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Messages - Captain Mostly

#341
I'd be interested to know how he thinks the atmosphere of Broken Sword three will compare to the first two (on the basis that the imaculate cartoon style of the origionals lend a sence of place that would have to completly different in any other visual format. Will their wait for technology to do 3D adventure justice have been long enough to re-create the incredible flowing movement of the characters, or have they gone for a more realistic animation style, to match the more realistic images?)

Bit of a long one, but it's something I feel is important. I don't wanna play BS3 if it's not packing such a superb atmosphere. And I just can't visualise those 3D people moving as beautifully as the 2D types did...

I guess you could tell 'im that as well, to try and explain my some-what nebulous question.
#342
interesting... So there's no Long integer then? (i.e. longer than 2,147,483,648)
#343
Ultima VII is stunning, and the best free-roaming RPG alive (by free-roaming, I mean sort of "Explore our mysticle world" type of games... Baldur's Gate, Morrowind, etc)

Irritatingly though, I can't get it to run on my computer (stupid boot-disks, I've never got the hand of them) and even when I was able to play it, I got so stunningly caught up in exploring, I forgot immediatly what I was meant to be doing...

Also, I never figured out how to get the magic to work. This is something I find in a lot of RPG's, and one that Planescape and Baldur's gate (And eye of the beholder/Lands of lore) get very right with easy peasy to work out systems, but (Shocking though it is for me to be saying this) Dungeon master, Morrowind and ultima games get kind of wrong. Maybe I should make more effort to learn about the crazy rune systems before failing to bother to persue them...
#344
Critics' Lounge / Re:Pirate with no clothes.
Sun 17/08/2003 08:07:58
why doesn't he have any genitals?

It looks nice, although one of the things that poopes me off in games is that people are ALWAYS drawing really in-your-face boobs, but a naked pirate doesn't even have an inoffencive cartoon willy. I guess that's not really helpful C&C, but as regards the animation choice, I'd say the one on the left was better
#345
Is adding something like a HITPOINTS schema very basic (i.e. will I find "adding schema's" in the read-me?) As it'd be a useful thing for me to know how to do.

just in case it's NOT very basic:
could someone explain it please!
#346
I would be really interested to see your code necro, as this looks like a marvelous idea (In fact, I almost think it should be available as a standard feature in AGS: DisplayPoiterText() or something)

Would it be possible to post it here, so I can come back and look at it for reference?

Surly, if you did this with a GUI, the code would  have a lot in common with a CMI verb-coin... and there's ALWAYS someone asking how to do that (although I've never seen it implemented in a a game yet!)
#347
this WOULD be useful!

The problem with IsMusicPlaying is that it always leaves a noticable gap at the end of the loop (I tried to use it)

As such, in VPXT2 I tried to used a counter, and worked out how many cycles long my pieces of music were, and set them so the next one started playing about 1 cycle before the last one stopped.

I don't know how well this worked on computers older than mine (which isn't very old) although I DID ask in the announcement thread, but saddly no one ever answered!!  :'(

Did it work? I think that it sometimes takes a while to warm up (on my computer, it often seemes that the first time it playes any of the music samples, it loads it up slightly slower...) but I'm a little concerned that maybe on older machines there was always a gap between samples.

The suggested command on this thread would be useful, although only if you could have a command like IsLoopEnd() that told you YES if you were at the loop-point (i.e. the end of one sound and the start of another, being seamlessly strung together). This way you could use the music as a reference point for stuff in the game.

I suspect this wouldn't have broad enough appeal to be introduced though...
#348
I almost got really into runescape, but I REALLY couldn't be bothered to build up my mining skills, let alone any of the armour-making stuff or baking. Or fishing. I mean, why bother when I could stand at a rock-face for hours and hours in real life!?!

It's certainly addictive for a while though, and if you've got patience I guess you'd find a reasonable amount of depth. But you could probably get a better MMORPG if you coughed up a little cash...
#349
"nethack"? how very Kieron Gillen.
#350
YAY! I'd forgotten about that site! It's too cool (although so many poilers!!!)

Mind you DM2 is the best case for the BADNESS of japanese-ification of games. See the contrast between the amega version and the PC j-friendly artwork, and chew your own teeth out at the ARRH! WHY SO STUPIDLY CUTE?!?!?! feature.
#351
I'm bidding for a copy of DM2 on e-bay at the moment, as I've not played it yet (although I've craved it like m0ds craves the blood of virgins). But DM 1 is a masterclass in what made RPGs on computers WORK. The origional may not be as sophisticated as the sequil, so you might get pooped off at that, but it's a slice of history that still tastes as sweet as it ever did (eating the brains of man-eating screaming mushrooms? DM DID IT FIRST!!!)

EDIT:
It's also available as a tiny download on the underdogs (whatever their address is these days) along with a version of Chaos' Revenge (the origional, but not-at-all well known sequil, which is so hard I can't get out of the first room, although I'm willing to bet it's quite good...))
#352
Heimdall 2 (possible spelled a little wrong) is an excellent EXCELLENT RPG. I forgot about it before, but it's utterly stunningly good. Not as good as DM, but a very comfortable second place in front of everyone else...
#353
Lands of Lore was a bit of a let down for me. It was just too happy-clappy. Sure, it's worth playing, but Dungeon Master is just better in every area (except the graphics, which many people complain about. I have to say though, I never fell to drawing up maps of the identicle-looking dungeons, as I found I could remember my way around anyway! And I wasn't even in the scouts! I was so proud of myself. and I wupped that dragon's ass.)
#354
I think at the moment that the only commercial games I'd like to make would be for pocket-PC's. Although I've no idea how I would go about making AGS run on a pocket-PC (if it'd be possible at all!!) and if it meant making a lot of effort I probably wouldn't. Although it'd be exciting to make a pocket-PC adventure game. It's a market that's crying out to be tapped.

Also, I'm thinking of making a few limited edition copies of VPXT, and putting them in a little box on a charity shop counter. I figure that if I'm so confident about my game, and I'm always telling other people to feed the poor with their hobby, I ought to put my vegetables where my mouth is!
#355
You're all wrong.

Nothing can compare to Dungeon Master. Nothing EVER.

Plus, the "Eye of the Beholder" games are worth a look (although number 3 is only for fans of the seriese, as it's a little on the ropy side)

Planescape is the best modern RPG by yards though.
#356
shameful though this bumping of my own thread is, could someone please remind me how large the largest possible integer is.

I've been getting scores in the region of 1500,000,000 in this game recently, and on one particularly impressive occasion appeared to score a fairly wopping minus number. I figured that either I'd maxed out my integer, or there was an under-lying error in the maths of the game!!! Either one was a fairly nasty prospect, since VPXT2 also has an integer score, and it's a lot easyer to get big points in that, so maxing it out would be an issue I'd have to deal with. And if there's a problem with the maths... Well... I don't know WHAT I'd do!
#357
General Discussion / Re:Bowling for Columbine
Wed 13/08/2003 10:52:25
Louis Thereaux (spelled probably wrong) manages to say so much more about issues such as gun culture by being friendly. He has never EVER been agressive in any of his programs or writings, and yet is a much more powerful demonstrator of what's wrong with stuff these days.

His aproach is much more along the lines of letting stupid people speak for themselves. This way, he doesn't need to shout and accuse and generally act like a pompus asshole. When you hear these mentalists talking about gun culture or whatever, it's just as obvious how wretched the whole situation is without any Moore-like whining and self importance.
#358
General Discussion / Re:Bowling for Columbine
Tue 12/08/2003 20:28:18
I was talking to a woman on the train last night about Bowling for Columbine, and she made a terribly clever point (I thought). Her words spun out a little like this:

"Moore is one of the prime examples of anti-violence types who write about and present the subject in a ridiculously agressive way. What's with that?!?! I like it when men comment on the volumptuousness of my boobies, that way I know they want to make sweet sweet love to me"
#359
General Discussion / Re:Bowling for Columbine
Tue 12/08/2003 18:27:17
Michael Moore is so smug as to be un-watchable, let alone readable. He may well have good points, but simply because he's such a cunt, I'm immediatly impelled to do exactly what he's trying to tell me not to, simply to spite him.
#360
General Discussion / Re:Awesome site ...
Tue 12/08/2003 18:12:16
*sob sob*

Don't make me the product of a broken home!!!

Why is it that arguments are always between people I quite like. Life would be so much easyer if squinky and Darth could gang up on someone I usually think is a dweeb. then me and darth and squinks would get kicked out, and have to start coding in C++ or Visual Basic, thus only ever making terrible games.

Although I think that the ASCII stuff it great! I love it, although it's weird that I've never played an ASCII graphics game I enjoyed.

there's loads of them, and yet none of them are ever fun! And I don't mean text-adventures either (hell, I LOVED "the golden wombat of destiny")

I mean the ones like "nethack" and "wizards castle"



But beyond this: I agree with mods!
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