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Topics - CaptainD

#21
On 11th November seven #indiedevs are joining forces to release a bundle on Itch:
- the Super Comedy Adventure Bargain Bundle!

Today the first game was announced - Captain Disaster in: Death Has A Million Stomping Boots.

I will announce the next game tomorrow. Trying to build suspense and all that! rolleyes

Not all games in this bundle are made with AGS, but our beloved Adventure Game Studio is very well represented amongst the bundled...


#22
This is my latest project (well, apart from the novelisation of Stomping Boots) - there are 11 episodes to rework and then record as audiobooks, and I've nearly finished the first.  I will be doing an early access type thingy whereby you can buy early for a lower price but you will still have access to all the episodes when they are done.

For anyone whose brain may be sufficently addled for them to be interested in this, here is the store page:
https://captaind.itch.io/the-captain-disaster-collection-audiobook

Here's an early sample of Episode 1 (though I may make changes before releasing the full episode - in particular I am not sure I'm happy with Zero-Bit's voice):



This is something my patrons will get for free, of course.  If you want to join my happy band of patrons, here's the link: https://www.patreon.com/CaptainD
#23
The Loot Gaming interviewed TBP and myself about developing Captain Disaster and other indiedev / gaming stuff.  It was such a long interview that they had to split it into two parts  (Not our fault btw - they asked us LOADS of questions  :-D

Here's part one of the interview.
#24
Both my comedy scifi short stories are half price on Itch for the next couple of days. 


Captain Disaster in: The Dark Side of the Moon


Synopsis:

Captain Disaster sleep-walks his way onto a moon with a terrible secret. Will he escape the danger, find help from the moon's inhabitants, and manage to endure the many dreadful puns, and manage to get back home?

Reviews:

"This is a perfect compliment to what I think is a brilliant and original idea of creating a book based on a point and click game. It is full of humour and made me feel like I was actually playing the game itself. If, like me, you are old enough to remember and are a fan of the original DOS point and click games, this will be for you. It makes you want to play! I have to give it five stars for the originality and humour."

"A short and humorous tale that fans of comedy sci-fi will certainly appreciate, don't hesitate to give it a read! Lots of cool references in there as well."


Captain Disaster in: The Damaris Touch


Synopsis:

Answering distress calls can be a tricky business, as Captain Disaster has found out before - but he's a good-hearted individual so of course he answers yet another one. At first there doesn't seem to be any danger, just a couple of odd aliens with a unique business plan - but things soon take a turn for the worst as it emerges that they are not alone on the planet.

Reviews:



"This book is legitimately hilarious! Definitely has more than a touch of the Douglas Adams to it, and I was only disappointed that it was shorter than I wanted it to be. Luckily there are more Captain D books and games. :)"



E By Gum Books Bundle

Dark Side of the Moon

The Damaris Touch
#25
Completed Game Announcements / BlindSweeper
Fri 19/10/2018 09:26:43
This is my entry to #audiogamejam3.

It's a reimagining of the classic "Minesweeper" with no graphics at all - you have to purely rely on the warning sounds coming from your mine detector.  If you can make it through the mines, another sound will guide you towards the exit beacon.

For the sake of having some context I've made this a lethal futuristic game show with a cheesy announcer.  Because cheese.

http://www.adventuregamestudio.co.uk/site/games/game/2298/

Main download on GameJolt (where jam was hosted) - mirror download on Itch.


I hope people enjoy it, and obviously more than anything I hope anyone visually impaired who has a much reduced selection of games to play will enjoy it the most.
#26
General Discussion / AudioGame Jam 3
Mon 15/10/2018 20:46:28
Anyone else entered this?  I've wanted to make an audiogame for some time now and this panders to my talents - pretty good at sound design, absolutely terrible at graphics! :-D

I've got a working mock-up of my game idea (without sound it will make no sense as only a black screen in the video btw):



It's called "Blindsweeper" and is - you guessed it - Minesweeper but using only sound.  More or less Minesweeper, anyway.  Got a lot of fine-tuning to do and some features to add.

When entered games will appear here.
#27
General Discussion / Itch App issue tracker
Sun 07/10/2018 11:44:34
Just want to keep a log of any issues found launching AGS games via the Itch APP i please let me know if you have any yourselves / have reports from players of your games.  I'm in contact with the dev of the app about this to see if it's a specific issue with AGS games.  Once we've had a chance to see if this effects multiple AGS-made games, I'll post it on the Itch App issue tracker.  I'm not entirely sure what sort of error codes the App itself generates - I can only go by the one I got for Captain Disaster (spawn icacls code 6) - I'm working on the assumption that most others will be a variations of this but not sure yet.


GameDevOSspawn icacls Error code
Captain Disaster: DHAMSBCaptainD/TheBitPriestWindows 106

Notes - CYBORG SEPPUKU issue resolved, not actually an Itch App issue.           
#28
Sadly this is something that has affected our community, so worth a reminder to please seek help if you're struggling, and to reach out to friends and family if you know that they're struggling.

This mental health awareness day has its own website with some useful info too - https://iasp.info/wspd2018/
#29
Space Tunneler Deluxe is an updated version of a game I made for the MAGS competition  back in December 2015.  Features include updated ship and asteroid sprites, a continue game function, tweaked difficulty levels and scoring system, a tutorial, updated shop GUI and a few other bits and pieces.

With a rocking soundtrack, challenging levels, well-balanced gameplay mechanics  and a scoring system that will give you plenty of scope for trying new ways to beat your high score, Space Tunneler offers good replayability.  Whilst good reflexes are a bonus, planning how you take on each level is just as important, if not more so.

Available for Windows and Linux.  Please note that I am not able to test Linux builds - I would be most grateful if someone could let me know if it works okay!

Let's see who can get the highest score on this thing...

https://captaind.itch.io/space-tunneler-deluxe








#30
Despite the fact that this game is giving me a migraine - every time I think I'm finished with it another bug turns up to say hi - it's nearly ready.

Some AGSers may remember the original game - made for MAGS December 2015 - this is the same basic game with some updated features:

- You can now save and continue the game (though at the cost of some points) - before you had to play it in one go
- Ship and asteroid spites updated
- Shop GUI updated
- Short tutorial added
- Scoring mechanism updated
- Difficulty level adjusted (overall this makes the game, which is admittedly quite tough, a little easier)

Game will be free (pay if you want) and will be released first to my patrons, then to the wider world.  If I can hunt down these last dratted bugs it should be out very soon!!





#31
I'm calling this code every loop, have tried it both before and after the function to draw shapes, but it doesn't seem to be doing anything.

Code: ags
function R_tint ()
{
  c=1;
  while (c<6)
  {region[c].Tint(Random(200)+55, Random(200)+55, Random(200)+55, Random(60));
   c++;
  }
}


I have checked that TintEnabled==true for all regions.  I thought the problem might be having overlapping regions but I removed the offending overlap with no problems.  I don't get any error messages, but there appears to be no tinting happening.    The AGS manual notes "This function only works in hi-colour games." so I have set the game to 16-bit colour.  As usual I have probably missed something obvious so apologies in advance!
#32
I've been trying to use variables with this command but the results appear to bear no resemblance to what they should.  Basically I have:

Code: ags
c=Game.GetColorFromRGB(r, g, b);


r, g and b are integers ranging from 0-255, and I then set the surface drawing colour to c.  Obviously I'm doing something wrong, or I'm simply trying to do something that can't be done with this command.  Any ideas?
#33
General Discussion / I made a thing
Fri 27/07/2018 17:28:25
I guess it was just reminiscing about the BASIC programs I made as a kid messing about with graphical functions and FOR...NEXT loops that made me do this.  Or maybe I'm approaching a mid-life crisis.  Anyway I'm not sure I'm finished with the actual program so, although it doesn't look as good, I've posted the video.  Music made with Jukebox, a procedurally-generated music creation tool I've been experimenting with recently.



Which then became this:


#34
This looks AMAZING!!! ;-D

"Return of the Tentacle - Prologue" is a fan project and the unofficial sequel to the iconic adventure game "Day of the Tentacle". Purple Tentacle is back and tries to conquer the world and enslave humanity once more. The three friends Bernard, Laverne and Hoagie make their way back to the mansion of the mad scientist Dr. Fred â€" time travel should help saving the world.

Hunt down megalomaniacal Tentacles, have bizarre conversations and solve crazy puzzles. Bernard, Hoagie and Laverne roam hand-drawn locations filled with elaborately animated characters and atmospheric music and sounds. We have done everything possible in order to capture the atmosphere and the humor of the old classic and carry it into the 21st Century.

Control the characters just like in the good old 2D adventure game era with your mouse. A modern interface awaits! Apart from familiar faces of the original game, you will also encounter guest appearances from characters that belong in other games.

[RELEASE: July 21, 2018]


https://catmic.itch.io/return-of-the-tentacle







#35
Is it not possible to put a variable into a DisplayAtY expression?

Code: ags
DisplayAtY(200, "Cats are on the prowl... they manage to kill %d of your rats", num)
returns the error wrong number of parameters in call to 'DisplayAtY' - it works fine with Display but I want to position the text displayed.  Am I missing something obvious or is it simply a limitation of this particular function?  I can't find anything explicit in the manual about this.
#36
General Discussion / Incredibly sad news
Mon 11/06/2018 21:27:27
Just saw on Twitter - I have no reason to believe its not genuine - that AGSer Amayirot Akago tragically took his own life this morning.  Thoughts are with his friends and family, I thought people here would want to know even though it's heartbreaking. Sorry to be the bearer of such very bad news.
#37
AGS Games in Production / The Rat Pack
Mon 11/06/2018 13:11:11


The Rat Pack is a turn-based strategy game (prototype released for May 2018 MAGS competition - get it here).  You must manage your colony of rats and take it - and yourself - to greatness!

Features:
- Full campaign split into 3 main sections of 5 chapters apiece
- Achievements (probably)
- Simple interface, yet deep strategic planning required

Dev Team:
Design, Coding and SFX by CaptainD
Artwork, Design and Testing by Kastchey

Thanks to everyone who has played and offered feedback on the MAGS version of the game. ;-D

WIP screenshots



#38
Do you think you've got what it takes to be the leader of a rat colony?

Well do ya, punk?

Now's your chance to find out!

This turn-based strategy / management game was made for the May 2018 MAGS competition.

http://www.adventuregamestudio.co.uk/site/games/game/2255/

#39
Yes folks, for the wonder that is Star Wars Day, I am going to make The Captain Disaster Collection FREE for the day.

May the Fourth be with you.  Always.  Or for one day anyway.

https://www.amazon.com/dp/B01N3W1MNY/


(If anyone does take up this offer, leaving a rating / review would be much appreciated. :wink:)
#40
I don't usually post about other AGs on KS since there are just so many of them, but wow this one looks soooooooooooooo good!  Check it out.
https://www.kickstarter.com/projects/106061903/backbone-pixel-art-detective-adventure-inspired-by

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