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Messages - Captain Mostly

#141
I guess I'll have to look into it!  8) 8)
#142
Thanks! But this is a page JUST for the vegetables. I think it would confuse my message if I started putting my other games on there as well... They're of a different era.  :-*
#143
look! I'm finally making use of the web space sylpher's been lending me for ages!

My mate Kevin has put together (under my watchful and guiding eyes) THIS amazing self-promotional web site for me:

http://www.sylpher.com/vegetablegames

There's even an on-line game with a prize!! How dedicated to my fans am I?!?!  :-X
#144
I found that making adventure games stopped giving me a hit after a while, as I didn't feel I'd really pushed myself creativly (After I did "The Surprising Chinchilla of Fate" I sort of didn't know where else I could go with the adventure format).

But then I made VPET 1 & 2 and found that programming something you didn't know how to program before is enormously satisfying. And now I've gone back to adventuregames to push myself to do something new and satisfying in that area (since people round here don't like non-adventures, so making them puzzle games is like giving meat to a vegetarian... D'oh!)

So perhaps the satisfaction in making a game isn't in just making one, but in surprising yourself by doing something harder than you expected you would be able to do? Then you get a sense of pleasure from making the game, even if then no-one likes it after all! (and they probably WILL like it, as when you push yourself, you'll make something really interesting!)
#145
I found it via 2dadventure.com, which later vaished...
I spent a long time making RL&BAT having nothing to do with the community...
then I started posting during the making of a game with Abstauber and m0ds...
Not the most interesting of stories, but I'm a little proud that my first EVER project actually DID make it as a released game! Now that's what I call inspiration!
#146
General Discussion / Re: Americanisation?
Wed 02/06/2004 14:15:41
But if it was changed for children, why was it only changed for American children? Here in the UK, it stayed "Philosopher"

ALSO, the book was a kids book, and it was still philosopher there. The point of the Philosopher's stone was that it was picking up on a classical reference (like having, basically, cerberus in the secret room etc... Harry Potter is full of, and reliant on, these references for it's accessability).

Mind you. I guess it makes no difference, as it's not really taking away from the book, which will remain the same, no matter what Film Boss's do.

Has anyone read Biggot Hall? That had it's name changed for the American Audience...

Also, THE CLAY MACHINE GUN has a different name in America. But then again, I don't think "THE CLAY MACHINE GUN" is a real translation of the origional Russian title. I've no idea what that is though. Anyone who could enlighten me would be blessed with mild gratitude!
#147
General Discussion / Re: Americanisation?
Wed 02/06/2004 11:16:22
With regards to the comment "its gay"
Not only does "its" have an apostrophe in it (it's "it's" not "its") but this is also homophobic.

Perhaps it's because people feel it's ok to be bigoted (as demonstrated byÃ,  00jon00's feeling it's ok to use "gay" as a derogatory word) that they also feel it's ok to embrace stereotypes, and thus dumb things down for the American audience.

Mind you, as with ANY society, there will ALWAYS be more stupid people in America than clever people. And America is the biggest movie market in the west, and thus it's more important that the stupid people in America aren't alienated.

Now, obviously 00jon00 isn't one of these stupid people, but by making films stupid-friendly, clever people won't be put off, so it's not like companies have to chose if they want stupid OR clever people to see the film when they can have both!

THAT'S why films are made accessible for people like George Bush Jr.

EDIT:
This post seems a little redundant, since the three posts made while I was writing it explained it a lot better...

Although it IS probably worth noting that not everyone will have heard of "Philosopher's stones", so when they hear it in a title, they won't have a shared value to go with it, so they won't be as interested as they would be if it were a flashy word...
#148
General Discussion / Re: A fun game
Thu 27/05/2004 15:17:00
DART: I don't know what your most recent one is, but I'd love to know the name, as I remember it from when I was younger...

I think...

Although I could have sworn the one I'm thinking of you had to play as a little wizard dressed in orange... And there was some stuff about mixing your own potions... It was really good!..
#149
D-Generation had nameless NPC's you had to save. I guess you probably COULD have killed them if you wanted to... But this also goes for the Ultima games... So I guess these don't count as not having the option to randomly kill NPC's...

Happy Land Adventures (the astonishing freeware platform game by Frr Lunch Design) has no killing of ANYONE in it, but has loads of un-named NPC's and is definatly a platform game, not an "adventure" in the AGS sence at all. And I imagine there's LOADS of other non-violent games like this...

How about Thief, with the civilians you're not allowed to kill, who have no names? In fact, if you play it on the harder modes, you're not allowed to kill ANYONE!
#150
General Discussion / Re: WAAA HOOOZIE!
Thu 13/05/2004 16:59:27
I never know if I should check the second page of threads... Do important things get pushed down onto the second page and never get heard from again?
Does ANYONE regularly check the second page?
#151
General Discussion / Re: WAAA HOOOZIE!
Wed 12/05/2004 10:21:39
Also, my mate Kev said he'd knock me up a web site! So there might be one in the near future!..

Well I'M excited.
#152
General Discussion / Re: WAAA HOOOZIE!
Wed 12/05/2004 09:03:26
As long as I keep the EXACT SAME pattern of actions, I can pick up JUST ENOUGH health to keep me going, as long as I only take one hit at a time...

ALSO,
How confusing is this!!?
I left this thread yesturday near the top of the page, and now suddenly I can't find! Why do people only post on-mass at night?!!?!
#153
General Discussion / Re: WAAA HOOOZIE!
Tue 11/05/2004 15:01:36
I think that botanicle accuracy has never been one of the aims of VPET... and the third one will be AGES in the making, and NOTHING like the first two... AT ALL...

But anyway, 103 last time I looked!! and 111 for VPET1!!

bri ngi ton !!!
#154
General Discussion / Re: WAAA HOOOZIE!
Tue 11/05/2004 13:00:11
The sequil was meant to answer everyone's complaints about the first one.

People said it wasn't EXTREEM enough (so I added the against-the-clock feature) and Naranjas said he didn't like things without plots, so I added a story. And I couldn't just re-use the graphics!

And obviously, to make it a proper sequil, I needed MORE VEGETABLES and BETTER GRAPHICS and RHYTHM ACTION!!!

I guess that was selling out though...

The third one'll be mind bending!!!
#155
General Discussion / Re: WAAA HOOOZIE!
Tue 11/05/2004 09:05:39
I try not to think about how "Lazaras wants pants" has been downloaded way more times (1795)  than VPET, without me having ever even eard of it!

But on those few occasions that I do think about it, I remind myself that no-one plays non-adventure-games 'round here, so it's not my fault. I bet none of the main non-adventure-games have been dowloaded much more than 100 times anyway, so I'm probably doing pretty well in this tiny field of interest...
#156
General Discussion / Re: WAAA HOOOZIE!
Mon 10/05/2004 16:32:59
I guess people getting confused by it was just to be expected... This is why I think I need a web site, so I cen offer some help to people to get going...  Do you think people would use a VPET 1 & 2 forum?
#157
General Discussion / WAAA HOOOZIE!
Mon 10/05/2004 12:27:23
I'd just like to celebrate Vegetable Patch Extreem Turbo 2 being downloaded 100 times!

I know it's sad of me to keep tabs on the stats, but I had a private wah-hoo when VPET 1 reached a century the other week, and I couldn't contain my joy over the sequel also getting into three figures.

Thankyou EVERYONE who's downloaded it...

Now if I could just find the time to learn front-page and make a sodding site for it...
#158
General Discussion / Re:AGS RPG Info???
Thu 15/04/2004 09:10:48
An RPG stripped down to just the story and puzzles would be an adventure game?

Well, would a first person shooter stripped down to just the story and puzzles would be just an adventure game?

How about an RTS?

So what if an RPG had multiple characters, upgradable weapons but not turn-based? What if it wasn't turn based, and only had ONE character? What if the combat was just one person, just one weapon and real-time? Would that still be an RPG by your definition?

There is SO MUCH more to an RPG than combat and  saying that an RPG without it is an adventure seems loopy!

I mean, if someone made EYE OF THE BEHOLDER, and took out all the monsters, the game would still be obviously an RPG.

or not. whatever. It's not like it's a greatly important issue.
#159
General Discussion / Re:AGS RPG Info???
Wed 14/04/2004 10:37:56
I think the idea that an RPG without combat is just an adventure is rather mis-guided.

Not least because it would suggest that an adventure WITH combat was an RPG, and I don't think that's true (Was monkey island 4 an RPG?)

Also, if it were possible to complete an RPG which contained the option of combat, without ever TAKING that option, would you have played an adventure game not an RPG?

There's a lot more to an RPG than just adventures with combat. There are totally different conventions and standards in RPGS. Indeed, most RPGs are based around complex (and often mysterious) rule structures, where as adventures are much more free-form, and this (if nothing else) has a trickle down effect to create final game that has a totally different style and feel to it.

Mind you, it's always nice to play a game that blurs the lines between "adventure" and "RPG", just to remind us that rigid genre's aren't entirly productive things to stick to...
#160
crumbs Oranges, why is it that the only posts of yours I see these days is you being sneery? You never USED to be so hoity-toity...

Anyway, I played a (presumably different, and distinctly bloodless) version of this game a while ago (when it swept the office!) and was very poor at it. The one with the penguins and the bulls-eye was also jolly, but not AS jolly!
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