and, frankly, my game graphics are pissing me the hell off so i needed a distraction

I'm Steve from Nottingham, England. In my spare time i like to write and play music and play a fair few instruments now, including more esoteric ones like the ocarina and the penny whistle.

I also make pithy youtube videos on the subject of religion and politics.

I also paint miniture models of elves and goblins because i thought my geek cred wasnt quite high enough.

I'm a gamer but missed out the PS2/Xbox generation since i was a poor PC gamer and i used to just steal games from the video rental place and copy them and give them back... i dont do that anymore.

err..

now i own all three consoles but spend most of my time on the 360.. my PS3 has been the most expensive paperweight ever.

My 360 gamer tag is Squire James if anyones interested.. also 10 points for anyone who gets the Squire James reference.

I write a blog over at http://www.thethoughtradar.com and you'll find alot of my music up there too.

I think thats everything... i cant be arsed to read this back to see if ive made any grammatical fuck ups..
#3451
Advanced Technical Forum / Re: Film Noise
Sun 30/08/2009 15:15:52
yes that does look very cool.

and no frame rate hit as far as i can tell.
#3452
Advanced Technical Forum / Re: Film Noise
Sun 30/08/2009 14:44:29
i havent really looked at guis yet.

how do you animate one? isnt that just the same as wacking a sprite over the top.. except now you have a gui too?
#3453
Advanced Technical Forum / Film Noise
Sun 30/08/2009 14:32:41
Does anyone know of a decent way to create film noise over your room?

the only way i can think of doing it is using a sprite overlay with an 8 bit alpha channel but to get convincing noise you would need at least 20fps and im not sure if the engine could handle 20 full size sprites a second.

plus not all my rooms are exactly the same size.. and i only want the actual room to have the noise.. not the whole viewport.

any ideas?
#3454
yeah they are much better.. she looks much better slimmer. thanks
#3455
General Discussion / Re: New band!
Sun 30/08/2009 13:13:46
I'll be honest i dont really see the RH comparison.. perhaps you might be able to compare it to some stuff from the bends but its still pretty tenuous.

My offer to remix will remain open.. i sometimes tech for a studio in nottingham so i'd see if i could get some free desk time. they have some real killer gear
#3456
General Discussion / Re: New band!
Sun 30/08/2009 12:26:26
Sounds cool.

Dont suppose you have the master tracks for the song on myspace do you?

I like the track but i think the mix is pretty poor and its not bringing out the anthemic nature of the track.

I'd be happy to remix it for you if youd like.
#3457
Yeah i think that is better thanks.

any ideas for the legs on the front and back poses? I want her stood 'off balance' if that makes any sense and not withy both legs straight down. its looks odd on a female.
#3458
Quote from: Chicky on Sat 29/08/2009 23:43:22
I like it non-squished, feels more cinematic.

agreed, people often forget the role of a widescreen effect in games.
#3459
are you any good?

There are no bit parts in this episode so it would be a fairly large part.

The only criteria i have for voice actors is that they have a decent way of recording the stuff and they are at least as good as me.. which admittedly isnt saying much :p
#3460
Quote from: markbilly on Sat 29/08/2009 22:57:13
Also, if it's a long project, you will learn on the way, and hopefully your graphics will get better! :) (even better, really!)

Yeah thats what im hoping :p
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