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Messages - Captain Mostly

#481
Advanced Technical Forum / Re:OOAGS
Fri 30/05/2003 09:25:45
wow!

Thanks!!!
#482
why aren't mittens on the WHAT TO BRING list on the mittens site?



Anyway, I'm not going this year EITHER, although I'm dissapointed that Phil reed is, as now I've not really got any excuse not to have met him... bah. I'm going to assume he's an asshole, and probably gay. Yeah... that's it... he touches children.
#483
Advanced Technical Forum / Re:OOAGS
Tue 27/05/2003 19:18:03
cool. Thanks for the code trickery!


BUT:
I feel like something of a dope, because I'm not sure I know how I'd explain a grid to AGS...
How do I set up a 2D array in the script (so far I've been planning on using variables i.e. Global Int 1, Global Int 2 etc.)

Will it be possible to attach a variable to a coordinate (so that X1,Y1 referenced Global Int 2) or will I have to do something more complicated... I'm not sure how to assert that a specific position contains a cross...


This is massivly helpful so far thankyou!!!
Just these last little bits and I OUGHT to be able to work the rest out!!!!
#484
Advanced Technical Forum / Re:OOAGS
Tue 27/05/2003 11:11:33
my MAIN problem is that I'm making a game based around a noughts and crosses style grid (3x3) and I need to be able to get AGS to check what's in next-door sqares (for example, if I wanted to work out if there was a row of crosses)

I'm sure there's a really clever and simple way of doing this, I've just not worked it out yet...
#485
Advanced Technical Forum / Re:OOAGS
Mon 26/05/2003 16:38:41
thakyou!

how speedily you answer things!



now I'll have to try and be REAL clever...   :-\
#486
Advanced Technical Forum / Re:OOAGS
Mon 26/05/2003 14:45:15
and before someone forum quotes rules at me again "OOAGS" IS a descriptive thread heading, as OO is a pretty standard acronym for "Object Oriented", which is the technical area I'm asking about.



anyway, does anyone know if the Character Control System could be used to perhaps simulate an object oriented aproach?
#487
Advanced Technical Forum / OOAGS
Mon 26/05/2003 14:33:17
Is it possible to define Objects (in the sence of C++ objects, containing functions etc) within AGS...

I recognise that AGS script is kind of stripped down C++, but I'm not sure HOW stripped down, so I thought I'd ask.

The project I'm working on will be a LOT easyer if it IS possible, although I'm sure I'll be able to work round it if it isn't... I think...


If it IS possible, then how is it done?
I'm guessing (as I've never ever seen one) that there's no way to include .h files for objects, so the .h code for each object would have to be seperated somehow in the main header, and I don't know how I'd do that... Also, I'm not sure I'd know how to differentiate between objects in the main code section (which seems equivalent to a central .cpp file to me) so I'd need to know that as well...

as I write this it seems less and less likly that anyone will know what I mean, and even LESS likly that it's possible, but it's worth asking eh?
#488
General Discussion / Re:Funny smiles
Thu 08/05/2003 19:15:59
300

not a smily, but on it's side, it's a bottom pooing.
#489
General Discussion / Re:Best Humour
Thu 08/05/2003 01:38:57
I bought JAM on DVD this week. Nothing on TV has been as funny for years. Utterly brilliantly hilarious (although by no means perfect, and a touch hit-and-miss).
#490
General Discussion / Re:Best Humour
Wed 07/05/2003 10:21:21
what ARE you talking about? "absurd humour simply don't make the people laugh"?!?!


That's gibberish. Monty python is totally about absurdist gags. And the whole point of absurdist jokes is the fact that a situation is so surreal it's ABSURD you plonker!

I don't like the way people try to dress monty python up as something more than it is. It's not MEANT to be a terribly clever surrealistic tour de force. It's just meant to be silly and funny.

Also, if it "don't make the people laugh" then it's because it's being done baddly. Not simply because it's absurd.  

I don't want to sound grumpy (that's helms job isn't it?) and I used to like monty python when I was younger (indeed, I still like the films... although the TV seriese has lost it's magic in my eyes) but the idea that it's not absurd is absurd.


Sorry about that.
As it stands though, I'm always deeply frustrated that I can't make my games as funny as I'd like them to be. I always have such high hopes when I start out, but end up having "comedy" comments for when the player picks things up and stuff, instead of the well thought through running gags that I'd dreamed of.

It's amazingly difficult to make a game funny when you're also having to think about putting it all together and stuff. I admire all of those people who manage it (except Phil Reed, because ANYONE can make poo and boob jokes. I admire him for his tight ass instead).
#491
I recently played Simon the Sorcerer 2 (having played the first one AGES ago). It's ok, but nothing like as funny as I remember the first one being. :(

Also, the story isn't up to much.

BUT the role-players are hilarious, and there are some really good jokes. It's just a shame that I am now playing Broken Sword 2 which makes the lazy plotting and cheap would-be-monty-python humour (let alone unforgivable "quoting" jokes) look all the worse. It's a stone cold shame.

ALSO Simon the Sorcerer 2 is one of the best examples of how NOT to execute post-modern "This is MEANT to be a family game! We'll never get a sequil now!" style comedy.

I'm sure the first one had these failings too, but I don't remember them.

Anyway, I still likethe game and stuff, it's just really not good enough to be a pofessional offering. Nor is it obviously amateur enough to be forgiven for it's failings
#492
I loved the first one. But I've never found the second one in even the most comprehensive second hand game shops... bah!
#493
The Vestibule is (as far as I know) dead as a doors nail. I was writing the plot and dialogues for that, but it all fell apart when Yahtzee left the planet, because there was no artist. Or at least, the replacement artist never produced anything. That was so nearly a successful group project as well! I mean, Yahtzee may have had his faults, but he didn't half get things done! The fact that we had the constant in-flow of new animations and stuff made it a really exciting game. then it all went belly up. bah!

(the animated birds house would have sunk plughblugh like a big cannon ball. It was COOL. And there was the pie thing. that was also cool. And the thing where you could put a rug on your head and pretend to be a ghost for no aparent reason. If the whole thing had been as pollished as the small bit we had when we gave up, it'd have been an epic. an EPIC epic. Abstauber was a genious.)
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