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Messages - Captain Mostly

#381
Rober Redford Saves the day is the OBVIOUS choice for the AGS film
#382
I think you're mising the point of tea-bag flinging. This is probably why women don't play Quake.
#383
as a dirty homo, I can say that it USED to be easyer to have girls for friends. But in fact it's easyer to be friends with guys (and not just homo's, because many of THEM are more than a little female). Men are just easyer to talk to, and DEFINATLY easyer to live with. Girls are all like "clean the bathroom!" and "Who's washing up is this!" and "Don't throw wet tea-bags at the wall!" and "why have you glued a picture of an old man to the boiler?!" and "If you keep selotaping small plastic cats to the roof, we'll lose our deposit!"

They're such a drag.
#384
General Discussion / Re:MS Paint
Wed 30/07/2003 07:30:36
MS paint has so many hidden details to it! I love it!

Like the right click function on the rubber tool! That's so clever (although I over-use it)!

I love working with it because EVERY TIME I think I've got it sussed, I work out another cool thing I can do by combining a few of it's options!

The only thing I ever use psp for is the fancy filters you can put on things (like blurring etc). But there's no sence of achievement using that. Where's the skill?? Certainly not in my drawing!
#385
General Discussion / Re:Occupation
Tue 29/07/2003 09:51:57
Jackie Chan jeans?!?!?! Where can I sign up for 4 pairs RIGHT NOW!!
#386
No. They're a different speciese. Give up on her.
#387
General Discussion / Re:Occupation
Mon 28/07/2003 17:05:54
Timosity, that sounds like the coolest job ever in the world!!!

Actually, as it happens, I'm a student looking for a "placement" job for my sandwich degree. I'm a computing student, so they want us all to get desperatly dull database management jobs.

PLEASE tell me DMS needs a database managed! In fact, the uni pretty much lets us do anything, as long as we can demonstrate that it's connected to at least 1 module of our horrible course. And since one of those modules was "Computer Systems Architecture" I could just about squeeze a job that simply involves understanding how a computer works...



I've been applying for jobs in the games industry for monthes now, but I don't have any contacts, and people are pretty mean when it comes to replying to CV's these days...

WAHH! SOMEONE TELL ME THEY NEED A COMPUTER STUDENT FOR A YEAR! I JUST DON'T WANT TO END UP MANAGING THE DATABASE OF A COMPANY IN WHICH I HAVE NO INTEREST AT ALL!

*sob sob sob sob sob*

Also, I have tonsilitus at the moment, so I could do with the cheering up!
#388
I usually throw totally un-workable plot twists in my characters's faces to spice things up. Then I spend the rest of the game trying to explain what's going on...  Until I get stuck again, and throw another EVEN MORE UN-WORKABLE plot twist in...

Although now that I've told you all this, perhaps people will start to ponder exactly how clever RL&BAT really was...

EDIT: How do you do that Larry Vales smily again... I forgot... it's still available yeah?
#389
General Discussion / Re:Game theory discussion
Fri 25/07/2003 08:58:57
listen, I'm not saying that muck-raking is the way to go! I'm just trying to articulate that while people are too afraid to get angry, nothing interesting will ever be said. endless "I see you point but blah de blah de blah" posts get no-where and conclude nothing. I don't want people to be flying off the handle all the time, but for an interesting debate people need to feel free to say what they're thinking, not the polite version.

Hell, I'm pretty sure none of you are gonna' get what I'm saying, so I think I'll leave this thread to the experts...
#390
General Discussion / Re:Game theory discussion
Thu 24/07/2003 09:40:44
RickJ

All good points. But I wasn't suggesting we improve the AGS forums. I don't think we should change them at all. I'm all for a seperate place of discussion though.

And as for personal attacks, I think that they're an inevitable part of a discussion where people have strong opinions. The trick is to recognise that they're not the instrumental tools of debate, more like the chaff that's always got to be there, even if you simply have to leave it in the field (or make it into pig-feed)...
This is why it couldn't be an open forum, as there are people who would be able to keep this in mind, and there are people who use "3"'s instead of "E"'s.
#391
General Discussion / Re:Game theory discussion
Wed 23/07/2003 20:27:07
what if people really feel very strongly AGAINST a particular issue? I mean, if I were to voice my opinions of your Dada games, I'd get moderated. I'd probably get administratored.

And what about the people who made these "crap" games you mention DG... On the AGS forums, would you REALLY feel you could get away with singling out their works and picking apart (in front of everyone) exactly what it is about them that you think is so rubbish?

It's a great idea to have in depth talks about games that people are going to have a great difference of opinion on. But making it so that it's not TOTALLY open would be important so that newbies don't stumble in and get upset that a load of high-brow so-and-so's are ripping apart "Pimp Quest: Mystery of the missing lube"...

Only making it so that it's closed would be disasterous!

Perhaps whoever wants to do this should work an "invited types only" policy, so that only people they think won't get upset get in.

INDEED, perhaps it should be a secret forum, so that only invited people even know about it. That way no-one gets upset when they're not invited...
#392
General Discussion / Re:Game theory discussion
Wed 23/07/2003 18:46:29
People are too easy to offend round here. Really exciting debates and discussions can't happen here.

You accuse someone of being afraid to move on from a stagnant format and embrace even the slightest innovation, and they go running to the moderators. It'd never get off the ground.

This is not the right place. Here we are friendly, and friendly debate is almost a contradiction in terms.
#393
General Discussion / Re:Game theory discussion
Wed 23/07/2003 14:59:12
No, if we tried to have these discussions here, they wouldn't work as they'd go off topic imediatly. Not to mention the fact that people would keep asking the same questions over and over again, and instead of getting sick of "WHAT'S THE BEST ADVENTURE GAME EVER!" threads, we'd all get sick of "WHAT DIRECTION SHOULD GAMES GO IN" threads.

The forums we have are invaluable, and provide an incredible and brilliant hub for AGS, but trying to use the areas provided already for any reasoned and progressing debate on ANYTHING wouldn't work.

At the very least, having a seperate area for this kind of discussion would provide a psycological distinction between the hap-hazard world of AGS general and the new forum. Ok, so making it oldbie only wouldn't work, as you've got to make a cut off point for who's new and who's old, but Adventure Related Talk could never play host to it.

In fact, a totally open forum couldn't be used for this, as Bionic Bill suggested he wanted us to get more proscriptive on each other's asses, and in the general forum (or anywhere we've got so far) this would be construed as "bad blood" and people would start having to apologise for getting heated about something. And that would be amazingly dull.


EDIT: Hang on, DID BB ask for proscription? Maybe I imagined it. But the point still stands that while we're not able to get into genuinly passionate disagreements over what we should do to make things better, any discussion on games theory would be boring and utterly pointless... Like pure maths.
#394
General Discussion / Re:Game theory discussion
Wed 23/07/2003 11:16:44
There's clearly pleanty of high-brow hoo-har-ing that could fill this speculative new forum...
#395
General Discussion / Re:Game theory discussion
Tue 22/07/2003 09:35:58
I think this sounds nice.
Although I think it would
get VERY pretentious
very quickly, which I can
find puts me off this sort
of thing a bit.
I just take issue with
the idea of "games as art"
#396
Advanced Technical Forum / Arrays of arrays...
Fri 18/07/2003 16:59:40
it's a simple question really. Is it possible to have an array of arrays in AGS?

I'm away from my PC right now, so I can't experiment, but I can't think of how I'd do it anyway right now... SO I thought I'd ask to see if it were possible before I even tried.
#397
Dear everyone who's played this,

I'd like to ask those of you who downloaded and played this if the music in the game matched up... that is:

were there gaps between each section of the music in the main and practace games? This is to do with people playing it on slow computers (no offence) and I wondered how much of my lovely audience were affected (and if I need to do anything about it).

please let me know!
#398
I love the word gait. Although it's quite hard to use it when speaking, as everyone assumes you mean gate. BAH!
#399
I'm actually NOT a real pirate Dark Stalky. Sorry. ALTHOUGH I've got a t-shirt with my pirate face drawn on the back, and "CAPTAIN MOSTLY" written on the front which I sometimes wear... I made it for a Melt Banana conert in Nottingham.


Mind you, I won't be in Derby much longer (indeed, I leave on Friday) because it's summer and I'm a student ha ha ha.
#400
£10!?!?!? That wouldn't even cover my travel expences to get HALF WAY to London (I'm in the lovely Derby right now you see)

Either you crank up the moolah, or I could just tell you how to find the news agents...
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