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Messages - Calin Leafshade

#561
Sorry I completely forgot.

I'll pull the repo tomorrow when my NEW COMPUTER arrives and I'll see if I can add colouring and fix the D3D problem on my NEW COMPUTER.

...

NEW COMPUTER
#562
Engine Development / Re: Other Resolutions.
Thu 14/02/2013 17:49:14
Well, yes, technically i misspoke. The current released version (3.2.1) does not contain any plugins but my plugins have been included in the git repo for the purposes of running games that use them on other platforms.
#563
Engine Development / Re: Other Resolutions.
Thu 14/02/2013 17:43:58
Not relevant to the thread but yes all the important ones have I believe. AGSBlend and SpriteFonts namely.
#564
Engine Development / Re: Other Resolutions.
Wed 13/02/2013 21:49:14
I agree that things should be rendered natively to a separate render target before being pushed to the back buffer at display resolution.

If nothing else, it's faster.

"game resolution" and display resolution should be entirely disconnected I think.
#565
Engine Development / Re: Other Resolutions.
Tue 12/02/2013 09:43:42
Thats one of the problems you'll have with different scale factors for x and y. Surely then the mouse movement will be more sensitive in one direction than another depending on the values?
#566
Engine Development / Re: Other Resolutions.
Tue 12/02/2013 09:14:37
It's a start...
#567
in modification2.xml change the function below:

Code: javascript

function setZoomLevel(obj, lvl)
{
	obj = obj.parentNode.parentNode;
	img = new Image();
	realImg = obj.getElementsByTagName("img")[0];
	img.src = realImg.src;
	realImg.width = img.width * lvl;
	realImg.height = img.height * lvl;
	obj.style.width = realImg.width + "px";
	obj.style.cssText += "image-rendering: -moz-crisp-edges; -ms-interpolation-mode: nearest-neighbor;";
}


untested but that should work.
#568
Since the zoomable image tag is exclusively used for pixel art it might be a good idea to use css attribs which make the image resize with a nearest neighbour algorithm.
#569
General Discussion / Re: XNA is dead
Mon 04/02/2013 02:46:00
XNA didn't suck. I have used it extensively and my new game is made in XNA.

XNA is rad.
#570
Engine Development / Re: Other Resolutions.
Fri 01/02/2013 17:26:12
Yea, I've had a bit of a look at how this all works and it seems that a lot of the arcane stuff is a remnant from when AGS used "non-native" coordinates. i.e the coordinates were always mapped to 320x2#0 regardless of the actual resolution. I dont necessarily think that the engine needs to be able to scale width and height independantly merely that the user(game maker) can choose a native resolution for their game and then the engine scales and letterboxes in a sensible manner.

The user could set whether their game should only scale by integer values if it uses pixel art for instance.

I just think the engine needs to be a bit more smart about the whole thing to make it competitive. The number one complaint with AGS is *always* resolution.
#571
Quote from: Sslaxx on Thu 24/01/2013 15:14:41
Any way of setting the font colour used separate from the sprite? So if you wanted it displayed in black, it would be?

Not currently but I dont see any reason why that wouldnt be possible.



#572
I think that life will probably get better in material ways. My concern is that we engineer away our failings as a society before we understand the need for social conscience. A Brave New World like scenario seems *painfully* close to reality.
#573
As a non-french person am I likely to get a more refined and cultured experience with this version?
#574
Yes, I thought there shouldnt be any good reason why it doesnt work in D3D.. and theres is the no-good reason.

Easy enough to fix. I will do so when i am next at home unless the miraculous happens and someone fixes it before me.
#575
Which function is causing that error?
#576
There's no reason it shouldnt work in D3D...

Whats the error?
#577
I managed to find the original archive from my server dump and reuploaded it. It should have all the helper programs and shit in it.

http://www.sanctuary-interactive.com/~steve/agspritefont2.zip
#578
Your posts are always a little like an acid trip.
#579
Actually I think the US will become much less relevant in the future. In fact I think we are just about now beginning to see the beginning of the end of US domination.

They certainly wont be able to maintain their economic domination of the world in the next 50 years without something catastrophic happening. China's growth rate is something like 9% a year and India's is also very high. The same thing happens to any empire really.

#580
So, I'm on a day shift again so I thought I'd do one of those thread.

Where do you see humanity going? Are we doing ok? Are we getting better? Will capitalism destroy itself as predicted by marx or will it not matter because technology will make the notion of scarcity irrelevant (see Star Trek)? Will an ecological disaster destroy us? Will a new global war erupt as china makes a grab for russia's resources?

What are your predictions for the next 50-100 years?

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