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Messages - Captain Mostly

#21
I'm looking forward to my next game... I assume it's going to be super!
#22
Interestingly, and complicatedly, AGS introduced me to Ragga!
#23
Thankyou for this from me aswell! This program is EXCELLENT!
#24
yikes!
#25
would that work?! if so - BUMS! I spent AGES on elaborate if statements last night... Oh well.

It works now, and I think I've shifted the maximum score up to 2,147,483,647,999,999

I COULD go up to 2,147,483,647,999,999,999 but I think I can't be bothered with changing all the code AGAIN - maybe next time eh?

Thankyou for you help everyone! It might be a huge faff compared to just having a bigger int, but I guess I AM the only one who'd use it, oh well!  :)
#26
Well... Ok... avatar's suggestions sound jolly complicated and it'll take me a bit to take them all in... but in response to CJ's suggestion:

I see the logic of it... And I guess it wouldn't be TOO hard to implement an "increase score" function... And now I think about it, you could display it via

StrFormat(ScoreString,"%d%d", millionsscore, unitsscore); couldn't I?

Thankyou! :)

[EDIT]... oh, but I've just thought.... if I say that unitsscore only goes up to 999999 so that one million 7 hundred and sixty five thousand nine hundred and ninty nine is shown as:
1 := 765999 with an invisible gap where the larry is, how do I THEN lay it out so that when I just want one million and one it doesn't look like THIS:

1 :=Ã,  Ã,  Ã,  1

instead of

1 := 000001
?!?!?
#27
the problem that I have with char arrays or two ints is that multiplying and dividing etc become a lot more complicated than they should have to have been - and I'm frankly a bit too shit at programming to keep track of amount of number juggling!  :-[

I'm not sure that using a float would increase the score range... As far as I remember it's still a 32 bit number so it woouldn't work that it'd be able to think of 2,147,483,647.0000001 because of the leangth of it... I don't THINK... Can anyone clear this up? if it COULD think of 2,147,483,647.0000001 (and thus, presumably, anything lower than it with a similar number of decimal places) it WOULD solve the problem (I think...)

However, something more akin to the "long" variable monkey discovered doesn't exist would be RIGHT up my alley! Alas, 'tis not to be!
#28
I suppose not MANY people will have come acropper with this, but in vegetable patch extreem Turbo 1 & 2 (and now Vegetable Patch Extreem Tarrot) the limit of having numbers that only go up to 2,147,483,647 is jolly frustrating. It's not at all difficult for people to exceed this as a score in the vegetable patch games and as far as I can see there's no easy way of getting round it (the Patch Turbo games had a "MAXED OUT" feature that explained you'd scored a bigger number than the computer could think of, but it wasn't satisfactory at all).

I just wondered how difficult it would be to have a capacity for 64bit numbers available. I suppose I'd be the only person who'd apreciate it, so if it's a jolly complicated task, don't worry... It'd just be really really handy!  :=
#29
AGS has stolen my life for weeks at a time, and resolutly demonstrated to me that I'm a bit shit as most aspects of making a computer game. None the less, I stick with it as it has ALSO given me HOPE! Hope that I might one day do something that'll kick asses around the world... Oh AGS sweet cruel mistress! Let me see my own un-liklyness-of-achieving-something and withdraw into the sweet sweet night of being-a-swimming-pool-attendant... Or a cave tour guide!

[EDIT 01/08/05]

Sod it, AGS is Fucking fantastic! Not only is it un-believably flexibul, it's also pant-shittingly accessible! ANYONE can use it to make a decent game and most people can (with a little commitment) make a game that's OUTLANDISHLY good. I'm off to start a fuckin' project RIGHT NOW...
#30
I've nearly finished this game now... But my mind is full of ideas for full fusion AGS platform adventure games that this engine would be perfect for implementing.... Although it'll be AGES before *I* do it...  :-*
#31
hello.

Would anyone be interested in knocking out a cool midi I can use in my most recent Vegetable Patch game (which I've pretty much finished making now). I will quite happily provide a copy of the game to anyone who's willing to take the task on, so they can get inspired. Basically I'd like something fun and roller-coastery...

I would be super pleased to get PM's from anyone who's interested!
#32
Simple, I still claim the rights to that Richard Longhurst / Larry Vales crossover game you said I could make. I realise that it's been YEARS since I said I'd make it, and I still haven't - but I AM going to and it IS all planned out and stuff... But I thought I'd remind you so that you're not upset when I do it without asking you again.

Also, our child is nearly 6 now, and you STILL haven't decided on a name for it. Things are starting to get awkward!

EDIT :- P.S. I'm sorry I am totally un-able to help on the subject of this thread... But thought I'd show my face anyway.
#33
Hi, I just thought I'd anounce that I'm pinching a large portion of this platform engine for a new vegetable-patch-extreem game I'm making for my BF's birthday.

In my readme I've got: "Vegetable Patch Extreem Physics Engine courtesy of Geoffkhan."

I hope this is ok!
#34
General Discussion / Re: GLASTONBURY WOO!
Tue 28/06/2005 16:34:12
I didn't see square pusher... but I had planned to... but then I didn't really stick to any plan. I didn't see Kean OR Coldplay or ANY bands like that (although I DID glimps the first half of the White Stripes before moving on to see Simon Munnery elsewhere).

Jools Holland was BRILLIANT and if you see (or saw) any footage of it, I was dead near the front near a naked hippy! I don't particularly like the tunes on CD, but live it was the most exciting thing that happened at the whole festival.

As for those non-uk people, Glastonbury festival of contempory performing arts is just a wopping and totally unique festival of contempory performing arts. There's a lot of very normal chart bands play there, but it's mainly about brilliantly diverse acts (not just musical). It's just a right old knees up, and has an amazingly open and friendly atmosphere...

It's quite famous (although I expect not outside of the U of K)
#35
General Discussion / GLASTONBURY WOO!
Mon 27/06/2005 22:14:25
I've just got back from the Glastonbury festival (sorry for the Anglo-centric thread btw, I kow we're a multi-cultural society on here) and it was BRILLIANT!!!

Was anyone else there? I can recommend to EVERYONE the amazing live-show of a man called Ceephax... Although how to get hold of his stuff is beyond my poor mental-powers, and besides the only MP3s he's posted on-line are poopenhime compared to the live show!

BEEP BEEP!
#36
General Discussion / Re: Dr Who.
Mon 20/06/2005 15:17:21
I loved the new seriese! I cannot imagine how anyone could have ever made a more faithful, yet up-to-date return of the program. It was utterly brilliant and spot on.

Although to be be honest I didn't like Eccleston at first (for the first couple of episodes) but when I got used to him he just seemed totally natural in the role. Fantastic.

BUT

I predict David Tennant will be... AMAZING as the new Dr. I loved him in Cassanova and it seems to me he'll take to the role like a duck to water. I just hope he'll want to stick with the character for longer... one seriese just doesn't seem like enough...

(As for Paul McGann, he DOES get the chance to be the doctor over and over again in the audio adventures... sure he's not on telle, but check them out for more of that Who fix we've all be craving round here since the end of the latest batch)...
#37
hey TheBrat499, I love your avatar.

"I rock... AND roll... ALL day long... Sweet Suzi..."

heh heh heh, that's an excellent film.

[EDIT: Erk! I missed the fact that this thread has three pages and TheBrat499 posted something on the first page only, so that my comment here looks (at best) somewhat loony... sorry everyone...]

[ALSO, I just thought how interesting it was that Flukeblake asked for "anyone who wants to eliminate the evil evil evil forces of Locking Threads send [him] a PM"... What did he plan to do at that point? Become a people's hero and rise up to oust CJ?... I suppose it WOULD rid us of those land taxes we're all subjected to, but could someone so young REALLY be trusted to implement the real-time-lens-flare features we all crave in the next version of AGS?]
#38
my mistake! Oops! Sorry everyone!

although I feel waiting for THIS : http://www.wandg.com/

is more trying on MY patience
#39
The animation is clearly very realistic, but I don't think I can agree that this is a particularly good trailer from my point of view. What does this tell you about the actual game?!?! Also, why is it so pretentious?
#40
General Discussion / Re: 7 days a vailable?
Thu 21/04/2005 20:29:59
I didn't say I hated 7 days a stranger! I think it's brilliant!
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