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Messages - Captain Lexington

#121
General Discussion / Creative Burnout
Mon 02/04/2007 18:41:51
I do hope this hasn't been a topic before, I searched for one...

Anyway, I was making my game, and I realized everything I'm doing right now is total crap. Maybe I've been working to hard, or maybe I'm just tired of this idea already (I hope not!), or maybe I've just been having a bad week, but all the same I can't do anything of quality.

As I'm sure others have had this problem, what do you guys suggest?
#122
Wait, so the guidelines this month are 'Make 2001: A Space Odyssey' into a game?

This sounds fun, I might actually do this, even though my regular game is taking up a lot of time.
#123
So I was on their email list thing, yes?

And they sent me an email saying 'AdventureCon Welcomes: Chris Jones.'

Mein Gott!

Has CJ sold out?!?

I go straight to here, and search for this thread, to see if CJ has said anything.

Nope.

Of course, I think, he's embarrassed.

Then I think 'Read the email, genius.'

So I run back and read the email.

"If you know Tex Murphy, then you know Chris Jones."

I don't know Tex Murphy, and therefore, I decided, I don't know Chris Jones.

So, it was the 'Tex Murphy' Chris Jones, of Access Software, not our pal CJ, and also not Chris Jones of Obsidian Entertainment, who worked on the Star Trek Interplay games (which I love!), and went on to do Fallout and all those RPGs we so much about these days, like Neverwinter Nights 2. There are a good deal of Software Developers named Chris Jones.

Hopefully this little anecdote is counted as constructive and I will not be admonished for posting it.

I mean, this thread isn't that old, right?
#124
My brain hurts.

So, is Steel Drummer here playing the fool pretending as if Chicky and I were serious about the hood?

Is Steel Drummer actually confused here?

Bah, to hell with social graces...

Steel Drummer: You do realize I was explaining Chicky's joke, yes? And that is was a joke? I am sorry if this appears condescending, but I've had problems with jokes being misinterpreted online recently. And so I am cracking down on ambiguity.

I won't do it again, promise.   :P

EDIT: I think the guitarist looks fine, but he looks like he's holding the guitar too high...

Is this just me not knowing how a guitar is really held, because I don't. But it looks uncomfortable. May even just be the angle.
#125
I should assume the comment about his hair making him look like a 'hood.'
#126
Because there is no 'Completed Complaint Announcements' Forums.

I realized right away what the point was, and didn't bother with the 'it is teh suxx0rz!' flames because he knew it already. He didn't try to make a good game, he tried to get our attention. I didn't give it to him, because there is a forum for that. He felt (wrongly) he was wronged, and tried to get us to help him. There's no point in calling this game crap, he made it like that so we'd feel sorry for him and such.

The game ended with his complaint, and he said himself "This is a BAD game."

I guess my point is he didn't try to make this a game. But you guys don't realize it.
#127
Silly InCreator, the WiP Thread was for the real game. When he broke all those rules the mods locked it and he got pissed and made this game.

EDIT: To all you silly little people bickering about the fact this isn't a 'game' and all that:

HE KNOWS!

THAT'S WHY HE DID THIS.

OF COURSE IT ISN'T A GAME, HE DOES NOT CONSIDER IT TO BE ONE.

He tried to prove a point, albeit a misguided one.

You guys seem to think he doesn't know the point he's trying to prove.
#128
Critics' Lounge / Re: My Website
Fri 16/03/2007 01:23:40
I have a widescreen, and I had the problem before.

And the problem is gone!

A beautiful site, Stupot.
#129
Everything: The JBurger.

This background is so beautiful. I have an affinity for city lights at night, and also for stars, for suburban homes, and finally for mountains...

So this is just about the perfect picture. The feel is nice and artistic, but not cartoony or over the top.

I want to stick my head out the window and look at what I can of Downtown St Paul right now.
This may sound strange,  but I can smell that picture. I can hear it.

And here is my txt LucasArts award:
   
| \ O /
|   | |
|  /  \   

I hope you win, man!
#130
I gave him some leeway on the spelling because it is an internet forum after all.

Perhaps it is really called 'Money'[/i][/u]s not everything' and he just didn't type the apostrophe here.

(And that'd be a grammar mistake anyway, not spelling.  ;) )

PS: That is the most awesome rendition of Dick Van Dyke I've ever seen, voh
#131
Well, if we're getting picky about the title, the expression is phrased "Money Isn't Everything."

Just let the man BE!!!  :P
#132
I did indeed try, and I didn't notice any change at all (speedwise, I mean), but my computer is probably not a good tool to measure it by--the very latest Alienware Area51 laptop. I mean, I was using a TrueType and I didn't notice a change.
So I was wondering what affect this might have on other computers.

EDIT: Never you mind what this said.

EDIT2: I'm done with the joke insults, I feel too bad about it...
I'm also worried people will start to hate me like they do Yahtzee if I call their computers 'plebeian.'
#133
Beginners' Technical Questions / Font troubles
Sun 11/03/2007 01:05:43
I'm nearly positive this is the right place for this, but I made a nifty new font in SCI Studio.

And after a night of aggravation, I finally got it imported into AGS.

Then I loaded up Radiant's font edit do to the awesome auto outline bit.

This also imported just fine!

Then I test it out, only to find the outline was displaced in relation to the real font!

So, did I make a mistake in Radiant's deal, did I make a n00b design mistake in SCI Studio or am I just doomed to fix this displacement via a method of guess and check?

Should I just go with Auto-outline? The manual says it slows the game down. Does it do so substantially?

EDIT: Changed a word in the last question.
#134
The Rumpus Room / Re: How did you find AGS?
Sat 10/03/2007 22:39:58
My adventure game adventure begins with Christmas, lo those many years ago. The (seemingly) obscure game 'Escape from Monkey Island' was for me. I started it the next day, and played it a good deal. However, when I left for my mom's house it was all but forgotten.

Two years later, my geekiness brought me and my mom to TrekFest XXI, down in Riverside, Iowa. A nice road trip, and even though neither of us are 'trekkies', per se, it was still a ot of fun. I bought the Interplay game 'Star Trek: Judgment Rites' (an excellent game) for ten bucks, still in special edition box. When I finished playing through it the fourth time (finally not getting kicked out of Star Fleet and moved to a planet for 'mental evaluation' at the end) I decided I'd have easily payed ten bucks for just the game.

I then remembered how terribly awesome EMI was, and played that all the way through.

I then told dad that these games brought back the faintest of memories of him playing King's Quest III To Heir is Human. I then pressured him into buying the big King's Quest Megaset, only to arrive at the conclusion that LucasArts made better (albeit harder to come by [why don't they re-release Monkey Island? WHY?]) games. I then went online to find out about getting some good old fashioned Monkey Island awesomeness. This took me to the world of amateur gaming, and I got pretty excited about it. The next Christmas, my dad got me Game Maker v1.6, and I expressed my chagrin at being able to do absolutely nothing I wanted to do. So I went online searching for something made expressly for adventure games.

And the rest, as they say, is history.
#135
Critics' Lounge / Re: Sci-fi background
Sat 10/03/2007 22:18:54
I think the text description doesn't do the background justice, myself.
#136
Critics' Lounge / Re: Sci-fi background
Sat 10/03/2007 20:34:40
I think it is an improvement shadow-wise, but I meant something like this:


Please, please excuse how terrible it is.
#137
Critics' Lounge / Re: Sci-fi background
Sat 10/03/2007 19:03:52
You've got another shared line on the couch--the front of the couch (where your legs would come off) and the tiles beneath it. So that is a bit confusing. And the couch's shadow should still be a bit darker, but other than that, very nice.
#138
Critics' Lounge / Re: Sci-fi background
Sat 10/03/2007 02:57:06
Simply amazing, far better than I could ever do.

But those who can't do, teach, and as such I offer this critique:

Make the outlines either darker and thicker or lighter, because they way they are drawn right now makes it look like a pencil made them.



I'm glad I make 3D graphics, I'd murdered by all the 2D competition.

And even so this is some of the best I've ever seen for an AGS game.
#139
Do we get some valuable exposition from this dream sequence?

Does it advance the story?

Rule Number One of fiction writing is never write a scene that doesn't advance the story.

This rule is infinitely more important for an Adventure Game because a player would be pretty cross if he came to the end of a puzzle--a maze, no less--and found out all his work had been for naught.
#140
Well, if by nightmare you mean nightmare for the player, then the maze is certainly the way to go.  :P

Well, from what I know of your game (which isn't a lot, I only skimmed the 'Games in Progress' thread) I'd say the nightmare would be pretty lighthearted, it is a light hearted game, yes?

I should assume it won't be a 'dungeon' type maze, as that doesn't seem to fit in with the story.

Quite frankly, we're just gonna need some specifics before we can help.

I do, however, eagerly await this game and would be glad to help.
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